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Subject: CONF: VRAIS-95 Registration and Program
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>From vraispub Mon Feb 20 13:59:05 1995
From: "Virtual Reality...Publications" <vraispub>

Wed Jan 25 16:02:22 1995


			     ** VRAIS '95 **
            IEEE Virtual Reality Annual International Symposium
                            March 11-15, 1995

                Sheraton Imperial Hotel & Convention Center
                    Research Triangle Park, North Carolina

                              Sponsored by
 The Virtual Reality Technology Committee of the IEEE Neural Networks Council
     The IEEE Computer Society Technical Committee on Computer Graphics
        In Cooperation With SPIE and Society for Computer Simulation

			************************

         ** PROGRAM INFORMATION ** REGISTRATION AND HOUSING FORMS **

       ** PAPERS ** PANELS ** TUTORIALS ** EXHIBITS ** VR LAB TOURS **

        A formatted WWW version of the advance program is available as
	       http://isdl.ee.washington.edu/VRAIS/Vrais.html
	
			************************

==== INVITATION FROM THE GENERAL CHAIR ====

After the past few years of rapid growth, high excitement, frequent
introductions of new technologies and new companies, and appalling
misinterpretation by the media, virtual reality now seems to be
emerging, not only as a technology with a broad range of potential
applicability, but also as a rich and fascinating area of
multidisciplinary investigation. VR research and development is
influenced by and sometimes influences several scientific fields,
including computer graphics, human-computer interfaces, computer
architecture, human factors research, and computational geometry.

VRAIS was conceived as a forum for the researchers and engineers
studying and developing virtual reality to exchange and evaluate new
ideas and approaches.  The sponsoring IEEE organizations are
determined to establish VRAIS as the premier technical conference on
VR.  Judging from the rigor of the refereeing process and the papers
selected for VRAIS '95, we are well on our way.  I anticipate an
excellent set of papers and panel sessions at VRAIS '95, as well as a
carefully-selected choice of tutorials on the weekend preceding the
conference, and outstanding paper and video proceedings.

Our invited lecturers this year are Prof. Henry Fuchs of the
University of North Carolina, Chapel Hill, who has been a leader in VR
research for many years, and who is perhaps best known for leading the
prototyping of the "Pixel Planes" and "Pixel Flow" parallel computer
graphics architectures, and Prof. Bowen Loftin of the University of
Houston/Downtown, who had lead responsibility for one of the most
significant applications of VR to date: training NASA personnel for
the Hubble repair mission.  In addition, following the
conference reception, we are going to try an experimental format for
invited speakers -- a dialogue on a variety of VR topics between two
of the most original thinkers in the field: Prof. Fred Brooks of UNC
and Jaron Lanier, formerly of VPL, Inc.

During the first two evenings of the conference, we will take
advantage of the Research Triangle location and provide tours of the
highly-regarded VR research labs at the University of North Carolina
and at Research Triangle Institute.

It is my pleasure to invite you to attend VRAIS '95.

David Mizell

==== PROGRAM SUMMARY ====

======== Saturday, March 11th

TUTORIALS (see below for tutorial descriptions):

----8:00am-12:00pm: 1A: An Introduction to Virtual Reality
                    1B: Merging Supercomputers with Virtual Reality
----8:00am-5:00pm:  1C: Multimedia Systems and Applications
----1:00pm-5:00pm   1D: Advanced Issues in Virtual Reality Systems Design
                    1E: Human Factors in Virtual Reality Development

======== Sunday, March 12th

TUTORIALS (see below for tutorial descriptions):

----8:00am-12:00pm: 2A: Virtual Reality in Medical Practice & Training
                    2B: Fundamentals of Optics in Head-Mounted Displays
                    2C: Direct Manipulation in Virtual Reality
----1:00pm-5:00pm:  2D: Gibsonian Perception for the Design of 
			Virtual Environments
                    2E: Tutorial on the Psychophysics & Technology of 
		        Virtual Acoustic Displays
                    2F: User Interface Issues for Virtual Systems

---- 6:00pm-7:30pm:  Conference Reception

---- 7:30pm-8:30pm:  Welcome and Opening Introductions

---- 8:30pm-9:30pm:  Dialogue on Virtual Environments
		     Fred Brooks and Jaron Lanier

