From: "Leslie E. Schlecht" <schlecht@nas.nasa.gov>
Newsgroups: sci.virtual-worlds
Subject: CONF: IEEE 1996 Virtual Reality Annual International Symposium
Date: 2 Mar 1996 00:21:18 GMT
Organization: NAS/NASA Ames Research Center
Message-ID: <4h849u$d17@cnn.nas.nasa.gov>

From: "Leslie E. Schlecht" <schlecht@nas.nasa.gov>

** VRAIS '96 **
            IEEE Virtual Reality Annual International Symposium
                            March 30 - April 3, 1996

                           Santa Clara Marriott
                       Santa Clara, California, USA 
                         (San Francisco Bay Area)

                              Sponsored by
     The IEEE Computer Society Technical Committee on Computer Graphics
 The Virtual Reality Technology Committee of the IEEE Neural Networks Council

                        ************************

           EARLY REGISTRATION DEADLINE EXTENDED TO MARCH 8, 1996 !

                        ************************

         ** PROGRAM INFORMATION ** REGISTRATION AND HOUSING FORMS **

               ** PAPERS ** PANELS ** TUTORIALS ** EXHIBITS **

        A formatted WWW version of the advance program is available at
               http://www.eece.unm.edu/eece/conf/vrais 
        
                        ************************

==== INVITATION FROM THE GENERAL CHAIR ====

I invite you to take part in the IEEE 1996 Virtual Reality Annual
International Symposium (VRAIS '96), which will mark the third entry in
the VRAIS series.  Taking place in the heart of Silicon Valley in the
San Francisco Bay Area, VRAIS '96 promises to be the premiere venue in
1996 for the presentation of research and development in virtual
reality.

Over the last two years, the field of virtual reality has seen
something of a maturation.  We are no longer the "hot hype" field (that
distinction now belongs to the World Wide Web), and serious
applications of virtual reality are appearing.  Reflecting this trend,
one of the major themes of VRAIS 96 is applications, beginning with the
keynote presentation on the impact of virtual reality on the industrial
enterprise.  We have a major emphasis on the application of virtual
reality to medicine, with an invited talk, an invited panel, a
technical paper session and a tutorial.  There are several application
areas spread throughout the technical program.

Virtual reality is still an unsolved problem, however.  We continue to
be dogged by hardware limitations, new and difficult software
requirements, and the mysteries of how humans operate in VR.  While
great progress has been made, there is still a great deal of research
to be done.  Some of the technical issues that need to be resolved are
introduced in the tutorials presented on Saturday and Sunday.  The
research itself is directly addressed in the technical sessions on
Monday, Tuesday and Wednesday.  There are 30 high-quality,
peer-reviewed papers in these sessions (chosen out of 84 submissions),
providing a comprehensive survey of ongoing work.  In order to better
communicate this work, this year the video proceedings are included
in the registration package.

In the evening we have several events.  After the CyberEdge Journal
product of the year award on Monday night, we have a dinner panel on
new horizons in virtual reality. Tuesday night we will have an informal
panel discussing the various government studies that have examined
research goals and priorities in virtual reality. After this panel
we will all go to Silicon Graphics to view their new InfiniteReality
graphics engine in action!
visions of how the difficult problems of VR can be addressed.  Tuesday
night we will have an informal session discussing the various 
government studies that have examined research goals and priorities
in virtual reality.

If you are interested  virtual reality, you will find this conference a
rewarding experience.  I look forward to seeing all of you in March!

Steve Bryson
VRAIS 96 General Chair

==== PROGRAM SUMMARY ====

======== Saturday, March 30

TUTORIALS (see below for tutorial descriptions):

----8:30am-5:00pm:  1A: User Interface Issues for Virtual Systems
                    1B: Participants and Virtual Humans in VR
----8:30am-12:00pm: 1C: Fundamentals of Optics in Head Mounted Displays
----1:30pm-5:00pm   1D: Psychophysics and Technology of Virtual 
                            Acoustic Displays

======== Sunday, March 31

TUTORIALS (see below for tutorial descriptions):

----8:30am-5:00pm:  2A: Introduction to Haptic Simulation
                    2B: Interactive Visualization of Supercomputer 
                            Simulations
----8:30am-12:00pm: 2C: VR in Medicine Today
----1:30pm-5:00pm:  2D: The Conversational Computer: Integrating 
                            Multimodal Input Into Virtual Environments

