1 AN 4759241. AU Johnson-W-R. Mastaglio-T-W. Peterson-P-D. Edited by: Evans-G-W. Mollaghasemi-M. Russell-E-C. Biles-W-E. IN US Army STRICOM, Orlando, FL, USA. TI The Close Combat Tactical Trainer program. SO Published by: IEEE. New York, NY, USA. 1993. RF 11 refs. CT 1993 Winter Simulation Conference Proceedings (Cat. No.93CH3338-1). Los Angeles, CA, USA. pp. 1021-9. ASA. ACM/SIGSIM. IEEE Comput. Soc. IEEE Syst. Man & Cybernetics Soc. IIE. NIST. ORSA. TIMS/CS. SCS. 12-15 Dec. 1993. IB 078031381X. LG eng. YR 1993. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C7150. C7810C. DE computer-based-training. digital-simulation. military-computing. protocols. ID Close Combat Tactical Trainer program. distributed interactive simulations. US Army. training requirements. combined arms teams. entity-based battlefield. standard protocols. semi-automated forces. program development methodology. DARPA SIMNET project. AB The Close Combat Tactical Trainer (CCTT) is the first full-scale development of a distributed interactive simulations (DIS) training system. CCTT is being developed to support the training requirements of the US Army's combined arms teams, however it also provides an entity-based battlefield which will be able to support higher level training and development activities. This paper provides an overview of CCTT, discusses how it will use the DIS standard protocols and semi-automated forces within its architecture, and describes the program's development methodology and its role in future Army training. CCTT builds on the successful technology demonstration of this approach by DARPA's SIMNET project. UP 9410. 2 AN 4688232. AU McCarty-W-D. Sheasby-S. Amburn-P. Stytz-M-R. Switzer-C. IN Air Force Inst. of Technol., Wright-Patterson AFB, OH, USA. TI A virtual cockpit for a distributed interactive simulation. SO IEEE Computer Graphics and Applications. vol.14, no.1. pp. 49-54. Jan. 1994. RF 12 refs. IS 0272-1716. CD ICGADZ. LG eng. YR 1994. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). RN CCCC: 0272-1716/94/0100-0049$03.00. CP USA. CC C7460. C6130B. C6180. C5540B. C5620. DE aerospace-computing. aerospace-simulation. distributed-processing. interactive-devices. interactive-systems. virtual-reality. ID virtual cockpit. distributed interactive simulation. flight simulator. off-the-shelf equipment. image display. image generation. flight dynamics. head-mounted display. out-the-window imagery. cockpit interior. Silicon Graphics workstation. cockpit instruments. network interface. SimNet. DIS PDUs. multiprocessor Silicon Graphics Iris. 4D/440VGXT. fiber-optic head-mounted display. Polhemus magnetic head tracker. hands-on-throttle-and-stick. HOTAS. MultiGen. AB We developed the virtual cockpit as an inexpensive flight simulator, using off-the-shelf equipment. This system functions as a component of a distributed interactive simulation. Any flight simulator has three principal tasks: image display, image generation, and flight dynamics. We built the flight simulator, the virtual cockpit, using a head-mounted display (HMD) to display the out-the-window imagery and the cockpit interior. The virtual cockpit consists of a Silicon Graphics workstation and supporting hardware components, such as an HMD and position tracker. The software falls into three areas by function: flight dynamics and cockpit instruments; network interface (either SimNet or DIS PDUs); and display of the out-the-window view. The virtual cockpit developed uses a multiprocessor Silicon Graphics Iris (the 4D/440VGXT) connected to a Polhemus Laboratories fiber-optic head-mounted display, a Polhemus magnetic head tracker and a hands-on-throttle-and-stick (HOTAS) by Thrustmaster. The software uses the AT and T C++ translator and the Silicon Graphics C compiler running under Irix 4.0.5. a Unix operating system. We use Software Systems' MultiGen to create the geometric models and the terrain database. UP 9407. 3 AN 4682042. AU Soderberg-B. Miller-D. Edited by: Schoen-J. IN BBN Adv. Simulation, Bellevue, WA, USA. TI Image generation design for ground-based network training environments. SO Published by: SCS. San Diego, CA, USA. 1993. RF 4 refs. CT Proceedings of the 1993 Summer Computer Simulation Conference. Twenty-Fifth Annual Summer Computer Simulation Conference. Boston, MA, USA. pp. 910-18. Soc. Comput. Simulation. 19-21 July 1993. LG eng. YR 1993. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B6210L. C7810C. C6130B. C6180. C6185. C5620. DE computer-based-training. computer-networks. digital-simulation. military-computing. teaching. virtual-reality. ID image generation design. ground-based network training environments. SIMNET program. large-scale application. distributed simulation. tactical team training. virtual battlefield environment. image generator. architectural design challenges. distributed simulation technology. visual systems. ground based tactical training environments. IG architecture. igh-level system diagram. high-level occulting. image complexity. dynamic allocation. pixel processing. standard interfaces. special environmental effects. tactical smoke. simulator networking. AB The SIMNET program represents the first large-scale application of distributed simulation to tactical team training. A critical component in the virtual battlefield environment is the image generator (IG). After six years of operational use of an IG in this environment, the architectural design challenges for the next generation IG are seen to be quite different from those of other IG applications. The SIMNET program is briefly described. Its success has fostered widespread interest in distributed simulation technology and has provided a foundation for the requirements of the next generation of visual systems. The most challenging requirements for such systems for ground based tactical training environments are presented. An approach to the design of an IG architecture satisfying these requirements is then discussed. This includes a high-level system diagram and the architectural concepts which provide high-level occulting, localization of image complexity due to many moving models, dynamic allocation of processing resources, independent scalability of polygon and pixel processing, standard interfaces, and simulation of special environmental effects such as tactical smoke. Architectural efficiencies and performance levels obtained with these methods are quantified. UP 9406. 4 AN 4682040. AU Dickens-A-R. Edited by: Schoen-J. IN BBN Adv. Simulation, Cambridge, MA, USA. TI Distributed representation issues for distributed virtual environments. SO Published by: SCS. San Diego, CA, USA. 1993. RF 5 refs. CT Proceedings of the 1993 Summer Computer Simulation Conference. Twenty-Fifth Annual Summer Computer Simulation Conference. Boston, MA, USA. pp. 894-9. Soc. Comput. Simulation. 19-21 July 1993. LG eng. YR 1993. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B6210L. C7430. C6185. C5620. C7150. C6120. DE computer-networks. configuration-management. data-structures. digital-simulation. military-computing. virtual-machines. ID distributed representation issues. distributed virtual environments. DVE. Simulation Networking. SIMNET. simulated entity. locally sensible entity. entity type. observed entity. human operator. manned simulator. entity types. operating data. configuration management. generic representation. technical requirements. AB In a distributed virtual environment (DVE) such as Simulation Networking (SIMNET), every simulated entity produces a local representation of every other locally sensible entity that is peculiar to the entity type. These local representations depict visual, aural, thermal, radar, sonar, and other signatures of the observed entity. With current technology, every entity which has a human operator (e.g., each manned simulator) maintains a set of these representations for every entity type in the DVE. As the number of entity types simulated increases, the operating data for the manned simulators must be constantly updated to include representations of each new entity type added to the DVE. This is a laborious and complex process which produces serious problems of configuration management when the DVE is in active use while individual simulators at widely separated locations are being updated. Alternatively, each new entity type could bring with it a generic representation of itself that could be distributed to other entities in the DVE. The technical requirements for such an approach, referred to as distributed representation, are explored. UP 9406. 5 AN 4682016. AU Holder-D-W. Edited by: Schoen-J. IN Nichols Res. Corp., Huntsville, AL, USA. TI The role of simulations in missile system development. SO Published by: SCS. San Diego, CA, USA. 1993. RF 1 refs. CT Proceedings of the 1993 Summer Computer Simulation Conference. Twenty-Fifth Annual Summer Computer Simulation Conference. Boston, MA, USA. pp. 674-9. Soc. Comput. Simulation. 19-21 July 1993. LG eng. YR 1993. PT conference-proceeding (C). TC APPLICATION (A). CP USA. CC C7150. C7130. DE commerce. digital-simulation. government-data-processing. military-computing. missiles. ID missile system development. Battlefield Distributed Simulation Development. Defense Advanced Research Projects Agency. Simulation Network program. SIMNET program. hardware-in-the-loop simulations. full-up missile rounds. acceptance test environment. weapons systems. concept definition. deployment. independent government simulations. generic case studies. trade studies. selection process. competing systems. production decisions. productive process. decision making. AB The Battlefield Distributed Simulation Development (BDSD) is based on the success of the Defense Advanced Research Projects Agency's Simulation Network (SIMNET) program. Computer technology has allowed the development of very complex hardware-in-the-loop simulations that allow the simulation of full-up missile rounds in an acceptance test environment. These efforts, if properly integrated into current simulation activities, can provide the government with the tools needed to develop weapons systems at a much lower cost than is currently possible. At the same time, these new capabilities, if misused or misapplied can result in the selection of technologies and systems that are not the best and that would not be selected with the more traditional approach. This paper addresses the application of simulations from concept definition to deployment and emphasizes the need for independent government simulations. Generic case studies are presented to illustrate how simulations are used at various stages of a program. These examples include the use of simulations in concept definition and trade studies, the selection process among competing systems, and to support production decisions. Finally, suggestions are made on how to integrate all of the simulation and test activities into a productive process that provides an enhanced decision. UP 9406. 6 AN 4669238. AU Moshell-J-M. Blau-B. Xin-Li. Lisle-C. IN Dept. of Comput. Sci., Central Florida Univ., Orlando, FL, USA. TI Dynamic Terrain (simulation project). SO Simulation. vol.62, no.1. pp. 29-40. Jan. 1994. RF 19 refs. IS 0037-5497. CD SIMUA2. LG eng. YR 1994. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C7340. C6185. C6130B. DE computer-graphics. digital-simulation. geophysics-computing. real-time-systems. virtual-reality. ID Dynamic Terrain. simulation project. flight simulators. ground-based simulation training systems. Army/DARPA sponsored SIMNET. aircraft simulators. complex network. combined arms combat skills. realtime interactive simulation. educational applications. virtual reality. soil. water. vegetation. networked realtime simulators. dynamic terrain phenomena. computational requirements. realtime graphical dynamic terrain simulation. theoretical models. terrain dynamics. high-volume training simulators. virtual environments. AB While many are familiar with flight simulators, there is also a growing body of ground-based simulation training systems. The Army/DARPA sponsored SIMNET project involved over 200 armor and aircraft simulators in a complex network, designed to teach combined arms combat skills. The follow-on Close Combat Tactical Trainer (CCTT) project will be the largest training simulator acquisition in history. In addition, realtime interactive simulation is moving beyond military training into the potentially much larger market of commercial, entertainment and educational applications currently being called "virtual reality". However, no existing realtime simulation supports a truly interactive world. In particular, the terrain (soil, water and vegetation) is nearly or completely immutable in today's simulators. In a word, the terrain is not dynamic. The project presented, explores the hypothesis that it is economically feasible to construct networked realtime simulators which incorporate useful simulations of dynamic terrain phenomena. The authors have evaluated the computational requirements of realtime graphical dynamic terrain simulation with both theoretical models and prototypes, and conclude that useful levels of terrain dynamics can be incorporated in the next generation of low-cost, high-volume training simulators and virtual environments. UP 9405. 7 AN 4624386. AU Kuo-Chi-Lin. Huat-Ng. IN Inst. for Simulation & Training, Univ. of Central Florida, Orlando, FL, USA. TI Coordinate transformations in Distributed Interactive Simulation (DIS). SO Simulation. vol.61, no.5. pp. 326-31. Nov. 1993. RF 5 refs. IS 0037-5497. CD SIMUA2. LG eng. YR 1993. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). THEORETICAL OR MATHEMATICAL (T). CP USA. CC C7150. C6185. C6150N. C6180. DE digital-simulation. distributed-processing. interactive-systems. military-computing. military-standards. ID Distributed Interactive Simulation. coordinate transformations. military standard. geocentric coordinates. world coordinates. SIMNET. simulators. local topocentric coordinates. geodetic coordinates. AB The newly drafted military standard on Distributed Interactive Simulation (DIS) uses the geocentric coordinates as the world coordinates. However, SIMNET and most of the existing simulators use local topocentric or geodetic coordinates as their world coordinates. This paper establishes the coordinate transformations among the different coordinate systems. The orientation representations in different coordinates are also discussed. UP 9404. 8 AN 4585053. AU Moran-S-I. Kornovich-W-M-Jr. Edited by: Sharon-A. IN General Electric Gov. Services, Williams AFB, AZ, USA. TI Distributed interactive simulation in a tactical environment. SO Published by: SCS. San Dieago, CA, USA. 1993. RF 6 refs. CT Simulators X. Proceedings of the 1993 Simulation Multiconference on the International Simulators Conference. Arlington, VA, USA. pp. 613-17. SCS. 29 March-1 April 1993. LG eng. YR 1993. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C7460. C7150. C6150N. DE aerospace-simulation. distributed-processing. interactive-systems. military-computing. ID high fidelity dissimilar systems. air-to-air intercept baseline. tactical environment. design. implementation. evaluation. distributed interactive flight simulation. multiship SIMNET network. TEMPEST facility. squadron level training. AB This paper presents the design, implementation, and evaluation for distributed interactive flight simulation in a tactical environment. At the Armstrong Laboratory Aircrew Training Research Division (AL/HRA), Williams Air Force Base (WAFB), AZ, a team of engineers and pilots are evaluating a multiship SIMNET network, locally housed in a TEMPEST facility and long-hauled to other sites. The network, composed of high-fidelity, dissimilar systems designed for squadron level training, is currently engineered to an air-to-air (A/A) intercept baseline. Before additional complexity is added, the configuration is providing unique opportunities for training utility research and for engineering assessments, applicable to other distributed interactive simulation efforts. UP 9402. 9 AN 4585028. AU Lin-K-C. Ng-H. Edited by: Sharon-A. IN Inst. for Simulation & Training, Univ. of Central Florida, Orlando, FL, USA. TI Coordinate transformations in Distributed Interactive Simulation (DIS). SO Published by: SCS. San Dieago, CA, USA. 1993. RF 5 refs. CT Simulators X. Proceedings of the 1993 Simulation Multiconference on the International Simulators Conference. Arlington, VA, USA. pp. 459-63. SCS. 29 March-1 April 1993. LG eng. YR 1993. PT conference-proceeding (C). TC THEORETICAL OR MATHEMATICAL (T). CP USA. CC B6210L. C6185. C5620. C7150. DE computer-networks. digital-simulation. interactive-systems. military-computing. ID topocentric coordinates. Distributed Interactive Simulation. geocentric coordinates. geodetic coordinates. coordinate transformations. orientation representations. AB The newly drafted Military Standard on Distributed Interactive Simulation has chosen the geocentric coordinates as the world coordinates. However, SIMNET and most of the existing simulators are using local topocentric or geodetic coordinates as their world coordinates. This paper establishes the coordinate transformations among different coordinate systems. The orientation representations in different coordinates are also discussed. UP 9402. 10 AN 4546382. AU Wenhua-Dou. Haitang-Chen. Kaiyu-Cai. Yiqun-Chen. IN Dept. of Comput. Sci., Changsha Inst. of Technol., Hunan, China. TI An Integrated Simulation Environment ISENET for computer communication networks: design and implementation. SO Published by: IEEE. New York, NY, USA. 1992. RF 8 refs. CT Proceedings of the IEEE International Symposium on Industrial Electronics (Cat. No.92TH0371-5). Xian, China. pp. 804-8 vol.2. IEEE. Soc. Instrum. & Control Eng. Japan. et al. 25-29 May 1992. IB 0780300424. LG eng. YR 1992. PT conference-proceeding (C). TC APPLICATION (A). PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B6210L. C5620. C7410F. C5540. DE computer-networks. digital-simulation. engineering-workstations. telecommunications-computing. ID network design. computer communication networks. Integrated Simulation Environment Networks. SUN/4 engineering workstations. simulation tools. modeling interface. simulation processor. SIMNET. post processor. queueing network model. AB The ISENET (Integrated Simulation Environment Networks), implemented on SUN/4 engineering workstations, is a set of simulation tools for computer communication networks. ISENET comprises a modeling interface, simulation processor SIMNET (Simulation Networks) and a post processor. The SIMNET system is based on an extended queueing network model and simulation method. The paper describes the basic concepts and functions of SIMNET and discusses several important technical considerations of ISENET. UP 9401. 11 AN 4541886. AU Moshell-M. Blau-B. Dunn-Roberts-R. IN Inst. for Simulation & Training, Univ. of Central Florida, Orlando, FL, USA. TI Virtual environments for military training: SIMNET, Ender's game, and beyond. SO Virtual Reality World. vol.1, no.2. pp. v-ad. Summer 1993. RF 19 refs. LG eng. YR 1993. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C7150. C6130B. DE military-computing. simulation. training. virtual-reality. ID virtual environments. military training. SIMNET. Ender's game. graphics. networked training simulators. cyberspace. AB This paper describes the SIMNET experience-its graphics, internal physics and logic-as well as the rapidly developing market for networked training simulators. It then explores some ongoing near-term developments, and possible longer-range directions for military training in cyberspace. Brief descriptions of the underlying technology are provided. UP 9401. 12 AN 4459537. AU Moshel-J-M. Smart-E-A. Dunn-Roberts-R. Blau-B. Lisle-C-R. Edited by: Seidel-R-J. Chatelier-P-R. IN Inst. for Simulation Training, Univ. of Central Florida, Orlando, FL, USA. TI Virtual reality: its potential impact on embedded training. SO Published by: Plenum. New York, NY, USA. 1993. RF 20 refs. CT Advanced Technologies Applied to Training Design. Proceedings of a Workshop. Venice, Italy. pp. 191-205. 22-24 Oct. 1991. IB 0306443082. LG eng. YR 1993. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C7150. C6130B. C7810C. DE computer-based-training. military-computing. object-oriented-programming. virtual-reality. ID computer based training. virtual reality. military training. SIMNET. simulations. real armor exercises. display devices. Virtual Environment Testbed. object oriented environment. embedded training. AB Considers the problem of integrating SIMNET-style networked simulations with real armor exercises. It has been suggested that tank commanders operating open-hatch or POP-hatch in field exercises could pick up a pair of special binoculars to see the virtual (simulated) components of the battlefield. Alternatively, the entire vehicle could wear display devices over its viewing blocks and gun sights, which would provide a mixture of real scenery and superimposed images of virtual participants. In order to explore these issues, the authors have developed and implemented the Virtual Environment Testbed (VETB)-the first laboratory for the realtime interconnection of multiple heterogenous VR systems in an object oriented environment. The authors explore some of the issues in mixed (embedded and virtual) simulation and describe how the VETB can be used to advance our understanding of VR and our ability to create simulations which are robust and flexible enough to be used in embedded training. UP 9308. 13 AN 4425169. AU Schlechter-T-M. Bessemer-D-W. Kolosh-K-P. IN US Army Res. Inst., Fort Knox, KY, USA. TI Computer-based simulation systems and role-playing: an effective combination for fostering conditional knowledge. SO Journal of Computer-Based Instruction. vol.19, no.4. pp. 110-14. Autumn 1992. RF 22 refs. IS 0098-597X. CD JCOID8. LG eng. YR 1992. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). RN CCCC: 0098-597X/92/19110-$1.54. CP USA. CC C7810C. C7150. DE computer-based-training. military-computing. ID military computing. computer-based training simulation system. Armor Officer Basic. SIMNET. higher order cognitive constructs. AB This investigation examined the effectiveness of a computer-based training simulation system (Simulation Networking) combined with a program of role-playing activities for helping students to master the conditional knowledge needed for successful field performance. Field evaluations of 746 Armor Officer Basic (AOB) Course students who completed the AOB Course before SIMNET was implemented (Baseline Condition) were compared to the field evaluations of 607 students who received SIMNET training. 470 of the latter students participated in the role-playing phase of this investigation. SIMNET's effectiveness was demonstrated for training military students to apply their newly acquired knowledge in the field exercises. Also, the positive transfer of SIMNET training was seemingly attributable to the students engaging in appropriate role-playing activities during this training. The present findings have affirmed the hypothesized value of using computer-based simulation systems for training students to use higher order cognitive constructs. The effectiveness of such instructional systems is seemingly tied to providing students with realistic and safe 'learning-by-doing' opportunities. UP 9307. 14 AN 4424434. AU Nuno-J-P. Shunk-D-L. Padillo-J. Beltran-B. IN CIM Syst. Res. Center, Arizona State Univ., Tempe, AZ, USA. TI Mexico's Vilpac Truck Company uses a CIM implementation to become a world class manufacturer. SO Interfaces. vol.23, no.1. pp. 59-75. Jan.-Feb. 1993. RF 6 refs. IS 0092-2102. CD INFAC4. LG eng. YR 1993. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). RN CCCC: 0092-2102/93/2301/0059$01.25. CP USA. CC C3355. C7420. C7480. DE computer-integrated-manufacturing. digital-simulation. ID integrated manufacturing architecture. Vilpac Truck Company. CIM. world class manufacturer. systems integrated enterprise. IDEF functional model. SIMNET II computer simulation model. AB Describes how Mexican and US firms and universities are working together to turn a Mexican-USA truck maker, Vilpac, into a world class manufacturing firm. A systems integrated enterprise and manufacturing architecture is enabling the firm to manufacture and sell trucks meeting international standards. The company has increased production by 260 percent, reduced fixed total costs by 26 percent, and increased net profits by 70 percent within 18 months. An IDEF functional model helped Vilpac to identify simplification opportunities. A SIMNET II computer simulation model of the entire fabrication process monitors the load of over 95 machines and follows work in process. UP 9307. 15 AN 4382589. AU Brock-D-L. Montana-D-J. Ceranowicz-A-Z. IN BBN Systems & Technologies Corp., Cambridge, MA, USA. TI Coordination and control of multiple autonomous vehicles. SO Published by: IEEE Comput. Soc. Press. Los Alamitos, CA, USA. 1992. RF 8 refs. CT Proceedings. 1992 IEEE International Conference on Robotics And Automation (Cat. No.92CH3140-1). Nice, France. pp. 2725-30 vol.3. IEEE. 12-14 May 1992. IB 0818627204. LG eng. YR 1992. PT conference-proceeding (C). TC APPLICATION (A). RN CCCC: 0 8186 2720 4/92$03.00. CP USA. CC C7890. DE computer-aided-instruction. military-computing. mobile-robots. path-planning. planning-artificial-intelligence. training. virtual-reality. ID multiple autonomous vehicles. DARPA SIMNET project. interactive simulators. virtual environment. semi-automated forces. collision avoidance. formation keeping. lower-level path planning. formation following. maneuvering. AB The DARPA SIMNET project allows hundreds of soldiers to train together in a virtual air, land, and sea environment through a network of interactive simulators. In addition to the manned simulators, the virtual environment is also populated by a large number of autonomous vehicles called semi-automated forces, which are controlled by an operator at a single workstation. The authors address the issues of collision avoidance and formation keeping. The autonomous vehicles are responsible for the lower-level path planning, collision avoidance, and formation following. Routines are described for maneuvering among large obstacles, smaller objects, and moving vehicles. UP 9305. 16 AN 4366181. AU Zyda-M-J. Pratt-D-R. Osborne-W-D. Manahan-J-G. IN Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA, USA. TI NPSNET: real-time collision detection and response. SO Journal of Visualization and Computer Animation. vol.4, no.1. pp. 13-24. Jan.-March 1993. RF 13 refs. IS 1049-8907. CD JVCAEO. LG eng. YR 1993. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). CP UK. CC C6130B. C6185. DE digital-simulation. real-time-systems. virtual-reality. ID 3D virtual world. NPSNET. real-time collision detection. 3D visual simulator. SIMNET terrain databases. networking. SGI IRIS graphics workstations. NPSNET-2. AB The Graphics and Video Laboratory of the Naval Postgraduate School (NPS) is constructing a three dimensional (3D) virtual world called NPSNET. NPSNET is a low-cost, commercial workstation-based 3D visual simulator that uses SIMNET terrain databases and networking. NPSNET is programmed using off-the-shelf SGI IRIS graphics workstations, rather than the platform-specific nodes of SIMNET. Part of the work in constructing the NPSNET world is detecting and resolving collisions in real-time. Such collision detection and resolution has been accomplished and integrated into the latest version of NPSNET, NPSNET-2. The detection of vehicle-weapon, vehicle-vehicle and vehicle-stationary non-vehicle collisions is performed throughout the virtual world. UP 9305. 17 AN 4358405. AU Kanarick-C-M. Edited by: Madisetti-V. Nicol-D. Fujimoto-R. IN Bolt Beranek & Newman Inc., Cambridge, MA, USA. TI A technical overview and history of the SIMNET project. SO Published by: SCS. San Diego, CA, USA. 1990. RF 12 refs. CT Advances in Parallel and Distributed Simulation. Proceedings of the SCS Multiconference. Anaheim, CA, USA. pp. 104-11. ACM. IEEE. SCS. 23-25 Jan. 1991. IB 0911801782. LG eng. YR 1990. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B6210L. B6150M. C7150. C7810C. C6110P. C5620. C5640. C6185. DE computer-aided-instruction. computer-networks. digital-simulation. military-computing. parallel-programming. protocols. ID United States Army. distributed interactive simulation. combined arms tactical training. weapon system prototypes. communication network. tactical training. virtual battlefield. SIMNET development. M1 tank simulators. WAREX/90. remote locations. AB The history and scope of the SIMNET (simulator networking) project are described. SIMNET is a program sponsored by DARPA in partnership with the United States Army, to investigate the feasibility of distributed interactive simulation for both combined arms tactical training and the testing and evaluation of weapon system prototypes. Vehicle simulations, such as tanks or aircraft, are linked together over a communication network for tactical training on a virtual battlefield. SIMNET development began in late 1982. By 1986, the first M1 tank simulators were deployed at Ft. Knox, Kentucky. Over the next three and a half years, over 10 different types of simulators were developed and a total of over 200 produced. The latest large-scale experiment, WAREX/90, was conducted in March of 1990 and connected over 200 simulators in seven remote locations, concurrently simulating up to 1000 vehicles. The author reviews the development of the major components of SIMNET and describes the scope of the experiments involving these simulators. UP 9303. 