Newsgroups: sci.virtual-worlds, sci.answers, news.answers
From: "Sci.Virtual-Worlds" <scivw@hitl.washington.edu>
Followup-To: sci.virtual-worlds
Subject: sci.virtual-worlds Education and Research FAQ
Summary: research centers and education programs in VR

Archive-name: virtual-worlds/ed-faq
Posting-frequency: monthly
Last-modified: 1996/01/12
URL: http://www.hitl.washington.edu/knowledge_base/virtual-worlds/ed-faq.html

sci.virtual-worlds Education and Research Frequently Asked Questions (FAQ)


The latest edition of this FAQ can always be retrieved from

<ftp.hitl.washington.edu/pub/scivw/faq/ed-faq>


This Education and Research faq is meant to assist the VR person in
finding information on educational resources in virtual reality.
Research Centers, Directories and bibliographies and also educational
opportunities are listed.

This FAQ is written as an introduction to the newsgroup
sci.virtual-worlds.  It is meant to be posted monthly on the 13th.  It
is therefore written to be short and informative regarding subscribing
and posting to the newsgroup

Questions, comments, or suggestions should be sent to:

	<scivw-faq@hitl.washington.edu>

Snail-mail may be sent to:

	Sci.virtual-worlds
	c/o Toni Emerson, HITLab
	University of Washington,
	Human Interface Technology Laboratory
	PO Box 352412
	Seattle, WA, 98195-2412
	USA


Topics covered in this FAQ:
---------------------------
-1- Research Centers and Educational Opportunites
-2- Directories
-3- Credits
------------------------------

Subject: -1- Research Centers and Educational Opportunities
Date: 13 Jul 95 00:00:01 PST


**Asia**:


_ADVANCED TELECOMMUNICATIONS RESEARCH INSTITUTE INTERNATIONAL (ATR)_:  (JAPAN)
<http://www.atr.co.jp/>

_KOREA ADVANCE INSTITUTE OF SCIENCE AND TECHNOLOGY (KAIST)_: VIRTUAL
REALITY GROUP (KOREA)
 <http://dangun.kaist.ac.kr/>

_NARA INSTITUTE OF SCIENCE AND TECHNOLOGY_: NAIST IMAGE PROCESSING LAB.                                       (JAPAN)
<http://www.aist-nara.ac.jp/IS/Chihara-lab/mosaic.html>

_SINGAPORE, NATIONAL UNIVERSITY O_:F              (SINGAPORE)
Institute of Systems Science
Contact: Dr. Gurminder Singh
Institute of Systems Science
Kent Ridge
Singapore 0511.
Email: gsingh@iss.nus.sg or issgs@nusvm.bitnet
FAX:   (65)778-2571
Phone: (65)772-3651

Program:
Opportunities for MSc and PhD through this research are available.
The institute provides financial assistance to graduate students.

Specialties:
In terms of vr research, we are looking at the application of vr to
the training and practice of architecture design. Our emphasis is much
different from typical solid modeling approaches; instead we are
looking at languages for architecture design.

In the first phase we are focusing on the training aspects of
architecture design. The resulting system will be used to teach
architecture design at the graduate and undergraduate levels.

_TOKYO, UNIVERSITY OF_:                      (JAPAN)
Institution:  Hirose Lab
<http://ghidorah.t.u-tokyo.ac.jp/>

_TACHI LABORATORY_ :                      (JAPAN)
Institution:   Cybernetic Systems Laboratory, Rcast.
<http://www.star.rcast.u-tokyo.ac.jp/>

_TSUKUBA, UNIVERSITY OF_:                      (JAPAN)
Institution: Iwata Lab, Virtual Reality Laboratory.
<http://intron.kz.tsukuba.ac.jp/>

**Canada**:

_ALBERTA, UNIVERSITY OF (CANADA)_
<http://web.cs.ualberta.ca/~graphics/>

 Institution: University of Alberta
 Computer Graphics Research Group

 Contact(s):  Mark Green, Professor (mark@cs.ualberta.ca)
 (403) 492-4584

 Program(s):  MSc, PhD Computer Science

 Specialties: The Computer Graphics Research Group specializes in
three major areas: Visualization and Modeling and Rendering and
Virtual Reality research.  Visualization of high-speed ATM network
traffic data/events. Investigate and implement 2D techniques and 3D
techniques. Visualization is carried out using HP /IDACOM 75000
Broadband Series Test System. The Volume Rendering research has
concentrated on 3D filtering techniques for 3D textures.  The Virtual
Reality research has concentrated on developing software tools for the
production of virtual reality applications.  Since 1988, the VR group
has been collaborating with researchers at the Banff Centre, providing
computer tools that can be used by artists to produce 3D interactive
art.  One of the main products of the laboratory is the MR Toolkit,
which is a software package for the production of VR
applications. This software has been distributed to over 300 sites in
34 countries over the past three and half years.