======== Monday, April 1

---- 8:45 - 9:00: Welcome

---- 9:00 - 10:00: Keynote Address
"The Impact of Virtual Reality on the Industrial Enterprise" 
Jim Thomas, Battelle Pacific Northwest Laboratory

---- 10:15 - 12:00: Invited Panel
Virtual Reality in Medicine
Moderator: Richard Satava, ARPA
Frederick P. Brooks, Jr., University of North Carolina at Chapel Hill
William Lorensen, General Electric
Joseph M. Rosen, Dartmouth-Hitchcock Medical Center

---- 12:00 - 1:30: Lunch (on your own)

---- 1:30 - 3:00: Augmented Reality/Telepresence

"Immersive Video"
Saied Moezzi, Arun Katkere, Don Kuramura and Ramesh Jain, University of
California, San Diego

"Affine Object Representations for Calibration-Free Augmented Reality"
Kiriakos Kutulakos and James Vallino, University of Rochester

"Registering Perspective Contours with 3-D Objects Without Correspondence
Using Orthogonal Polynomials"
Siu-Leong Iu, Rockwell Science Center

---- 3:30 - 5:30: Haptics

"What You Can See is What You Can Feel - Development of Visual/Haptic
Interface to Virtual Environment"
Yasuyoshi Yokokohji, Ralph Hollis, and Takeo Kanade, Carnegie Mellon University

"Human Performance Using the Rutgers Master II Force Feedback Interface"
Lionel Fabiani, Laboratoire de Robotique de Paris
Grigore Burdea, Noshir Langrana and Daniel Gomez, Rutgers University

"Virtual Perambulator: A Novel Interface Device for Locomotion in Virtual
Environment"
Hiroo Iwata and Takashi Fujii, University of Tsukuba

"Multisensory Data Sensualization Based on Human Perception" 
Tetsuro Ogi, Mitsubishi Research Institute 
Michitaka Hirose, University of Tokyo

---- 7:00 - 10:00: Dinner Banquet

---- 7:30 -8:30 CyberEdge Journal Product of the Year Award

---- 8:30 - 9:30: Dinner panel: New Horizons in Virtual Reality

        Mark Bolas, Fake Space Labs, Inc.
        Steve Bryson, MRJ/NASA Ames Research Center
        Steve Feiner, Columbia University
        Scott Fisher, Telepresence Research, Inc.  
        Henry Fuchs, University of North Carolina at Chapel Hill
        Sharon Stansfield, Sandia National Labs
        Mike Zyda, Naval Postgraduate School

---------------------------------------------------------------------------

======== Tuesday, April 2

---- 9:00 - 10:00: Invited Talk 
"Virtual Reality and Medicine - From Training Systems to Performance Machines"
Joseph M. Rosen, Dartmouth-Hitchcock Medical Center

---- 10:30 - 12:00: Medicine

"Multisensory Platform for Surgical Simulation" 
Roni Yagel, Yair Kurzion, Scott King, Ohio State University
Don Stredney, Gregory Wiet, Dennis Sessanna, The Ohio 
    Supercomputer Center 
Petra Schmalbrock, The Ohio State University Hospitals
Louis Rosenberg, Immersion Corporation

"Distributed Virtual Environment for Intravascular Tele-surgery Using
Multimedia Tele-communication"
Fumihito Arai, Mitsutaka Tanimoto, Toshio Fukuda, Koji Shimojima, Hideo
Matsura, and Makoto Negoro, Nagoya University

"A Virtual Airplane for Fear of Flying Therapy" 
Larry Hodges, Barbara Rothbaum, Benjamin Watson, G. Drew Kessler, 
    and Dan Opdyke, Georgia Institute of Technology

---- 12:00 - 1:30: Lunch (on your own)

---- 1:30 - 3:00: Modeling and Rendering

"Exploiting Frame to Frame Coherence in a Virtual Reality System"
Gernot Schaufler, Johannes Kepler Universitat

"Gaze Directed Adaptive Rendering for Interacting with Virtual Space"
Toshikazu Ohshima, Hiroyuki Yamamoto, and Hideyuki Tamura, Canon, Inc.