======== Monday, March 13

---- 9:00am-10:15am: Invited Speaker
     Research Challenges in Virtual Environments: The Race Between
     Achievements and Expectations
     Henry Fuchs, University of North Carolina, Chapel Hill

---- 10:45am-12:45pm: Human Factors

     Realizing the Full Potential of Virtual Reality: Human Factors
     Issues That Could Stand in the Way
     K. Stanney, University of Central Florida   

     Implications of Balance Disturbances Following Exposure to Virtual
     Reality Systems
     R. Kennedy, Essex Corporation
     M. Lilienthal, Defense Modeling Simulation Office

     The Use of Sketch Maps to Measure Cognitive Maps of Virtual Environments
     M. Billinghurst, S. Weghorst, University of Washington

     Virtual-Reality Monitoring
     H. Hoffman, K. Hullfish, S. Houston, University of Washington

---- 2:15pm-3:45pm: Perception and Presence

     Quantification of Adaptation to Virtual-Eye Location in
     See-Thru Head-Mounted Displays
     J. Rolland, F. Biocca, University of North Carolina, Chapel Hill
     T. Barlow, North Carolina State University
     A. Kancherla, University of North Carolina, Chapel Hill
           
     Visual Resolution and Spatial Performance:  The Trade-Off between
     Resolution and Interactivity
     G. Smets, K. Overbeeke, Delft University of Technology

     Presence in Virtual Environments as a Function of Visual and Auditory
     Cues
     C. Hendrix, W. Barfield, University of Washington
     
---- 4:15pm-5:45pm: Calibration and Registration

     Using Texture Maps to Correct for Optical Distortion in 
     Head-Mounted Displays
     B. Watson, L. Hodges, Georgia Institute of Technology

     Ultrasonic Calibration of a Magnetic Tracker in a Virtual Reality Space
     M. Ghazisaedy, D. Adamczyk, D. Sandin, R. Kenyon, T. DeFanti
     University of Illinois, Chicago                    

     Dynamic Registration Correction in Augmented-Reality Systems
     M. Bajura, University of North Carolina, Chapel Hill
     U. Neumann, University of Southern California

======== Tuesday, March 14

---- 9:00am-10:15am: Invited Speaker
     The Use of Virtual Environments for Training the Hubble Space
     Telescope Flight Team
     Bowen Loftin, University of Houston and NASA Johnson Space Center
                                       
---- 10:45am-12:45pm: Haptic Interfaces

     Integration of the Rutgers Master II in a Virtual Reality Simulation
     D. Gomez, G. Burdea, N. Langrana, Rutgers University

     Intermediate Representation for Stiff Virtual Objects
     Y. Adachi, T. Kumano, K. Ogino, Suzuki Motor Corporation              

     Simulation and Presentation of Curved Surface in Virtual Reality
     Environment Through Surface Display
     K. Hirota, M. Hirose, University of Tokyo

     Pen-Based Force Display for Precision Manipulation in Virtual
     Environments
     P. Buttolo, B. Hannaford, University of Washington

---- 2:15pm-3:45pm: Panel:  Whither Force Feedback?

     W. McNeely, Boeing Computer Services (chair)
     G. Burdea, Rutgers University	
     B. Hannaford, University of Washington
     M. Hirose, University of Tokyo
     S. Jacobsen, University of Utah
     K. Salisbury, MIT
     S. Tachi, University of Tokyo

---- 4:15pm-6:15pm: Techniques

     Model-Based Vision as Feedback for Virtual Reality Robotics Environments
     E. Natonek, T. Zimmerman, L. Flu"ckiger
     Swiss Federal Institute of Technology

     Human Figure Synthesis and Animation for Virtual Space Teleconferencing
     K. Singh, J. Ohya, R. Parent
     ATR Communication Systems Research Laboratories

     Production and Playback of Human Figure Motion for 3D Virtual Environments
     J. Granieri, J. Crabtree, N. Badler 
     University of Pennsylvania

     A Simple and Efficient Method for Accurate Collision Detection
     among Deformable Polyhedral Objects in Arbitrary Motion
     A. Smith, Y. Kitamura, H. Takemura, F. Kishino
     ATR Communication Systems Research Laboratories