18 AN 4342385. AU Tsui-E-K. Edited by: Luker-P. IN US Army Res. Dev. & Eng. Center, Picatinny Arsenal, NJ, USA. TI Evaluating intelligent minefield technology in a real-time laboratory environment. SO Published by: SCS. San Diego, CA, USA. 1992. RF 4 refs. CT Proceedings of the 1992 Summer Computer Simulation Conference. Twenty-Fourth Annual Computer Simulation Conference. Reno, NV, USA. pp. 592-5. SCS. 27-30 July 1992. LG eng. YR 1992. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C7150. C7420. C3395. C6170. DE artificial-intelligence. computerised-control. digital-simulation. distributed-processing. military-computing. real-time-systems. weapons. ID intelligent minefield technology. real-time laboratory environment. smart mine controller. engineering development phase. communications. identification algorithms. control strategies. laboratory modelling capabilities. analytical agencies. distributed simulation. SIMNET. AB Addresses the current Army Research, Development and Engineering Center (ARDEC) Intelligent Minefield (IMF) program, with focus on the problems and potential solutions associated with low cost, real-time evaluation of smart mine controller concepts in the early engineering development phase. Three pertinent topics are presented: (1) principle issues facing the IMF developer relative to communications, identification algorithms for friends and foes, and control strategies; (2) examination of current ARDEC laboratory modelling capabilities to support analytical agencies and the IMF developer; and (3) integration and use of distributed simulation technologies pioneered by DARPA in the early SIMNET program for IMF modeling. UP 9303. 19 AN 4280816. AU Taylor-B-B. Taha-H-A. Edited by: Nelson-B-L. Kelton-W-D. Clark-G-M. IN Ind. & Manuf. Eng., Oregon State Univ., Corvallis, OR, USA. TI Automatic generation of a class of simulation models from databases. SO Published by: IEEE. New York, NY, USA. 1991. RF 6 refs. CT 1991 Winter Simulation Conference Proceedings (Cat. No.91CH3050-2). Phoenix, AZ, USA. pp. 1209-17. American Stat. Assoc. ACM. IEEE. NIST. ORSA. TIMS/CS. IIE. SCS. 8-11 Dec. 1991. IB 0780301811. LG eng. YR 1991. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C6185. C7480. DE assembling. BASIC-listings. discrete-event-simulation. simulation-languages. ID syntactically correct simulation models. functional databases. general-purpose simulation language. assembly line operations. network-based models. input-data dependent. QuickBASIC program. SIMNET cost estimation. SIMNET II. AB The authors show the potential of using a higher-level language, such as BASIC, to automatically generate syntactically correct simulation models from functional databases. The resulting models may then be executed directly by the general-purpose simulation language of choice. The procedure is primarily developed for assembly line operations. The proposed approach is based on the observation that although the simulation logic of network-based models is generally simple, the structure of such models is highly input-data dependent. As an example a QuickBASIC program to generate SIMNET cost estimation is listed, and a SIMNET II simulation model for the example application is listed. 20 AN 4275034. AU Taha-H-A. Edited by: Nelson-B-L. Kelton-W-D. Clark-G-M. IN SimTec Inc., Fayetteville, AR, USA. TI Simulation with SIMNET II. SO Published by: IEEE. New York, NY, USA. 1991. RF 2 refs. CT 1991 Winter Simulation Conference Proceedings (Cat. No.91CH3050-2). Phoenix, AZ, USA. pp. 132-5. American Stat. Assoc. ACM. IEEE. NIST. ORSA. TIMS/CS. IIE. SCS. 8-11 Dec. 1991. IB 0780301811. LG eng. YR 1991. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C6140D. C6185. C1140C. C5620. DE computer-networks. discrete-event-simulation. queueing-theory. simulation-languages. transaction-processing. ID SIMNET II simulation language. network-based discrete simulation language. source. queue. facility. auxiliary. special assignments. computational capabilities. FORTRAN. C inserts. totally compatible version. AB An outline of the SIMNET II simulation language is presented. SIMNET II is a network-based discrete simulation language that utilizes only four nodes: a source, a queue, a facility, and an auxiliary. Routing of transactions among the four nodes is effected by executing special assignments along the branches linking the nodes. SIMNET II offers powerful computational capabilities at a level equal to FORTRAN, thus eliminating the need for using external FORTRAN or C inserts as in other languages. The special assignments of SIMNET II also allow the modeler to exercise complete control over the internal characteristics of the nodes during execution. The system is totally interactive and is available in totally compatible version for mainframe, mini-, and microcomputers. 21 AN 4160569. AU Harvey-E-P. Schaffer-R-L. McGarry-S-M. Edited by: Pace-D. IN BMH Associates Inc., Norfolk, VA, USA. TI High performance fixed-wing aircraft simulation using SIMNET protocols. SO Published by: CSC. San Diego, CA, USA. 1991. RF 3 refs. CT Proceedings of the 1991 Summer Computer Simulation Conference. Twenty-Third Annual Summer Computer Simulation Conference. Baltimore, MD, USA. pp. 965-70. SCS. 22-24 July 1991. IB 091180191X. LG eng. YR 1991. PT conference-proceeding (C). TC APPLICATION (A). PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B7620. B6150M. C7460. C5640. DE aerospace-computing. aerospace-simulation. aircraft. digital-simulation. protocols. ID fixed-wing aircraft simulation. high performance aircraft simulators. appearance protocol data unit. transmission frequency. long haul network. F-16 aircraft. SIMNET protocols. AB SIMNET was developed to permit interaction between armored vehicle simulators over local and long haul networks utilizing standardized network communications protocols. This paper provides an overview of the SIMNET program and discusses technical issues involved with networking high performance aircraft simulators using SIMNET protocols. The results of an appearance protocol data unit transmission frequency experiment for a very high performance aircraft are provided and a long haul network demonstration using SIMNET protocols to link geographically dispersed F-16 aircraft simulators will be described. A review of enhancements to SIMNET protocols which apply to high performance aircraft simulation contained in the 'Military Standard for Entity Information and Entity Interaction in a Distributed Interactive Simulation' is detailed. 22 AN 4160567. AU Weatherly-R. Seidel-D. Weissman-J. Edited by: Pace-D. IN Mitre Corp., McLean, VA, USA. TI Aggregate Level Simulation Protocol. SO Published by: CSC. San Diego, CA, USA. 1991. RF 9 refs. CT Proceedings of the 1991 Summer Computer Simulation Conference. Twenty-Third Annual Summer Computer Simulation Conference. Baltimore, MD, USA. pp. 953-8. SCS. 22-24 July 1991. IB 091180191X. LG eng. YR 1991. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B7930. B6150M. B7990. B0120. C7150. C7810C. C6150N. C5640. DE broadcasting. computer-aided-instruction. digital-simulation. distributed-processing. military-computing. protocols. training. ID multiple combat simulations interfacing. attribute replication. Aggregate Level Simulation Protocol. combat training systems. software reuse. SIMNET. real-time vehicle-level simulation system. distributed computation. combat entity ownership. critical resources. broadcast communications. battlefield entities. simulation time regulation. message transportation services. semantics. temporal causality. AB Because of the variety of combat training systems in existence today and the growing software reuse requirements, DARPA sponsored Mitre to develop a protocol for interfacing multiple combat simulations. The development of the Aggregate Level Simulation Protocol (ALSP) is based on four design principles from SIMNET (a real-time vehicle-level simulation system): (1) distributed computation based on combat entity ownership, (2) avoidance of single critical resources, (3) reliance on broadcast communications, and (4) replication of a limited set of combat entity attributes among all simulations. The ALSP has two peer-level protocols and a vertical connection protocol that joins them. The upper protocol layer is similar to SIMNET in that it carries information concerning the interactions of battlefield entities. The lower protocol layer provides simulation time regulation and message transportation services. The upper protocol layer deals with the semantics of the simulation interface problem, while the lower protocol layer ensures temporal causality among simulated events. 23 AN 4030871. AU Taha-H-A. Taylor-R-B. Younis-N-A. Edited by: Balci-O. Sadowski-R-P. Nance-R-E. IN Dept. of Ind. Eng., Arkansas Univ., Fayetteville, AR, USA. TI Simulation and animation with SIMNET II and ISES. SO Published by: IEEE. New York, NY, USA. 1990. RF 3 refs. CT 1990 Winter Simulation Conference Proceedings (Cat. No.90CH2926-4). New Orleans, LA, USA. pp. 99-105. IEEE. ASA. ACM. NIST. IIE. TIMS. SCS. 9-12 Dec. 1990. IB 0911801723. LG eng. YR 1990. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B6210L. C6140D. C6185. C6130B. C5620. C6110. DE computer-animation. computer-networks. discrete-event-simulation. interactive-systems. programming. simulation-languages. ID SIMNET II. network-based discrete simulation language. source. queue. facility. auxiliary. special assignments. flexible computational capabilities. Fortran. internal simulation data. modeling power. ISES. no-programming animation. debugging. user-friendly interactive environment. AB A description is given of SIMNET II, a network-based discrete simulation language that utilizes only four nodes: a source, a queue, a facility, and an auxiliary. Special routing of transactions among the four nodes is effected using seven types of branches and the so-called special assignments. SIMNET II offers flexible computational capabilities at a level equal to Fortran with access to all internal simulation data and files. The computational and modeling power of the language eliminates the need for the use of external Fortran or C inserts. The companion system ISES combines input, no-programming animation, debugging, and execution in a user-friendly interactive environment. An important feature of the system is that ISES generates the animation model without any special programming effort on the part of the user. 24 AN 4021608. AU Lagathinos-I-B. TI SIMNET simulation system. SO Revue F.I.T.C.E. vol.30, no.2. pp. 27-8, 30. April-June 1991. IS 0304-4416. CD RFITBG. LG eng. YR 1991. PT journal-article (J). TC APPLICATION (A). PRACTICAL OR PRODUCT REVIEW (P). GN NSF DCR 85-13417. FTU-5.17.5.6.07. N00014 89-J-1181. CP Belgium. CC B6210D. B6210L. C7410F. DE computer-networks. digital-communication-systems. digital-simulation. telecommunications-computing. telephone-networks. ID simulation system. computer networks. SIMNET. network management. digital telephony. AB Simulating large computer networks imposes a heavy load both on memory requirements and on computer time. These requirements are approximately proportional to N/sup 2/, where N is the number of nodes of the network. SIMNET has been developed by the author as a tool of study in the Greek network. The system is mainly intended to serve the needs of an effective network management especially in the field of digital telephony. 25 AN 4015298. AU Thomas-M-L. Reining-G. Kelly-G. IN Armstrong Lab., Aircrew Training Res. Div., Williams AFB, AZ, USA. TI The Display for Advanced Research and Training: an 'inexpensive' answer to tactical simulation. SO Proceedings of the SPIE - The International Society for Optical Engineering. vol.1456. pp. 65-75. 1991. RF 8 refs. CT Large-Screen-Projection, Avionic and Helmet-Mounted Displays. San Jose, CA, USA. SPIE. Soc. Imaging Sci. Technol. 26-28 Feb. 1991. IS 0277-786X. CD PSISDG. LG eng. YR 1991. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). RN CCCC: 0 8194 0555 8/91/$4.00. GN NSF DCR 85-13417. FTU-5.17.5.6.07. N00014 89-J-1181. CP USA. CC B7620. B7990. B7260. B7630. C7460. DE aerospace-simulation. aircraft-instrumentation. display-devices. military-systems. training. ID aircraft instrumentation. military systems. display. Display for Advanced Research and Training. tactical simulation. out-the-window visual imagery. F-16. pentagonal projection screens. dodecahedron. rear surface. pilot. AB The Display for Advanced Research and Training (DART) is a low-cost display system, producing out-the-window visual imagery for use in a flight simulator. The DART display system, when combined with high performance, low cost image generator (IG) processors, shows promise as an economical and useful training tool for many aircraft such as the F-16. DART consists of pentagonal projection screens arranged as a dodecahedron. Imagery for each display facet is projected on the outside or rear surface of each screen and is viewed by the pilot from the center of the dodecahedron. The screen edges adjoin with a one centimeter gap. It is concluded that DART has demonstrated an ability to provide wide FOV, good resolution, high brightness, and high contrast at a relatively low cost. DART's cost/performance ratio makes it attractive for applications such as the airborne players in the Defense Advanced Research Project Agency's SimNet program, a networked simulation technology demonstration for the Army. 26 AN 3885750. AU Lampton-D-R. Edited by: Barnett-C-C. Holmes-W-M. IN US Army Res. Inst. Field Unit, Fort Knox, KY, USA. TI Transfer of tactical training from a low fidelity simulation (PLBS) to a high fidelity simulation (SIMNET). SO Published by: SCS. San Diego, CA, USA. 1988. RF 16 refs. CT Proceedings of the 1988 Summer Computer Simulation Conference. Seattle, WA, USA. pp. 542-6. SCS. 25-28 July 1988. IB 0911801383. LG eng. YR 1988. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). GN NSF IRI 8822031. NSF IRI 87 18766. NSF CCR 88-09437. RP2581-2. RP1493-4. RP2892-6. RP1261-13. RP1261-13. RP2034-34. RP982. RP1711-10. RP2278-6. RP3201-1. RPS411-6, RP1066-1. CP USA. CC C7150. C7810C. DE computer-aided-instruction. digital-simulation. military-computing. training. ID tactical training. low fidelity simulation. PLBS. high fidelity simulation. SIMNET. small armor units. simulated combat. Platoon Level Battlefield Simulation. transfer. performance. operational conditions. Simulator Networking. realism. data capture. AB Traditional training methods are hard pressed to provide adequate tactical training for leaders of small armor units. Computer-driven battle simulations may provide a needed complement to field training. Compared to field training, simulated combat is inexpensive, safe and can use terrain that is theoretically unlimited in extent and variety. As part of a research program to determine simulation requirements for training tactical skills the Army Research Institute has produced a low cost, low fidelity battle simulation, Platoon Level Battlefield Simulation, (PLBS). Initial subjective evaluations of PLBS by tactics instructors have been favorable. However, the critical issue in the evaluation of a training simulation is transfer, that is, 'does training on the simulation lead to better performance under operational conditions or for later stages of training?' This paper describes planned research to measure the type and amount of transfer from PLBS to a higher fidelity simulation, Simulator Networking (SIMNET). SIMNET is an ideal test medium, due to the realism and comprehensiveness of the battlefield representation, the ability to control critical combat variables, and the detail and precision of data capture. 27 AN 3879871. AU Abrett-G. Deutsch-S. Downes-Martin-S. IN BBN Syst. & Technol., Cambridge, MA, USA. TI Two AL languages for simulation. SO Transactions of the Society for Computer Simulation. vol.7, no.3. pp. 229-50. Sept. 1990. RF 23 refs. IS 0740-6797. CD TSCSEV. LG eng. YR 1990. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). RN CCCC: 0740-6797/90/$2.00+.10. GN NSF IRI 8822031. NSF IRI 87 18766. NSF CCR 88-09437. RP2581-2. RP1493-4. RP2892-6. RP1261-13. RP1261-13. RP2034-34. RP982. RP1711-10. RP2278-6. RP3201-1. CP USA. CC C1230. C7150. DE artificial-intelligence. behavioural-sciences-computing. heuristic-programming. military-computing. object-oriented-programming. simulation-languages. ID knowledge representation. Simple Frame Language. AL languages. human decision making. simulation. artificial intelligence. declarative language. object-oriented simulator. frame language. procedural language. wargame simulation. military planning. DARPA SIMNET project. military domain heuristics. AB Modeling human decision making lies on the boundary between simulation and artificial intelligence. The authors model human decision makers as simulation agents, each expected to exhibit intelligent behavior. The agents must be intentional and they must anticipate future situations in generating proactive behavior. They must respond to the actions of other agents and to simulation events. To achieve this level of agent performance they have developed a declarative language of goals, achievement plans, and procedures. The language explicitly captures the procedural knowledge required to achieve agent goals. To build the object-oriented simulator they have developed a frame language. The focus is on the syntax and semantics of the frame language and the procedural language. To illustrate the use of these language tools, they describe an interactive wargame simulation designed to support military planning in the DARPA SIMNET project. The wargame, based on a frequently used and highly successful manual wargaming method, is driven by familiar military domain heuristics. It provides the ability to rapidly explore many alternative event outcomes, significantly extending the depth and breadth of the problem space that the planning staff is able to explore. 28 AN 3831088. AU Rabines-R. Mohler-J. TI Battlefield realism flows via distributed simulation. SO Signal. vol.45, no.3. pp. 47-9. Nov. 1990. IS 0037-4938. CD SGNAAZ. LG eng. YR 1990. PT journal-article (J). TC APPLICATION (A). CP USA. CC B7990. B6210L. C7150. C5620. DE computer-networks. digital-simulation. distributed-processing. interactive-systems. military-computing. military-systems. ID computer controlled. local area networks. Defence Advanced Research Projects Agency. US Army. simulator networking. SIMNET. long-haul networks. visual systems. battlefield environment. interactive distributed simulation system. tactical team training. communications network. distributed simulation protocols. AB One of the distributed simulation efforts underway is the Defense Advanced Research Projects Agency/US Army simulator networking (SIMNET) program, which combines local area and long-haul networks, medium fidelity visual systems, computer-controlled semi-automated forces and full crew simulators to produce an integrated, interoperable and affordable battlefield environment. Within this simulated combat, hundreds of operational units can practice war fighting. The simulated environment successfully is training personnel, as well as helping to develop new tactics and procedures. SIMNET is the first truly interactive distributed simulation system developed to support large-scale, person-in-the-loop, tactical team training on a joint and combined arms battlefield. The system integrates individual simulators of varying complexity over a communications network using standard distributed simulation protocols. These protocols allow several hundred simulators of different kinds to interact in real time. 29 AN 3823373. AU Moshell-J-M. Xin-Li. Hughes-C-E. Blau-B. Goldiez-B. IN Inst. for Simulation & Training, Univ. of Central Florida, Orlando, FL, USA. TI Nap-of-earth flight and realtime simulation of dynamic terrain. SO Proceedings of the SPIE - The International Society for Optical Engineering. vol.1289. pp. 118-29. 1990. RF 13 refs. CT Cockpit Displays and Visual Simulation. Orlando, FL, USA. SPIE. 17-18 April 1990. IS 0277-786X. CD PSISDG. LG eng. YR 1990. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC B7620. C7460. C7150. C6130B. DE aerospace-computing. aerospace-simulation. computer-graphics. digital-simulation. military-computing. ID map of earth flight. protocols. networked simulation. redundant databases. computer graphics. hierarchical database. flight simulation. realtime simulation. dynamic terrain. ground-based simulation. cost/performance. visual simulation. SIMNET. object-oriented representation. AB The authors report the results of their work on understanding the problems associated with dynamic terrain (DT) in networked visual training simulators. Dynamic terrain (construction of emplacements, cratering and repair, etc.) is of substantial military interest as ground-based simulation becomes a common training technology. The basic cost/performance issues of visual simulation are analyzed with regard to the introduction of DT. An overview of current networking (SIMNET) technology for visual simulation is provided, and the difficulty of extending the SIMNET paradigm to dynamic terrain is discussed. An object-oriented representation for terrain is suggested, and its advantages are described. The implications of dynamic terrain within networked simulation are considered with particular reference to the problems of scale imposed by the interaction of high speed aircraft flying nap-of-earth (i.e. at treetop level) and low speed ground vehicle simulators. 30 AN 3766769. AU Lagathinos-I-B. TI SIMNET simulation system. SO British Telecommunications Engineering. vol.9, spec. issue. pp. 123-4. Aug. 1990. CT 29th European Telecommunications Congress. Glasgow, UK. 27 Aug.