"Generalized Surface and Volume Decimation for Unstructured Tessellated
Domains"
Kevin Renze and James Oliver, Iowa State University

---- 3:30 - 5:30: Evaluation/Verification

"Validation and Verification of Virtual Environment Training Systems"
David Zeltzer and Nicholas Pioch, MIT

"Evaluation of an Air-to-air Combat Debriefing System Using a Head-Mounted
Display"
Philip Amburn, University of North Carolina at Chapel Hill
William Marshak, SYTRONICS, Inc.

"Virtual Reality System Effects on Size-Distance Judgments in a Virtual
Environment"
Robert Eggleston, Armstrong Laboratory, WPAFB
William Janson and Kenneth Aldrich, Logicon Technical Services

"Haptic Specification of Environmental Events: Implications for the Design
of Adaptive Virtual Interfaces"
Bart Brickmann, Lawrence Hettinger, Merry Roe, and Liem Lu, Logicon
Technical Services, Inc.
Daniel Repperger and Michael Hass, Armstrong Laboratory, WPAFB

---- 7:00 - 8:00: Panel: Government Studies on Virtual Reality

        Michael J. Zyda, Naval Postgraduate School
        Steve Bryson, MRJ/NASA Ames Research Center

---- 8:00 - 11:00: Silicon Graphics' 60 Hertz, 30 Hurts Party
        (bus tickets purchased separately)

        Silicon Graphics will sponsor a demonstration of the recently
        unveiled Onyx InfiniteReality driving an immersive, interactive,
        150-degree FOV, SEOS projection system.  This event will take
        place at the SGI Advanced Systems Division Innovation Center
        at the SGI campus in Mountain View.

---------------------------------------------------------------------------

======== Wednesday April 3 1996

---- 8:30 - 10:00: Behavior

"Decision Networks for Integrating the Behaviors of Virtual Agents and
Avatars" 
Thomas Trias, Sonu Chopra, Barry Reich, Michael Moore, Norman
Badler, Bonnie Webber, and Christopher Geib, University of Pennsylvania

"An Example of the Construction of Virtual Table Tennis" 
Anthony Steed and Mel Slater, Queen Mary and Westfield College

"Adding Intelligence to the Interface"
M. Billinghurst and J. Savage, University of Washington

---- 10:30 - 12:00: Interaction

"Closed Form and Geometric Algorithms for Real-Time Control of an Avatar"
Sudhanshu Semwal, Ron Hightower, and Sharon Stansfield, Sandia National
    Laboratories

"Inertial Head-Tracker Sensor Fusion by a Complementary Separate-Bias
Kalman Filter"
Eric Foxlin, MIT

"Representative Spherical Plane Method and Composition of Object
Manipulation Methods"
Ryugo Kijima and Michitaka Hirose, University of Tokyo

---- 12:00 - 1:30: Lunch (on your own)

---- 1:30 - 3:00: Distribution/Networks

"Locales and Beacons: Precise and Efficient Support for Large Multi-User
Virtual Environments"
John Barrus and Richard Waters, Mitsubishi Electric Research Laboratories

"A Network Communication Protocol for Distributed Virtual Environment
Systems" 
G. Drew Kessler and Larry Hodges, Georgia Institute of Technology

"Network Topologies for Scalable Multi-User Virtual Environments"
Thomas Funkhouser, AT&T Bell Laboratories

---- 3:30 - 5:30: Visualization

"Interactive Information Visualization for Exploratory Intelligence Data
Analysis"
John Risch, Richard May, and James Thomas, Pacific Northwest Laboratory

"The Virtual Annotation System"
Reid Harmon, Walter Patterson, William Ribarsky, and Jay Bolter, Georgia
Institute of Technology

"ScienceSpace: Virtual Realities for Learning Complex and Abstract
Scientific Concepts"
Chris Dede, Marilyn Salzman, George Mason University
R. Bowen Loftin, NASA/JSC

"Multi-Perspective Collaborative Design in Persistent Networked Virtual
Environments"
Jason Leigh, Andrew Johnson, Christina Vasilakis, and Thomas DeFanti,
University of Illinois at Chicago

--------------------------------------------------------------

      
==== GENERAL INFORMATION ====

==== LOCATION AND ACCOMMODATIONS ====

        ** DEADLINE FOR HOTEL RESERVATIONS:  March 8, 1996 **


==== TRANSPORTATION FROM THE AIRPORT ====

The Marriott provides complimentary shuttle service to and from San Jose
airport for guests of the hotel every 30 minutes.  You may also request
a shuttle pick-up at the courtesy phone located in the Baggage Claim area.
Taxi fare runs between $8 and $10.