======== Wednesday, March 15

---- 9:00am-10:30am: Tools        

     Design and Applications of a High-Resolution Insert Head-Mounted Display
     A. Yoshida, Universita"t Mannheim
     J. Rolland, University of North Carolina, Chapel Hill
     J. Reif, Duke University

     A Vision-Based Head Tracker for Fish Tank Virtual Reality---VR without
     Head Gear
     J. Rekimoto
     Sony Computer Science Laboratory

     Intelligent Assistance for Intravascular Tele-Surgery and Experiments
     on Virtual Simulator
     F. Arai, M. Ito, T. Fukuda, M. Negoro, Nagoya University
     T. Naito, Kinjo Gakuin University

---- 11:00am-12:30am: Distributed VR Infrastructure

     Exploiting Reality with Multicast Groups:  A Network Architecture
     for Large Scale Virtual Environments
     M. Macedonia, M. Zyda, D. Pratt, D. Brutzman, P. Barham
     Naval Postgraduate School
                          
     EM---An Environment Manager for Building Networked Virtual Environments
     Q. Wang, M. Green, C. Shaw
     University of Alberta

     BrickNet:  Sharing Object Behaviors on the Net
     G. Singh, L. Serra, W. Png, A. Wong, H. Ng
     National University of Singapore

---- 2:15pm-3:45pm: Distributed VR Applications

     Interacting in Distributed Collaborative Virtual Environments
     W. Broll, German National Research Center for Computer Science

     An Application of Shared Virtual Reality to Situational Training
     S. Stansfield, N. Miner, Sandia National Laboratories
     D. Shawver, D. Rogers, University of New Mexico

     A Distributed Virtual Environment for Concurrent Engineering
     J. Maxfield, T. Fernando, P. Dew, University of Leeds

---- 4:15pm-5:45pm: Panel: Networked Virtual Environments

     M. Zyda, Naval Postgraduate School (chair)
     R. Gossweiler, University of Virginia
     J. Morrison, MaK Technologies
     S. Singhal, Stanford University
     M. Macedonia, Naval Postgraduate School
      
==== GENERAL INFORMATION ====

==== LOCATION AND ACCOMMODATIONS ====

North Carolina is characterized by its beautiful landscape.  With 300 
miles of beaches, islands and inlets along the Atlantic Ocean, 
and the breathtaking Great Smoky and Blue Ridge Mountains it is a 
destination worth visiting.

In the 1950's and '60s, a large part of North Carolina's southeast 
Durham evolved into Research Triangle Park, now the world's largest 
university-related research park and the namesake for the
vast Triangle Region.  The City of Durham encompasses 75% of 
Research Triangle Park, with Raleigh to the southeast end of the 
Triangle, and Chapel Hill found in the southwest corner.

The Symposium will take place at the Sheraton Imperial Hotel & Convention 
Center, located in the heart of Research Triangle Park, just minutes 
away from Raleigh-Durham International Airport.  Special Rates for 
VRAIS '95 Registrants: Single or Double - Hotel Level = $95.00,
Single - Concierge Level = $123.00, Double - Concierge Level = $133.00

To guarantee your reservation, you MUST make your reservation with 
payment directly to the hotel to cover the first night's stay by 
check or credit card using the official reservation form below. 

	** DEADLINE FOR HOTEL RESERVATIONS:  February 18, 1995 **


==== AIRLINE TRANSPORTATION ==== 

Bristol Travel has been named the official travel agency for VRAIS '95 
and can assist you with all your travel needs.  To make your reservations 
call Bristol Travel at 1-800-762-2746 or (714) 285-1145 and ask about 
special fares for VRAIS '95.

==== TRANSPORTATION FROM THE AIRPORT ====

The Sheraton Imperial provides complimentary shuttle service to and from 
the airport for guests of the hotel every 30 minutes.  You may also request 
a shuttle pick-up at the Sheraton Imperial courtesy phone located in the 
Baggage Claim area.  Taxi fare runs between $8 and $10.


==== EXHIBITS ====

There will be an exhibits area at VRAIS '95.  Vendors and publishers
will be displaying the latest technology in Virtual Reality.  Exhibits
are open to all conference participants.  

