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Date:         Tue, 9 May 1995 15:44:45 +0000
Reply-To: john wann <john1@ED.AC.UK>
Sender: "VR / sci.virtual-worlds" <VIRTU-L%UIUCVMD.BITNET@uga.cc.uga.edu>
From: john wann <john1@ED.AC.UK>
Subject:      Re: PROD: Comparing HMD's
To: Multiple recipients of list VIRTU-L <VIRTU-L%UIUCVMD.BITNET@uga.cc.uga.edu>
Status: OR

Jim Melzer suggested:
> If you have small IPD, the imagery will appear divergent. If you have
 >large IPD, the imagery will appear convergent. The optimum situation is
>to have the eyepiece set at infinity. That way, no matter where your eye
is >located, binocularly the imagery will appear to be from infinity. By
>offsetting the imagery, it can be made to appear closer.

..........and Arthur Zwern asked:

>Jim, .............. It is also my understanding that during use, the eye
>adapts to >the false vergence cues, which causes errors in your depth
>perception that >persist after the HMD comes off. Is this really
>eliminated with infinity >optics?

Jim is right to stress the problems of displays that may require
divergence, but this is only a small part of the picture.  The ray diagrams
that Jim is talking about tell you nothing about the physiological response
of the eye.  We have clinically evaluated (and published**) the effects of
HMDs with fixed IPD, software/hardware changeable IPD, images at infinity
or close to, and the degree of stereo<->focal depth disparity presented.
The simple answer is that neither setting the image to focal infinity or
having a tunable IPD is a total solution, although a close focal image with
a fixed IPD is certainly worse.  What is interesting is that if you allow
users to set their own IPD they do not do so accurately, but set it with a
consistent "vergence bias".  Most of these issues are discussed in an
article "in press" for Vision Research (which also presents a software tool
for accurately setting IPD) or in our Displays paper.

The simple answer is that the focal depth of the image is only one of a
number of geometrical and physiological parameters that needs consideration
in the design process.

John Wann
Edinburgh VEL
_______________________________________________
** Toni Emerson hasn't included any of our publications in her database so
for those who want more background on this issue these are some reference
papers:

Mon-Williams, M., Rushton, S.K. & Wann, J.P. (in press) Investigating the
reciprocal cross-links between accommodation and vergence: Implications for
virtual reality displays.

Wann, J.P. Rushton, S.K. & Mon-Williams M. (in press) Natural problems for
stereoscopic depth perception in Virtual Environments. Vision Research.

Rushton S., Mon-Williams, M. and Wann, J. (1994). Binocular vision in a
bi-ocular world: new generation head-mounted displays avoid causing visual
deficit. Displays  15, 255-260

Mon-Williams, M, Wann, J.P. & Rushton, S.K.  (1993).  Binocular Vision in a
Virtual World: Visual deficits following the wearing of a head-mounted
display.  Ophthalmic and Physiological Optics. 13 , 387-391

Mon-Williams  M.A., Wann J.P., Rushton S.K., Ackerley R. (1993) Real
problems with virtual worlds.Ophthalmic and Physiological Optics.  13,
435-436.

Wann J.P &  Rushton S.K.  (1993) Perceptual Issues in Visualisation with
Virtual Environment Displays. Proc of  the ANZ Conf on Intelligent
Information Systems Perth , WA  1-3 Dec. 1993,    IEEE WA Division pp
755-759.  ISBN: 0-86-42-22-91-2

Rushton, S. & Wann, J.  (1993).  Problems in Perception and Action in
Virtual Worlds.  in  T. Feldman (ed) Virtual Reality 1993 : Proceedings of
the 3rd Annual Conference on Virtual  Reality in London. Antony Rowe,
Wilts, pp43-55.  ISBN: 0-88736-935-9

Wann J.P., Rushton S.K. & Mon-Williams M. (1993) Whats wrong with your
head-mounted display?  CyberEdge Journal. 17, Sept/Oct 1993, Monograph 3,
p1-2
___________________________________________________