==== EXHIBITS ====

There will be an exhibits area at VRAIS '96.  Vendors and publishers
will be displaying the latest technology in Virtual Reality.  Exhibits
are open to all conference participants.

For exhibit information, contact:

    Henry Sowizral
    Sun Microsystems Computer Corporation
    2550 Garcia Ave, MS UMPK14-202
    Mountain View, CA 94043-1100
    Email: henry.sowizral@eng.sun.com
    Phone: (415) 786-6579



==== FOR MORE INFORMATION ===

Please contact the VRAIS '96 Symposium office if you have questions
or require further information about any aspect of the conference.

    IEEE VRAIS '96
    P.O. Box 339
    Moffett Field, CA  94035
    USA

    Phone: (415) 604-4524
    Fax: (415) 604-3957
    Email: vrais@eece.unm.edu


==== REFUND POLICY ====

If your registration must be canceled, your fee will be refunded less 
$50 U.S. administration costs.  You must notify us in writing by 
March 8, 1996.  No refunds can be given after this date.
 
               ==== VRAIS '96 CONFERENCE REGISTRATION FORM ====

                            Santa Clara Marriott Hotel
                             Santa Clara,  California
                             March 30 - April 3, 1996


Last Name _______________________________________________________________

First Name/Middle _______________________________________________________

IEEE Membership # _______________________________________________________
                 (must be entered to qualify for discount)

Mailing Address _________________________________________________________

City _________________________ State ___________ Postal Code ____________

Country _________________ E-mail ________________________________________

Office Telephone ________________________________________________________

Fax _____________________________________________________________________


TO APPEAR ON BADGE

Name: ___________________________________________________________________

Affiliation: ____________________________________________________________

City/State: _____________________________________________________________

CONFERENCE REGISTRATION FEES ENCLOSED
Includes technical sessions, one set of printed/video proceedings, and
dinner banquet.
                                
                 Before March 8, 1996        After March 8, 1996

IEEE Member         _____ $300               _____ $400
Non Members         _____ $400               _____ $500
Speaker             _____ $300               _____ $300
*Students           _____ $95                _____ $110

 * Students must include letter from Dept. Head verifying full-time 
   student status

I WOULD LIKE TO PURCHASE ADDITIONAL PROCEEDINGS:
        Number of Copies _______ X  $35 = TOTAL $_________


Tutorial Registration Fees:  

Tutorials will be held on Saturday, March 30 and Sunday, March 31.
Tutorials may be canceled and a refund issued if there is an
insufficient number of registrants.  Registration will be on a
first-come, first-served basis.  Only registered conference
participants may register for tutorials.  Students must supply a letter
from Dept. Head verifying full-time student status.

                   IEEE Member    IEEE Member     Non-Member     Non-Member
                   by March 8    after March 8    by March 8    after March 8

Full-Day Tutorial    $250            $300            $315           $380    
Half-Day Tutorial    $175            $210            $220           $265    

                    Student         Student
                   by March 8    after March 8

Full-Day Tutorial    $125            $150   
Half-Day Tutorial    $80             $110   

Tutorial Selection   Please indicate tutorial #'s (e.g., 1A, 2C)

                         Tutorial #      Alternate 

____ One Tutorial        ____               ____               

____ Two Tutorials       ___ ___            ____

____ Three Tutorials     ___ ___ ___        ____

____ Four Tutorials      ___ ___ ___ ___    ____



                                                  Payment Enclosed:

Registration Fees:                                $________________

Tutorial Fees:                                    $________________

Additional Proceedings:                           $________________

SGI Onyx InfiniteReality demo ($8.00 bus fare):   $________________

GRAND TOTAL ENCLOSED:                             $________________


Please enclose checks payable to 
    "IEEE, Inc. 1996 Virtual Reality Annual International Symposium"

                               Check # ____________ Amount $ ____________

                                                OR......