For exhibit information, contact:

    Karen Haines
    Dept. of EECE, UNM
    Albuquerque, NM   87131
    Email: Karen@eece.unm.edu
    (505)254-9974


==== VR LABORATORY TOURS ====

Tours of University of North Carolina's Graphics and Image Lab and
Research Triangle Institute's Applied Virtual Reality Lab will be
available to conference participants.  Please see course registration 
form for tour time and date selection.  Bus transportation for each 
tour is $8.00.


==== FOR MORE INFORMATION ===

Please contact the VRAIS '95 Symposium office if you have questions
or require further information about any aspect of the conference.

    VRAIS '95 Symposium Office
    2603 Main Street, Suite 690
    Irvine, CA  92714
    USA

    714-752-8205 (Telephone)
    714-752-7444 (Fax)
    E-mail Address: 74710.2266@compuserve.com

==== REFUND POLICY ====

If your registration must be canceled, your fee will be refunded less 
$50 U.S. administration costs.  You must notify us in writing by 
February 15, 1995.  No refunds can be given after this date.
 
                ==== VRAIS '95 CONFERENCE REGISTRATION FORM ====

                    Sheraton Imperial Hotel & Convention Center
                     Research Triangle Park, North Carolina
                                March 11-15, 1995

Last Name _______________________________________________________________

First Name/Middle _______________________________________________________

IEEE Membership # _______________________________________________________
		 (must be entered to qualify for discount)

Mailing Address _________________________________________________________

City _________________________ State ___________ Postal Code ____________

Country _________________ E-mail ________________________________________

Office Telephone ________________________________________________________

Fax _____________________________________________________________________


TO APPEAR ON BADGE

Name: ___________________________________________________________________

Affiliation: ____________________________________________________________

City/State: _____________________________________________________________

CONFERENCE REGISTRATION FEES ENCLOSED
(includes one set of Proceedings)
                                
                    Before Feb 10, 1995        After Feb 10, 1995
IEEE Member         _____ $ 350                _____ $ 420
Non Members         _____ $ 435                _____ $ 525
*Students           _____ $  95                _____ $ 110

 * Students must include letter from Dept. Head stating full-time 
   student status

I WOULD LIKE TO PURCHASE ADDITIONAL PROCEEDINGS:
        Number of Copies _______ X  $35 = TOTAL $_________

VR Laboratory Tours ($8 per tour):

     UNC Demo   ____ Monday  (6pm - 9pm)  ____ Monday  (8:30pm - 11:30pm)
                ____ Tuesday (6pm - 9pm)  ____ Tuesday (8:30pm - 11:30pm)

     RTI Demo   ____ Monday  (6pm - 9pm)  ____ Monday  (8:30pm - 11:30pm)
                ____ Tuesday (6pm - 9pm)  ____ Tuesday (8:30pm - 11:30pm)

Tutorial Registration Fees:
Tutorials will be held on Saturday, March 11th and Sunday, March 12th. 
Tutorials may be canceled if there is an insufficient number of registrants.  
Registration will be on a first-come, first-served basis.  Only 
registered conference participants may register for Tutorials. 
Full day tutorials count as two tutorials.  Students who supply 
a letter from Dept. Head stating full-time student status are charged 
half the appropriate IEEE Member price for tutorial registration.



             IEEE Member     IEEE Member     Non-Member    Non-Member
             by Feb.10       after Feb.10     by Feb.10    after Feb.10

One Tutorial    $150            $190            $185           $225    

Two Tutorials   $200            $250            $250           $300

Three Tutorials $250            $310            $315           $375

Four Tutorials  $275            $340            $350           $410


Tutorial Selection   Please indicate tutorial #'s (e.g., 1A, 2C)

                         Tutorial #      Alternate 

____ One Tutorial        ____               ____               

____ Two Tutorials       ___ ___            ____

____ Three Tutorials     ___ ___ ___        ____

____ Four Tutorials      ___ ___ ___ ___    ____



                                                  Payment Enclosed:

Registration Fees:                                $________________

Tutorial Fees:                                    $________________

Additional Proceedings:                           $________________

Professional Tours ($8 per tour)                  $________________

GRAND TOTAL ENCLOSED:                             $________________


Please enclose checks payable to VRAIS '95  

                               Check # ____________ Amount $ ____________

                                                OR......

