1 AN 4730366. AU Zyda-M-J. Monahan-J-G. Pratt-D-R. Edited by: Thalmann-N-M. Thalmann-D. IN Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA, USA. TI NPSNET: physically-based modeling enhancements to an object file format. SO Published by: Springer-Verlag. Tokyo, Japan. 1992. RF 17 refs. CT Creating and Animating the Virtual World. Geneva, Switzerland. pp. 35-52. 20-22 May 1992. IB 4431700935. LG eng. YR 1992. PT conference-proceeding (C). TC PRACTICAL OR PRODUCT REVIEW (P). CP Japan. CC C6130B. C6120. DE digital-simulation. engineering-graphics. file-organisation. image-texture. naval-engineering-computing. rendering-computer-graphics. ID prototyping time. function library. NPSNET. physically-based modeling enhancements. Naval Postgraduate School. real-time three-dimensional simulators. graphics workstations. common object format. object design. object description file. NPS Object File Format. lights. lighting. material characteristics. graphics drawing primitives. texturing. NPSOFF. physically-based rendering. internal/external forces. dynamic characteristics. AB The Naval Postgraduate School (NPS) has actively explored the design and implementation of real-time three-dimensional simulators on low-cost, readily accessible graphics workstations. Many of the simulator platforms have had tremendous success due to the fact that a common object format was used. Prototyping time is dramatically reduced when the tedious and often repetitious task of object design is replaced with the simpler task of modifying an existing object description file. The current level of support that the NPS Object File Format (NPSOFF) provides is descriptions for lights, lighting, material characteristics, the expected graphics drawing primitives, (lines, polygons, surfaces. . .), and provisions for texturing and special lighting effects (spotlights, decaling,. . .). The objectives of this work are the enhancement of the basic NPSOFF structure with information necessary for accurate physically-based rendering in real-time, to construct a library of functions specifying an object's physical properties and the internal/external forces controlling the object and to develop a tool to rapidly design and test an object's dynamic characteristics. UP 9409. 2 AN 4383524. AU Falby-J-S. Zyda-M-J. Pratt-D-R. Mackey-R-L. IN Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA, USA. TI NPSNET: hierarchical data structures for real-time three-dimensional visual simulation. SO Computers & Graphics. vol.17, no.1. pp. 65-9. Jan.-Feb. 1993. RF 22 refs. IS 0097-8493. CD COGRD2. LG eng. YR 1993. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). RN CCCC: 0097-8493/93/$6.00+.00. CP UK. CC C6130B. C6120. DE computer-graphics. real-time-systems. tree-data-structures. ID NPSNET. hierarchical data structures. 3D visual simulation systems. terrain. cultural features. 3D icons. real-time. quadtrees. AB 3D visual simulation systems must present a world, including terrain, cultural features, and 3D icons, in real-time at a level of detail that supports the use for which the system is intended. A 'simple' world lends itself to blasting all the polygons through the workstation's existing graphics pipeline. However, a 'simple' world is not very realistic and/or does not operate in real-time. For complex worlds, such as that modeled in NPSNET, providing high fidelity in real-time requires the use of hierarchical data structures. The authors explore the implementation of such a structure on the world modeled by NPSNET utilizing quadtrees. UP 9305. 3 AN 4366181. AU Zyda-M-J. Pratt-D-R. Osborne-W-D. Manahan-J-G. IN Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA, USA. TI NPSNET: real-time collision detection and response. SO Journal of Visualization and Computer Animation. vol.4, no.1. pp. 13-24. Jan.-March 1993. RF 13 refs. IS 1049-8907. CD JVCAEO. LG eng. YR 1993. PT journal-article (J). TC PRACTICAL OR PRODUCT REVIEW (P). CP UK. CC C6130B. C6185. DE digital-simulation. real-time-systems. virtual-reality. ID 3D virtual world. NPSNET. real-time collision detection. 3D visual simulator. SIMNET terrain databases. networking. SGI IRIS graphics workstations. NPSNET-2. AB The Graphics and Video Laboratory of the Naval Postgraduate School (NPS) is constructing a three dimensional (3D) virtual world called NPSNET. NPSNET is a low-cost, commercial workstation-based 3D visual simulator that uses SIMNET terrain databases and networking. NPSNET is programmed using off-the-shelf SGI IRIS graphics workstations, rather than the platform-specific nodes of SIMNET. Part of the work in constructing the NPSNET world is detecting and resolving collisions in real-time. Such collision detection and resolution has been accomplished and integrated into the latest version of NPSNET, NPSNET-2. The detection of vehicle-weapon, vehicle-vehicle and vehicle-stationary non-vehicle collisions is performed throughout the virtual world. UP 9305.