Credit Card # ____________________________________ Exp. Date __________


Name on Credit Card: ______________________________________________

Please indicate Credit Card:  VISA ____ MC____ AMEX ____



Authorized Signature __________________________________________

        (FOREIGN PAYMENTS MUST BE MADE BY DRAFT ON A US BANK IN US DOLLARS)

Fax or mail conference registration form to :   

        IEEE VRAIS '96
        P.O. Box 339
        Moffett Field, CA  94035, USA

        Phone: (415) 604-4524 or (415) 604-4985
        Fax:  (415) 604-3957

*** EMAIL REGISTRATIONS WILL NOT BE ACCEPTED ***

==== VRAIS '96 HOTEL RESERVATION FORM ====

Please reserve before the March 8, 1996 deadline.  After that time, rooms
are subject to availability.

Mail hotel reservation form to:

          Santa Clara Marriott Hotel
          2700 Mission College Boulevard
          Santa Clara, CA  95052-8181
          attn: Group Reservations

          Phone: (800) 228-9290, (408) 988-1500
          (Be sure to mention IEEE VRAIS when making a phone reservation)
          Fax: (408) 748-9529

Arrival Date: __________________   Arrival Time: __________________

Departure Date: ________________   Departure Time: ________________


Occupancy               Room Type                 Request
__Single - $97          __King                    __Smoking
__Double - $97          __Double/Double           __Nonsmoking

Name:______________________________________________________________

Company: __________________________________________________________

Address: __________________________________________________________

City/State/Zip/Country: ___________________________________________

Telephone: ________________________________________________________

Sharing Room with: ________________________________________________

Check if handicapped accommodations required: ______

Name on Credit Card: ______________________________________________

Credit Card Number: _______________________________________________

American Express_______ Visa________    MasterCard________

Discover_______         Diners Club_______

Authorized Signature: ______________________ Expiration Date:_____________

One night's deposit ($106.22 incl. tax) enclosed $_________

Make check payable to Marriott.  Reservations are subject to
cancellation after 6PM unless held by one night's deposit or credit card
guarantee.  Marriott check-in time is 3:00PM. Check-out time is 11:00AM.
Reservations must include a first night's deposit, plus 9.5% tax ($106.22)
or guarantee with accepted credit card.

==== TUTORIAL DESCRIPTIONS ====

Tutorial 1A: User Interface Issues for Virtual Systems
Chris Esposito, Boeing

This tutorial presents a view of what the user interface and virtual reality
communities have to offer one another.  We will do this by discussing what the
VR community knows about the existing body of UI research, the new
opportunities and challenges that VR has for the UI community, and what the VR
community has learned that modifies or extends what we know about interfaces.

-----------------------------------------------------------------------------

Tutorial 1B: Participants and Virtual Humans in VR
N. Thalmann, Univ. of Geneva
D. Thalmann, EPFL

This tutorial will discuss the integration of virtual humans in virtual
reality, the interaction of a participant with these virtual humans and the
representation of the participant in a virtual world.  We will discuss the
state-of-the-art in these areas and the essential technologies for interactive
entertainment and games, emphasizing real-time animation techniques, real-time
motion tracking and communication between the participant and the virtual
humans.  Included will be a discussion of the concept of virtual actors and the
main techniques to create and animate them.  We will also present the general
concept of task-level animation and autonomous actors reacting to their
environment and making decisions based on perception systems, memory and
reasoning, with examples of vision-based navigation and games.  Finally, the
interaction between real humans and virtual humans inside the virtual space
will be presented with applications in telecooperative work.

-----------------------------------------------------------------------------

Tutorial 1C: Fundamentals of Optics in Head Mounted Displays
J. Rolland, Univ. of North Carolina

Head-mounted displays (HMD) have been designed since the 60's, yet we still
await the "ultimate" high-resolution, large field of view HMD.  As the
technology evolves with higher quality displays and new feasible approaches to
larger field of views, some basic knowledge of what is achievable with today's
technology, coupled with an analysis of the application, may help identify
the best choices.  This tutorial will present the basic principles of optical
imaging in HMDs, different approaches to HMD design, how the optics interface
to the graphical software, calibration issues, and image quality criteria, such
as the effect of optical aberrations, and what one needs to know about display
photometry.

-----------------------------------------------------------------------------

Tutorial 1D: Psychophysics and Technology of Virtual Acoustic Displays
E. Wenzel, NASA;
S. Foster, Crystal River Engineering;
N. Miner, Sandia National Laboratories

Virtual acoustics is the simulation of the complex acoustic field experienced
by a listener within an environment.  The three main components of the virtual
acoustic sound process are: sound generation, environmental effects modeling
and 3-D localization or auralization.  This half-day tutorial will provide
students with insight into state-of-the-art research, techniques, technologies
and issues of the entire virtual acoustic process.