Credit Card # ____________________________________ Exp. Date __________

Please indicate Credit Card:  VISA ____ MC____ AMEX ____


Authorized Signature __________________________________________

	(FOREIGN PAYMENTS MUST BE MADE BY DRAFT ON A US BANK IN US DOLLARS)

Mail conference registration form to :   

	VRAIS '95 Symposium Office
	2603 Main Street, Suite 690
	Irvine, CA  92714, USA

	Telephone: 714-752-8205
	Fax:  714-752-7444



==== VRAIS '95 HOTEL RESERVATION FORM ====

Please reserve before the February 18, 1995 deadline.  After that time, rooms 
are subject to availability.  

Mail hotel reservation form to:

	  Sheraton Imperial Hotel & Convention Center
          P.O. Box 13099
	  Research Triangle Park, NC  27709

          Reservations: (919) 941-5050 ext. 2500, Fax: (919) 941-5156

Arrival Date: _________  Arrival Time: _________ Departure Time: _________     


Hotel Level             Concierge Level                 Room Type
__Single - $95          __Single - $123                 __King
__Double - $95          __Double - $133                 __Double/Double

Name:______________________________________________________________

Company: __________________________________________________________

Address: __________________________________________________________

City/State/Zip/Country: ___________________________________________

Telephone: ________________________________________________________

Sharing Room with: ________________________________________________       

Check if Handicapped Accommodations required: ______

Name on Credit Card: ______________________________________________

Credit Card Number: _______________________________________________

American Express_______ Visa________	MasterCard________

Discover_______		Diners Club_______

Authorized Signature: ______________________ Expiration Date:_____________

One night's deposit enclosed $_________

Make check payable and mail to The Sheraton Imperial Hotel & Convention
Center.  Reservations subject to cancellation after 4PM unless held by
one night's deposit or credit card guarantee.  Sheraton check-in time is
3:00PM. Check-out time is 12:00 noon.  Reservations must include a first
night's deposit, plus 11% tax or guarantee with accepted credit card.

==== TUTORIAL DESCRIPTIONS ====

Tutorial 1A: An Introduction to Virtual Reality (half-day)
Organizer:   Henry Sowizral


This tutorial provides an introduction to virtual reality and its
associated technologies.  It begins with an overview of how a VR
system operates, a brief history of VR, and videos showing a
collection of VR applications in operation.  It continues with a
survey discussing the component parts of a VR system, both hardware
and software, including information on how those components operate
and pointers to suppliers of various products.  The hardware section
focuses mainly on display devices and trackers but includes other
modalities such as sound and touch.  The software section discusses
the process of "world creation", products for constructing world
models, the structure of a VR runtime environment, and existing VR
runtime environments.  The tutorial concludes with an review of
outstanding issues in VR.


Tutorial 1B: Merging Supercomputers with Virtual Reality (half-day)
Organizers:  Trina M. Roy & Carolina Cruz-Neira


Recent developments in technology have allowed real-time communication
between graphics workstations and supercomputers.  This tutorial shows
how these advances can be applied to the use of virtual reality to
interactively visualize data from HPCC applications.  The tutorial
surveys models of virtual environments and discusses how their software
design affects the overall performance of a HPCC-VR environment.
Techniques for the real-time steering of simulations running on remote
supercomputers, including successive refinement, are presented.  Also
covered are several working HPCC applications in VR along with
discussions of their design processes.            

Tutorial 1C: Multimedia Systems & Applications (full-day)
Organizer:   Borko Furht


The objective of this tutorial is to provide an in-depth survey of the 
state-of-the-art in multimedia system design and applications. We will begin 
with basic definitions and requirements for multimedia systems, and continue
with an overview of multimedia compression techniques and standards (such
as JPEG, MPEG, and H.261). We will then discuss multimedia networks and
protocols, including traditional networks (Ethernet, Token ring) and some
new networks, such as ATM. Basic concepts and techniques of media 
synchronization (audio and video) will be presented. Techniques for 
multimedia storage and retrieval, as well as video partitioning methods will 
be introduced. An overview of multimedia systems, tools, and applications 
will be presented. Case study of the video-on-demand application including
interactive TV will be analyzed in detail. This tutorial assumes little 
or no familiarity with multimedia systems.


