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From: bryson@nas.nasa.gov (Steve T. Bryson)
Subject: VRAIS 96 CALL FOR PARTICIPATION
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V R A I S   ' 9 6   C A L L   F O R   P A R T I C I P A T I O N

    The Institute of Electrical and Electronics Engineers

                       Presents the

   IEEE Virtual Reality Annual International Symposium 1996

                 March 30 - April 3 1996
                  Santa Clara Marriott
               Santa Clara, California, USA 
	         (San Francisco Bay Area)

Sponsored by:

  IEEE Neural Networks Council Virtual Reality Technical Committee
   IEEE Computer Society Technical Committee on Computer Graphics

        **** All submissions due by September 1, 1995 ****

Tutorial Session: March 30-31, 1996
General Session: April 1-3, 1996
Exibition: March 31 - April 2, 1996


The VRAIS '96 organizing committee requests your participation! We welcome
submissions of papers, panels, tutorials, videos, exhibits, and research
demonstrations.


For more details and up-to-date information, watch our web site at
        **** http://www.eece.unm.edu/eece/conf/vrais ****

I N V I T A T I O N ___________________________________________________________

I invite you to take part in the IEEE 1996 Virtual Reality Annual International
Symposium (VRAIS '96), which will mark the third entry in the VRAIS series.
Taking place in the heart of Silicon Valley in the San Francisco Bay Area,
VRAIS '96 promises to be the premiere venue in 1996 for the presentation of
research and development in virtual reality.

Virtual reality is a tremendously interdisciplinary field. Computers, graphics,
human factors, interfaces, audio, haptics, and many other disciplines come into
play. All of these fields have a place in VRAIS '96. If you do research and/or
development in virtual reality, the VRAIS audience will be interested in
hearing what you have to say. This year we are also encouraging the submission
of results in the application of virtual reality to many areas, including
medicine, science, training and entertainment.

We invite your participation in many forms! We continue the papers, panels,
tutorials, exhibits and videos which have set the high technical standards of
VRAIS. In an effort to expand the quality of VRAIS, we have some new offerings.

   * We are adding a new venue: peer-reviewed research demonstrations which
     will allow the attendee to experience first-hand the results of
     state-of-the-art research in virtual reality.
   * In order to help students be active participants in virtual reality
     research we are instituting the use of student volunteers. The
     registration costs of these volunteers will be waived in exchange for
     help in running VRAIS '96. Student volunteers will be significant
     contributors to the success of VRAIS.
   * We will be including the video proceedings with the bound proceedings at
     no extra cost.

VRAIS '96 will be located in the Santa Clara Marriott, a hotel with an intimate
atmosphere across from Great America theme park. The Marriott is located 1/2
mile from the San Jose light rail, only a 15 minute ride from downtown San Jose.

Please watch our Web site at http://www.eece.unm.edu/eece/conf/vrais.  As
VRAIS '96 matures these pages will be updated to tell you the latest features
and developments.

Speaking for the VRAIS '96 conference committee, we look forward to seeing you
in March!

General Chair
Steve Bryson
CSC/NASA Ames Research Center


P A P E R S ___________________________________________________________________

VRAIS '96 seeks original high-quality technical papers in all areas of virtual
reality. Topics of interest include (but are not limited to):

            SOFTWARE                          HARDWARE
        Computer Graphics              Computational Hardware
           Simulation                     Graphics Hardware
Animation and Behavioral Modeling              Displays
                                        Sensors and Actuators

          APPLICATIONS                      HUMAN FACTORS
 Prototype and Fielded VR Systems         Issues and Studies

                                               SYSTEMS
       TECHNIQUES AND TOOLS                 Architectures
Environment Design and Development    Distributed and Shared VR
    Interaction and Navigation              Telepresence
           Calibration                    Augmented Reality

Acceptance Criteria: Papers should describe original research; generalized
solutions to specific problems of importance to the advancement of virtual
reality; and working tools and applications developed to at least the prototype
stage.

Research papers should describe:

   * the problem being addressed
   * previous work and how the current work differs
   * a detailed description of the research and how it addresses the stated
     problem
   * and results from tests or studies performed

Solution papers should provide:

   * a discussion of the problem
   * details of the implementation (adequate to allow an expert in the field to
     judge the work)
   * and the results of experiments showing how the work is a general solution
     to the stated problem

Application papers should describe:

   * the application task
   * the reason for applying VR
   * details and justification of the chosen design and implementation
   * difficulties encountered in the design and implementation and how they
     were overcome
   * and the impact of the VR technology on the application

Industry technologists are encouraged to submit papers.

A selection of the best VRAIS '96 papers will be extended and
included in a special issue of IEEE Computer Graphics and Applications
(CG&A) on VR.