-----------------------------------------------------------------------------

Tutorial 2A: Introduction to Haptic Simulation
P. Buttolo, B. Hannaford, Univ. of Washington;
W. McNeeley, Boeing

This course provides an introduction to fundamental concepts, issues and
progress in the quest for safe and effective force servers for immersive VR
applications.  It is intended to bridge the technocultural gap between haptics
and non-haptics VR specialists.  Relevant fundamental concepts are drawn from
physics, biomechanics and robotics.  This establishes the background for
subsequent application-oriented discussions of haptic architectures, system
requirements, system interfacing, and collaborative haptics.  This body of
formal knowledge is then illustrated with leading-edge examples, such as robot
graphics for astronaut EVA training, a pen-based force display, and
experimentation into collaborative distributed haptics over the Internet.  Some
of these examples are further illustrated and coordinated with hands-on
demonstrations in the Exhibits area.

-----------------------------------------------------------------------------

Tutorial 2B: Interactive Visualization of Supercomputer Simulations
R. Stevens, T. Disz, M. Papka, Argonne National Laboratories;
V. Taylor, Northwestern Univ.

This course will discuss the integration of interactive visualization
environments with supercomputers used for simulation of scientific
applications.  The topics include interactive visualization technology
(tracking, display systems, sound, modeling), communication mechanisms
(software and hardware) needed for system integration, system performance, and
the use of multiple visualization systems.  Experience with the Cave Automatic
Virtual Environment (CAVE) connected to an IBM SP machine will be used to
illustrate concepts.

-----------------------------------------------------------------------------

Tutorial 2C: VR in Medicine Today
K. Vosburgh, W. Lorensen, GE; 
G. Burdea, Rutgers Univ.

In this tutorial, we will discuss the application of VR to medicine, both in
the training of physicians and in patient care.  We will examine the technical
basis of this work, the current status of several commercial and academic
developments, and the prospects for the future.  We will review the sources of
generic and specific anatomical information, its organization and application
to 3D models, efforts to develop "standard" 3D anatomical data bases, the
limitations and prospects for improving models derived from diagnostic imaging
data bases, and various approaches to displaying the information.  We will
discuss the use of 3D models in the training of surgeons, with emphasis on
incorporation of realistic tactile feedback and perturbation of the model
structures, and the possible extension of this approach to telesurgery.  In
addition, the use of VR technology in clinical experiments will be covered,
including teleradiology, the use of 3D models in surgical planning, the
application of video merging techniques to real time surgery, and real time
image acquisition and display during surgery.

-----------------------------------------------------------------------------

Tutorial 2D: The Conversational Computer: Integrating Multimodal Input
     into Virtual Environments
M. Billinghurst, W. J. King, University of Washington;
D. Koons, MIT

Nearly thirty years ago, Nicholas Negroponte postulated the
conversational computer, a machine that humans could interact with in the same
way that they do with each other, using voice, gesture, facial expression, gaze
and body language.  Though it is still unrealized today, many of the underlying
technologies have been developed. In this tutorial we aim to show how these
technologies can be used to integrate multimodal input into virtual
environments.  We will introduce the techniques used in creating virtual worlds
with which users can interact using intuitive combinations of voice, gesture
and facial expressions.  Participants will also become familiar with previous
successful multi-modal interfaces as well as critical areas for future
research.