Tutorial 1D: Advanced Issues in Virtual Reality Systems Design (half-day)
Organizer:   Henry Sowizral


This tutorial delves into the many topics involved in making the VR
experience more "real" such as correcting for errors introduced by the
display's optical pathway, correcting for tracker errors and lag,
understanding how to use the graphics hardware most effectively,
handling scene complexity, and inserting an ego-centric human model
(avatar) into the scene.  The tutorial concludes with a description of
augmented environments and their operation.


Tutorial 1E: Human Factors in Virtual Reality Development (half-day)
Organizers:  Dennis R. Proffitt & Mary K. Kaiser


This half-day tutorial will provide an overview of basic
perceptual functioning as it relates to the design of virtual
environment systems.  The tutorial consists of three parts.
First, basic issues in visual perception will be presented,
including discussions of the visual sensations of brightness and
color, and of the visual perception of depth relationships in
three dimensional space (with a special emphasis on
motion-specified depth).  The second section will discuss the
importance of conducting human factors user studies and
evaluations.  Examples and suggestions on how best to get help
with user studies will be provided.  Finally, we will discuss how
perceptual psychologists and computer engineers can work together
as a team -- drawing on their complementary competencies -- to
develop optimal VR systems, technologies, and techniques.


Tutorial 2A: Virtual Reality in Medical Practice & Training (half-day)
Organizer:   Kirby Vosburgh


VR has been applied to medicine both in the training of physicians and in
patient care.   The  technical basis of this work and commercial and
academic developments will be reviewed.  In particular, we will discuss the
sources of  generic and specific anatomical information and its organization
and  application to the 3D models, including the major efforts to develop
"standard" 3D anatomical data bases.  Then, the use of 3D models  in the
training of physicians will be evaluated, with emphasis on incorporation of
realistic tactile  feedback and perturbation of the model structures.  The
extension of this approach to "telesurgery" will be described, including the
technical challenges in implementing such a system.  The use of VR
technology in clinical experiments will be covered from various       
perspectives:  1)  Current work in teleradiology, 2) The use of 3D models in
surgical planning, 3) The application of video merging techniques to real
time surgery, 4) Real time image acquisition and display during surgery. In
these areas, emphasis will be placed on the ability of VR techniques to
complement and improve the performance of the physician.


Tutorial 2B: Fundamentals of Optics in Head-Mounted Displays (half-day)
Organizer:   Jannick P. Rolland


Head-mounted displays have been designed since the 60's, yet we are all
awaiting the "ultimate" HMD with high-resolution and very wide field-of-view.
Some basic knowledge of what is achievable with today's technology
coupled with an analysis of your application may help you make choices that
will most benefit the advance of your work.

This course will enable you to:

	* learn the basic principles of optical imaging in head-mounted 
	  displays (HMDs)
	* list the different approaches to HMD design
	* explain their principal advantages and disadvantages
	* list available technologies and their trade-offs
	* become more knowledgeable on image quality criteria such as
	  the effect of different optical aberrations on the images
	  and what one needs to know about display photometry
	* understand how the optics interface to the graphical software
	* untangle some of the calibration nightmares you may be facing.

An extended bibliography will be included and active participation will be
encouraged with enough time for questions/answers.


Tutorial 2C: Direct Manipulation in Virtual Reality (half-day)
Organizer:   Steve Bryson


This course will survey the issues that arise in the design and implementation
of direct manipulation interfaces in virtual reality.  After a statement of the
various aspects of the problem, we survey available tracking technologies.
Various representations of tracking data, types of tracking error, and
overcoming these errors via calibration and predictive tracking will be
discussed. We will next discuss the virtual environment from the perspective of
sampling: how trackers sample the real world and how the user samples the
virtual environment via the frames of a display; the inference of behavior
from samples via interpolation and signal reconstruction; minimal sample rates
from sampling theory such as the Shannon-Nyquist limit; the impact of
truncated samples, jitter, and over-sampling.  We next discuss the human
factors of direct manipulation: Fitts' Law for pick and place tasks and manual
tracking; the impact of lag and frame rate on Fitts' Law and manual tracking.
Turning to the design of virtual objects for direct manipulation, we discuss 
how collision detection is performed, examining the types of feedback that 
may be missing and how other feedback can be added. We end with a discussion of
metaphor to suggest manipulation techniques, both in terms of overall
environment design and object-by-object and describe the use of virtual tools
for indirect manipulation.