-1 Sept. 1990. IS 0262-401X. CD BTEND4. LG eng. YR 1990. PT conference-proceeding (C). TC APPLICATION (A). PRACTICAL OR PRODUCT REVIEW (P). CP UK. CC B6210D. C7410F. DE digital-communication-systems. digital-simulation. telecommunication-network-management. telecommunications-computing. telephone-networks. ID computer networks. Hellenic Telecommunications Organisation. network management. digital telephony. AB Simulating large computer networks imposes a heavy load both on memory requirements and on computer time. These requirements are approximately proportional to N/sup 2/, where N is the number of nodes of the network. SIMNET has been developed by the author for the Hellenic Telecommunications Organisation (OTE). This is perhaps the most appropriate time period to introduce SIMNET as a tool of study in the Greek network since the digitalisation process is by this time at its starting point. The system is mainly intended to serve the needs of an effective network management especially in the field of digital telephony. 31 AN 3632439. AU Garvey-R-E. IN BBN Syst. & Technol. Corp., Fort Knox, KY, USA. TI SIMNET-D: extending simulation boundaries. SO National Defense. pp. 40-3. Nov. 1989. IS 0092-1491. CD NTDFA2. LG eng. YR 1989. PT journal-article (J). TC APPLICATION (A). PRACTICAL OR PRODUCT REVIEW (P). GN DE-AC03-76F00098. CP USA. CC B7620. B7990. B0120. C7460. DE aerospace-simulation. electronic-equipment-testing. training. ID simulation and training devices. computer-generated imagery. field training exercises. sandbox. criterion. effectiveness. SIMNET-D technology. AB There is a tendency to think of simulation and training devices in the context of better and more realistic computer-generated imagery flashing across the pilot's eye in real time; field training exercises where 'hits' are scored by a laser; or, at an even more basic (though no less necessary) level, in terms of a sandbox filled with models. However, the main criterion used to measure the effectiveness of devices is whether the training objective can be accomplished with the device being used in a cost-effective manner. SIMNET-D technology can do this and more. 32 AN 3570854. AU Taha-H-A. Nuno-de-la-Parra-P. IN Dept. of Ind. Eng., Arkansas Univ., Fayetteville, AR, USA. TI A SIMNET simulation model for estimating system reliability. SO Computers & Industrial Engineering. vol.17. pp. 317-22. 1989. RF 7 refs. CT 11th Annual Conference on Computers and Industrial Engineering. Orlando, FL, USA. 15-17 March 1989. IS 0360-8352. CD CINDDL. LG eng. YR 1989. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). RN CCCC: 0360-8352/89/$3.00+0.00. CP UK. CC C7160. DE digital-simulation. reliability. ID system reliability. general SIMNET simulation model. system reliability. minimal cut sets. block diagram. time-to-failure. repair. maintenance. AB A general SIMNET simulation model is developed for estimating system reliability. The input data to the model is comprised of the minimal cut sets of the block diagram representing the system. The time-to-failure of the (parallel-series) components may be described by different distributions. The model can be readily extended to include repair and maintenance of the components. 33 AN 3529305. AU Thorley-A-R-D. Wood-D-J. IN Thermo-Fluids Eng. Res. Centre, City Univ., London, UK. TI SIMNET-microcomputer modelling of irrigation, water supply and water distribution systems. SO Software for Engineering Workstations. vol.5, no.1. pp. 35-44. Jan. 1989. RF 3 refs. IS 0266-9463. CD SEWOEA. LG eng. YR 1989. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). CP UK. CC C7440. C7165. DE civil-engineering-computing. microcomputer-applications. water-supply. ID pressure calculation. flow calculation. SIMNET. microcomputer modelling. irrigation. water supply. pipe network systems. microcomputers. microcomputer pipe network programs. water distribution system. AB Accurate calculations of pressure and flow conditions in pipe network systems are required for their efficient and economical design and operation. The required calculations are extensive and it has been recognised for some time that computers are required if these systems are to be engineered and managed properly. Modern microcomputers have sufficient capacity to model large complex pipe systems and the use of these computers provides some advantages. There are several features which are highly desirable for microcomputer pipe network programs. The description of the SIMNET program which incorporates these features is presented. The application of this well developed and widely used microcomputer pipe network model to a typical water distribution system is presented. Examples of both tabular and graphical results useful to engineers and management are included. 34 AN 3446267. AU Schneider-W. TI SIMNET a breakthrough in combat simulator technology?. SO International Defense Review. vol.22, no.4. pp. 489-91. April 1989. IS 0020-6512. CD IDRVAL. LG eng. YR 1989. PT journal-article (J). TC APPLICATION (A). CP Switzerland. CC B7990. C7150. DE digital-simulation. military-computing. military-systems. ID military systems. military computing. combat simulator. US Army. real-time duel situation. simulator network. SIMNET. computer program. weapon systems. AB The US Army is networking its combat simulators to create a real-time duel situation. This simulator network is called SIMNET. Normally the duel adversary is entered in the simulator by an appropriate computer program, but with SIMNET one trainee crew fights another. Simulator networks enable new weapon systems upgrades, changes in performance characteristics, and modified operational principles and concepts to be tested under realistic battlefield constraints and threats. 35 AN 3406050. AU Taha-H-A. Edited by: Abrams-M-A. Haigh-P-L. Comfort-J-C. IN Dept. of Ind. Eng., Arkansas Univ., Fayetteville, AK, USA. TI Introduction to SIMNET v2.0. SO Published by: SCS. San Diego, CA, USA. 1988. RF 10 refs. CT 1988 Winter Simulation Conference Proceedings (IEEE Cat. No.87CH2512-2). San Diego, CA, USA. pp. 93-101. IEEE. American Stat. Assoc. ACM. IIE. NBS. ORSA. TIMS. SCS. 12-14 Dec. 1988. IB 0911801421. LG eng. YR 1988. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP USA. CC C6140D. DE simulation-languages. ID traffic. interactive graphics. SIMNET v2.0. network-based general-purpose discrete simulation language. design approach. nodes. source. queue. facility. auxiliary. assignments. IF-THEN-ELSE-ENDIF constructs. PROCs. repetitive elements. characters. estimate. transient period. steady-state run length. global statistics. interactive mode. GPSS. SIMAN. SLAM. AB SIMNET is a network-based general-purpose discrete simulation language developed in totally compatible versions for the micro, mini, and mainframe computers. The language utilizes a design approach that limits the number of nodes to four: a source, a queue, a facility, and an auxiliary. Traffic among the four nodes is controlled by using special assignments, a strategy that is particularly suited for use with the IF-THEN-ELSE-ENDIF constructs. PROCs are used in a stand-alone fashion to simulate an entire system with repetitive elements. A unique feature of SIMNET is the use of interactive (characters) graphics to estimate the transient period, following which the steady-state run length is specified by the user and independent or global statistics are collected, all within the interactive mode of execution. The author compares SIMNET with GPSS, SIMAN, and SLAM.