-----------------------------------------------------------------------------


                          
==== ORGANIZING COMMITTEE ====

General Chair:
    Steve Bryson
    MRJ/NASA Ames Research Center

Program Co-Chairs:
    Sharon Stansfield
    Sandia National Labs

    Michael J. Zyda
    Naval Postgraduate School

Finance Chair:
    Maria Marsilio
    MRJ/NASA Ames Research Center
    
Tutorials Chair:
    Chris Codella       
    IBM T. J. Watson Research Center
    
Exhibits Co-Chairs:
    Henry Sowizral
    Sun Microsystems Computer Corporation

    Karen Haines
    University of New Mexico
    
Publicity Co-Chairs:
    John Hardman
    MRJ/NASA Ames Research Center

    Leslie Schlecht
    MRJ/NASA Ames Research Center
    
Registration Chair:
    Lyz Baumiller
    CSC/NASA Ames Research Center
    
Local Arrangements Co-Chairs:
    Sandy Johan
    NASA Ames Research Center

    Leslie Schlecht
    MRJ/NASA Ames Research Center
    
Publications Chair: 
    Larry Rosenblum
    Naval Research Laboratory
    
Video Chair:
    Joseph M. Rosen
    Dartmouth-Hitchcock Medical Center
    
Student Volunteer Chair:
    Mark Green
    University of Alberta
    
Press Relations Chair:
    Nadine Miner
    Sandia National Laboratories


==== PROGRAM COMMITTEE ====

Bernard D. Adelstein, University of California, Berkeley/NASA Ames Research
Center
Joanna Alexander, Zombie Inc.
Ron Azuma, Hughes Research Laboratories
Norman Badler, University of Pennsylvania
Woodrow Barfield, University of Washington
Stephen Benton, MIT
Chuck Blanchard, Talisman Dynamics, Inc.
Mark Bolas, Fake Space Labs
Kellogg Booth, University of British Columbia
Pere Brunet, Polytechnical University of Catalonia
Grigore Burdea, Rutgers University
Thomas P. Caudell, University of New Mexico
Chris Codella, IBM T.J. Watson Research Center
Carolina Cruz-Neira, Iowa State University
Mike Daily, Hughes Research Labs
Michael Deering, Sun Microsystems Computer Corporation
Rae Earnshaw, University of Leeds
Steve Ellis, NASA Ames Research Center
Jose Encarnacao, Fraunhofer Institute for Computer Graphics
Kim Fairchild, National University of Singapore
Steve Feiner, Columbia University
Wolfgang Felger, Fraunhofer Institute for Computer Graphics
Scott Foster, Crystal River Engineering
Henry Fuchs, University of North Carolina, Chapel Hill    
Thomas Funkhouser, AT&T Bell Laboratories
Michael Gigante, Royal Melbourne Institute of Technology
Martin Goebel, Fraunhofer Institute for Computer Graphics
Mark Green, University of Alberta
Hideki Hashimoto, University of Tokyo
Michitaka Hirose, University of Tokyo
Larry Hodges, Georgia Tech       
John Hollerbach, University of Utah
Philip Hubbard, Cornell University
Siu-Leong Iu, Rockwell Science Center
Hiroo Iwata, University of Tsukuba
Rob Jacob, Tufts University
Adam Janin, Boeing Computer Services
Mary Kaiser, NASA Ames Research Center
Ken-ichi Kameyama, Toshiba R&D Center
Arie Kaufman, SUNY, Stony Brook         
Myron Krueger, Artificial Reality
James Lackner, Ashton Graybiel Spatial Orientation Laboratory
Andy Liu, Nissan Cambridge Basic Research
Nadia Magnenat-Thalmann, University of Geneva
Michael W. McGreevy, NASA Ames Research Center
Margaret Minsky, Interval
Dinesh Manocha, University of North Carolina, Chapel Hill         
Junji Nomura, Matsushita Electric Works, Ltd.
Steve Pieper, Medical Media Systems
Ronald Pose, Monash University
Dennis Proffitt, University of Virginia   
Warren Robinett, Virtual Reality Games, Inc.
Jannick Rolland, University of North Carolina, Chapel Hill
Joseph M. Rosen, Dartmouth-Hitchcock Medical Center
Larry Rosenblum, Naval Research Laboratory
Rick Satava, Advanced Research Projects Agency
Luis Serra, National University of Singapore
Gurminder Singh, National University of Singapore
Mel Slater, QMW University of London
Henry Sowizral, Sun Microsystems Computer Corporation
Mandayam A. Srinivasan, MIT
Lawrence W. Stark, University of California at Berkeley
Susumu Tachi, University of Tokyo
Daniel Thalmann, Swiss Federal Institute of Technology
James Thomas, Battelle Pacific Northwest Laboratory
Elizabeth Wenzel, NASA Ames Research Center
Alan Wexelblat, MIT
David Zeltzer, MIT

-------------------------------------------------------------------

VRAIS'96 is also supported by:

Advanced Research Projects Agency (ARPA)
NASA Ames Research Center NAS Division
CyberEdge Journal