Papers must be in English and must be submitted in a format of no more than
eight double column, single spaced pages. In a cover letter, please include the
complete title of the paper and name, address, phone, fax, and email
information for the author who will be the point of contact. Send 6 copies of
the full paper (fax and email papers will not be accepted) and associated
videotapes to:

Sharon Stansfield
sastans@sandia.gov

By U.S. mail:                        By courier:

Sharon Stansfield                    Sharon Stansfield
Sandia National Laboratories         Sandia National Laboratories
P.O. Box 5800, MS 0951               1515 Eubank Blvd. SE
Albuquerque, NM 87185-0951           Albuquerque, NM 87123


P A N E L S ___________________________________________________________________

Panels are presentations that cover a specific area from several perspectives
including lively discussion of controversial issues. Panel proposals should
include:

   * a title for the panel session
   * a brief description of the overall issues to be discussed
   * an abstract of each panelist's presentation
   * the names and contact information of the organizer and panelists

For more information on panel submissions, contact:

Sharon Stansfield
Sandia National Laboratories
sastans@sandia.gov


T U T O R I A L S _____________________________________________________________

Tutorials are half-day or full-day in length covering topics of interest to the
virtual reality community. They may present introductory or advanced topics and
may be broad-based overviews or deal with specialized topics. Some suggested
topics are:

   * Hardware: I/O devices, their uses, integration, experiences, design
   * Software: architecture, networking, modeling, rendering, tools
   * Applications: specific domains, experiences
   * Human Factors: usability, psychophysical effects

Tutorials will be selected based on relevance, timeliness, and coherence. A
tutorial submission is a three-page proposal that includes:

   * a detailed description of the subject to be taught
   * brief biographies of the instructors
   * a syllabus including the length of time needed to cover each topic
   * the instructors' contact information

For more information on tutorial submissions, contact:

Chris Codella
codella@watson.ibm.com

Submit tutorial proposals via email or send to:

By U.S. mail:                        By courier:

Chris Codella                        Chris Codella
IBM T.J. Watson Research Center      IBM T.J. Watson Research Center
P.O. Box 704                         30 Saw Mill River Rd.
Yorktown Heights, NY 10598           Hawthorne, NY 10532


V I D E O S ___________________________________________________________________

Video submissions demonstrate hardware and software systems and applications.
Each video should stand on its own. A submission consists of:

   * 3 copies of a video segment not to exceed 5 minutes in length in 1/2 inch
     NTSC VHS format
   * a one-page information sheet containing a 200 word abstract plus
     references and acknowledgments; title, authors, affiliations, and contact
     information including email address for the lead author

Label tapes with title and authors. For more information on video submissions,
contact:

Joseph M. Rosen, M.D.
Dartmouth-Hitchcock Medical Center
joseph.rosen@Dartmouth.edu


S T U D E N T   V O L U N T E E R S ___________________________________________

Student volunteers will play a vital role in the operation of VRAIS '96. Each
student volunteer's registration will be waived in return for a minimum number
of hours worked. Student volunteers will be selected from applications based on
references.

For more information about student volunteers, contact:

Mark Green
University of Alberta
mark@cs.ualberta.ca


R E S E A R C H   D E M O N S T R A T I O N S _________________________________

The conference will provide space to non-commercial organizations for research
demonstrations in virtual reality. Demonstrations will be selected based on a
peer-review process. Demonstrators will be required to provide their own
equipment.

For more information on research demonstrations, contact:

Henry Sowizral
Boeing Computer Services
sowizral@atc.boeing.com

E X H I B I T S  ______________________________________________________________

Vendors, manufacturers, and publishers are invited to display and demonstrate
their latest innovations to the movers and shakers of virtual reality.
Potential exhibitors are encouraged to contact the Exhibits and Demonstrations
Chair for more information.

Who Should Exhibit at VRAIS '96

VRAIS '96 is aggressively pursuing both new exhibitors and new attendees in
industrial, academic, and scientific disciplines. Exhibiting companies should
have or be developing products or services in:

   *  Input devices
        o  Trackers
        o  Wands
        o  Gloves
   *  Output devices
        o  3D sound
        o  Haptic displays (force and tactile)
   *  Display devices
        o  Head mounted
        o  Head coupled
        o  3D projection
   *  Software
        o  World building (CAD)
        o  Translation
        o  Animation
        o  Applications
        o  Educational
        o  Tools
   *  Hardware
        o  Workstations
        o  Rendering Boards
        o  Graphics solutions
   *  Virtual Reality systems
   *  Publishers

The VRAIS '96 conference committee is committed to increasing the diversity of
participants and exhibitors over past years' conferences while maintaining the
conference's high technical quality.

The conference will be advertised within the United States and internationally
via direct mail, electronic mail, the World Wide Web, press releases, journals,
and newsletters.

For more information on exhibits, contact:

Henry Sowizral
Boeing Computer Services
sowizral@atc.boeing.com


The VRAIS '96 organizing committee welcomes your participation in the premier
technical conference on virtual reality and looks forward to seeing you in
March 1996.

--

Steve Bryson
MS T27A-1
NASA Ames Research Center
Moffett Field, Ca. 94035
(415) 604-4524
fax: (415) 604-3957
bryson@nas.nasa.gov