Tutorial 2D: Gibsonian Perception for the Design of 
	     Virtual Environments (half-day)
Organizers:  G.J.F. Smets, C.J. Overbeeke, & P.J. Stappers


The object of this tutorial is to present an overview of what Gibsonian
perception/action research has to offer for the design of virtual environments.
Despite the great interest in the human interface with the computer,
comparatively little of this research has seeped through into the major
development works such as those presented at conferences like CHI, VRST,
VRAIS, SIGGRAPH. Nevertheless, principles from Gibsonian perception theory
have been shown to be a useful guide to optimizing the interaction with
artifacts, be they simple tools or advanced computers. Applications of this
approach typically exploit users' everyday perceptual-motor skills instead
of relying on their cognitive skills like deductive reasoning and memory.
Topics covered are (1) Comparing `Classical' and `Gibsonian' perception
theories. (2) The fit between observer and (virtual) environment. (3)
Consequences for telepresence. (4) Perceptual meaning (form semantics). (5)
Where to find recent perception/action research.


Tutorial 2E: Tutorial on the Psychophysics & Technology of 
	     Virtual Acoustic Displays (half-day)
Organizers:  Beth Wenzel & Scott Foster

Virtual acoustics, also known as 3-D sound and auralization, is the
simulation of the complex acoustic field experienced by a listener
within an environment.  The tutorial will review the basic psychoacoustical
cues that determine human sound localization and the techniques used
to measure these cues as Head-Related Transfer Functions (HRTFs) for
the purpose of synthesizing virtual acoustic environments.  Psychophysical
experiments examining the perceptual validity of the
synthesis technique will also be reviewed and factors which can enhance
perceptual accuracy and realism will be discussed.  Of particular interest
is the relationship between individual differences in HRTFs and in        
behavior, the role of reverberant cues in reducing the perceptual
errors observed with virtual sound sources, and the importance of
developing perceptually-valid methods of simplifying the synthesis
technique.  Recent implementations of real time systems will also be
discussed and an attempt made to interpret their quoted system
specifications in terms of perceptual performance.
A more detailed explanation of systems developed by Crystal River
will be presented as examples of current systems including a discussion
of future directions in 3D audio hardware.  The Snapshot system recently
developed for measuring individualized HRTFs in any type of environment
will also be described and demonstrated if time allows.  Finally, some critical
issues for the future will be outlined with an emphasis on applications in
virtual reality.


Tutorial 2F: User Interface Issues for Virtual Systems (half-day)
Organizer:   Chris Esposito


This tutorial will present a view of what the User Interface (UI) and Virtual
Reality (VR) communities have to offer one another.  We will do this by
answering the following four questions:   

1) What can the VR community learn from the existing body of UI research?
2) What new opportunities and challenges does VR have for the UI community?
3) What has the VR community learned that modifies or extends what we know
    about interfaces?
4) What aspects of existing UI work are not useful in VR?

The tutorial is divided up into 2 broad sections, with the first section
devoted to question 1, and section 2 for questions 2-4. Although this
tutorial was first given at VRAIS '93, a number of new topics have been
added. The first set of topics has to do with the definition, calibration,
and interactive control of virtual bodies.  The second set of topics is
about an empirical framework for matching up devices, interaction
techniques, and application tasks, and assessing the usability of the
resulting systems. 

                          
==== ORGANIZING COMMITTEE ====

General Chair:
  David Mizell
  Boeing Computer Services

Program Co-Chairs:                   Press Relations:
  Steve Bryson			       Nadine Miner
  CSC/NASA Ames Research Center        Sandia National Laboratories

