Vivid Group - Mandala Citations ============================================================ Warme-S. (1994). Mandala sport simulators. Virtual Reality World. vol.2, no.5. pp. 44-6, 48-9. Sept.-Oct. 1994. Abstract: The Vivid Group has recently focused much of its technology development on the creation of a line of sports simulators. Using its Mandala System. Vivid has interpreted several different sports into interactive computer-generated simulations. The Mandala System uses a video camera interface to allow players to interact directly with a virtual world. The players see their own image superimposed over digital backgrounds, and they can interact without having to wear, touch, or hold any hardware. This unencumbered interface is suited to the high level of activity necessary for an enjoyment sporting experience. To accompany its new line of simulators, the Vivid Group has developed a series of modules designed to provide a portable 'arena' for game players. These modules may be configured to offer any single sport or give the user a choice of several sports. ------------------------------ Rose-A. (1992.) Murphy-H-J. (ed.) Access for persons with disabilities through hypermedia and virtual reality. In Proceedings of the Seventh Annual Conference 'Technology and Persons with Disabilities'. Los Angeles, CA, USA. pp. 437-41. Office Disabled Student Services. 18-21 March 1992. California State Univ., Northridge. Northridge, CA, USA. Abstract: Sophisticated hypermedia, virtual reality and video-projection programs and technologies can be explored and can give us a peek into the promised benefits of those complex systems for use by the disabled. To begin this exploration, the following products, research tools, prototypes and programs are used for illustrative purposes: QuickTime Navigable Movies, explorable two dimensional digital environments, developed by Apple Computer, Inc.; Guides, a multimedia navigation tool prototype from Apple Computer, Inc.; Life Forms, an interactive software package to be used in the creation of dance movement and composition, from MacroMedia; Parents...Join The Discussion, an interactive laserdisc virtual discussion group prototype, produced by graduate students at San Francisco State University; and two programs adopting aspects of the landmark METAPLAY and VIDEOPLACE environments designed by M. Krueger-Very Nervous System, an interactive gestural music system; and the Mandala Virtual Reality System, a complete human interface multimedia package, from The Vivid Group. ------------------------------ Warme-S. (1994.). The Mandala Virtual World System, or, virtual reality-no strings attached. Virtual Reality World. vol.2, no.2. pp. 65-71. March-April 1994. Abstract: Sometimes the real world just isn't enough, and people eagerly leave reality behind while expanding their digital horizons. The Mandala Virtual World System lets you step into a computer-generated reality. The Vivid Group has created an unencumbered form of virtual reality that frees you from any physical restraints in your quest for a higher level of electronic interactivity. A Mandala experience uses the movements of the entire body as a computer control device. The popularity of the Mandala System has confirmed what you may have suspected all along: people are eager to interact with the digital world. The ability to do this while retaining full mobility and freedom is very desirable. Often cited as the hottest new direction in VR interfaces, the Mandala System has actually been in a constant state of evolution for several years.