  Steve Feiner                       Local Arrangements Chair:
  Columbia University                  Jannick Rolland
                                       University of North Carolina
Organization Chair:
  Robert Marks                       Video Proceedings Chair:
  University of Washington             Blake Hannaford
                                       University of Washington
Publications Chair:
  Brenda Thein                       Tutorials Chair:
  Army Human Engineering Lab           Beth Wenzel
                                       NASA Ames Research Center
Finance Chair:
  Judy Qualy-White                   Exhibits Chair:
  Boeing Military  Airplanes           Karen Haines
                                       University of New Mexico
Publicity Chair:
  Mary Lou Padgett                   Far East International Liaison:
  Auburn University                    Toshio Fukuda
                                       Nagoya University
European International Liaison:
  Mel Slater
  QMW University of London
 

==== PROGRAM COMMITTEE ====

Bernard D. Adelstein, Sterling Software/NASA Ames Research Center
Joanna Alexander, Zombie Inc.
Ron Azuma, University of North Carolina, Chapel Hill
Norman Badler, University of Pennsylvania
Woodrow Barfield, University of Washington
Stephen Benton, MIT
Chuck Blanchard, Talisman Dynamics, Inc.
Mark Bolas, Fake Space Labs
Kellogg Booth, University of British Columbia
Pere Brunet, Polytechnical University of Catalonia
Grigore Burdea, Rutgers University
Thomas P. Caudell, University of New Mexico
Chris Codella, IBM T.J. Watson Research Center
Carolina Cruz-Neira, University of Illinois at Chicago
Michael Deering, Sun Microsystems Computer Corporation
Rae Earnshaw, University of Leeds
Steve Ellis, NASA Ames Research Center
Jose Encarnacao, Fraunhofer Institute for Computer Graphics
Lennart Fahlen, Swedish Institute of Computer Science
Kim Fairchild, National University of Singapore
Wolfgang Felger, Fraunhofer Institute for Computer Graphics
Scott Foster, Crystal River Engineering
Henry Fuchs, University of North Carolina, Chapel Hill    
Thomas Funkhouser, AT&T Bell Laboratories
Michael Gigante, Royal Melbourne Institute of Technology
Martin Go"bel, Fraunhofer Institute for Computer Graphics
Mark Green, University of Alberta
Hideki Hashimoto, University of Tokyo
Richard Held, MIT
Michitaka Hirose, University of Tokyo
Larry Hodges, Georgia Tech       
John Hollerbach, University of Utah
Philip Hubbard, Cornell University
Hiroo Iwata, University of Tsukuba
Rob Jacob, Tufts University
Adam Janin, Boeing Computer Services
Mary Kaiser, NASA Ames Research Center
Ken-ichi Kameyama, Toshiba R&D Center
Arie Kaufman, SUNY, Stony Brook         
Myron Krueger, Artificial Reality
Wolfgang Kru"ger, German National Research Center for Computer Science
James Lackner, Ashton Graybiel Spatial Orientation Laboratory
Andy Liu, Nissan Cambridge Basic Research
Nadia Magnenat-Thalmann, University of Geneva
Beth Marcus, EXOS, Inc.
Michael W. McGreevy, NASA Ames Research Center
Margaret Minsky, Interval         
Junji Nomura, Matsushita Electric Works, Ltd.
Shojiro Nagata, Stereo Researcher
Randy Pausch, University of Virginia
Tom Piantanida, SRI International
Steve Pieper, Medical Media Systems
Ronald Pose, Monash University
Timothy Poston, National University of Singapore
Dennis Proffitt, University of Virginia   
Warren Robinett, Virtual Reality Games, Inc.
Jannick Rolland, University of North Carolina, Chapel Hill
Joseph M. Rosen, M.D., Dartmouth-Hitchcock Medical Center
Larry Rosenblum, Naval Research Laboratory
Rick Satava, Advanced Research Projects Agency
Luis Serra, National University of Singapore
Gurminder Singh, National University of Singapore
Mel Slater, QMW University of London
Henry Sowizral, Boeing Computer Services
Mandayam A. Srinivasan, MIT
Sharon Stansfield, Sandia National Labs
Lawrence W. Stark, University of California at Berkeley
Dave Sturman, Medialab
Susumu Tachi, University of Tokyo
Daniel Thalmann, Swiss Federal Institute of Technology
James Thomas, Battelle Pacific Northwest Laboratory
Andries van Dam, Brown University
Elizabeth Wenzel, NASA Ames Research Center
Alan Wexelblat, MIT
David Zeltzer, MIT
Michael J. Zyda, Naval Postgraduate School  