_TORONTO, UNIVERSITY OF_           (CANADA)
 Institution: Computer Science Department
 University of Toronto
         
 Contact(s):  Computer Science (416) 978-6025
 Graduate Studies Admission      (416) 978-5369
 General Information             (416) 978-2011

**Europe**

_BATH, UNIVERSITY OF_:
Contact Phil Willis (P.J.Willis@maths.bath.ac.uk) 
INSTITUTION NAME:  Media Technology Research Centre, University of Bath, UK (COUNTRY)
        WWW address and other applicable   Internet information
http://www.bath.ac.uk/Centres/MEDIA

Institution: Department Computing Group, School of Mathematical Sciences
                Institution    University of Bath
                Postal Address BATH BA2 7AY, UK

                Phone number  +44 (0) 1225 826964
                Fax number      +44 (0) 1225 826492
Contact(s):
Name of contact person, Title (internet address)
  Philip Willis (Director)/Professor of Computing (P.J.Willis@bath.ac.uk)
Program(s):  Degree(s) or program(s) offered.
  PhD
  Masters (in planning for 1996/7 start)

 Specialties: Description of research being performed (and by whom).
            Animation
            Multimedia and Visualization 
            Sound and Music 
            Speech 
            Virtual Reality 
            Vision and image processing 

            Dr Michael Brooke
            Professor John Fitch 
            Dr Martin Oliver 
            Dr Claire Willis 
            Professor Philip Willis

 Resources:   Hardware, software, and human resources.
Largely SGI-based

 _DELFT UNIVERSITY OF TECHOLOGY_:   the Virtual Environments Research at Delft 
<http://www.twi.tudelft.nl/TWI/IS/vr-overview.html>

_DE MONTFORT UNIVERSITY_                     (UK)
     Contact Chris Hand (cph@dmu.ac.uk). 

_EDINBURGH UNIVERSITY_:                        (SCOTLAND)
  Virtual Environment Laboratory
     Contact Simon Rushton (skr@castle.ed.ac.uk) 

_EDINBURGH UNIVERSITY_ :                        (SCOTLAND)
Institution:  Centre for Communication Interface Research,
     Contact Liam Parker (liam@ccir.edinburgh.ac.uk) 

_GERMAN NATIONAL RESEARCH CENTER FOR COMPUTER SCIENCE_:   (GERMANY)
Institution:  Digital Media Lab 
<http://viswiz.gmd.de/DML/>

_HULL UNIVERSITY_:                                      (UK)
Institution:  Computer Science Dept. (CS) - VERC
    Contact Rob Macredie (R.D.Macredie@computer-science.hull.ac.uk) 

_LEEDS UNIVERSITY_:                                   (UK)
     Contact Prof Peter Dew (dew@scs.leeds.ac.uk)
     Tel: +44 113 2335449

_LEICESTER UNIVERSITY_:                             (UK)
Institution:  Psychology Dept.
     Contact Paul Wilson ( pnwl@leicester.ac.uk). 

_LONDON UNIVERSITY_:                                     (UK)
Institution:  Queen Mary & Westfield College - London University 
     Contact Professor Mel Slater (mslater@dcs.qmw.ac.uk). 

_LOUGHBOROUGH UNIVERVERSITY_:               (UK)
     Contact SeanClark (S.M.Clark@lut.ac.uk). 

_READING UNIVERSITY_:                 (UK)
Institution:  Cybernetics Virtual Reality Research Group 
     Contact David Roberts (cybdjr@cyber.rdg.ac.uk) 

_FRAUNHOFER INSTITUTES_:                               (GERMANY) 

            IAO VR-Lab of the Fraunhofer-Institute for Industrial Engineering
<http://www.iao.fhg.de/Public/zentren/vr/home.html>
            IPA Demonstration Center Virtual-Reality
<ftp://ftp.ipa.fhg.de/pub/VIRTUAL-REALITY/WWW/homepage.html>
            Fraunhofer Institute for Computer Graphics (IGD) 
<"http://www.igd.fhg.de/>

_GENEVE, UNIVERSITE DE_:                     (SWITZERLAND)
Institution: : Miralab Computer Animation Research Lab
<http://cuisg13.unige.ch:8100/MiraLab.html>

_LOUGHBOROUGH UNIVERSITY OF TECHNOLOGY_:         (UK)
 Institution: Lutchi Research Centre, Based Within The Dept. Of Computer Studies
<http://pipkin.lut.ac.uk>

_ MANCHESTER, UNIVERSITY OF_:     (UK)
Institution:    Advanced Interfaces Group, Dept. of Computer Science
< http://www.cs.man.ac.uk/aig/ >
     Contact Dr. Adrian West (ajw@cs.man.ac.uk) 
Program:
Projects underway include: Visualisation of volume data, especially 3D
medical images (in conjunction, with the University Medical School and
local teaching hospitals) , The development of a VR interface for a
large CAD system (in a, collaborative project with CADCentre,
Cambridge) , Generation of high resolution 3D images (in a
collaborative project with, Sharp Research Laboratories, Oxford) , A
variety of undergraduate and postgraduate projects ranging from,
playing virtual musical instruments to VR interfaces for computer,
animation.

Resources:
Silicon Graphics `Crimson' workstation (rex). , Silicon Graphics
`Indy' workstation (raptor). , EyeGen3 head-mounted display. , 2
Division 3D mice. , Polhemus Fastrak with 3 spatial sensors. ,
StereoGraphics CrystalEyes stereo glasses. , Sharp large-screen
stereoscopic video projection system. , Roland `Sound Canvas' MIDI
sound module. , Sun4 Colour workstations (2). , Colour X terminal.

_MANCHESTER METROPOLITAN,  UNIVERSITY_:          (UK)
 Institution: Computer Science
     Contact Bill Mitchell (b.mitchell@doc.mmu.ac.uk). 
Program: Department of Computer Science

_MEDIALAB_:                (FRANCE)
Contact:
<http://www.demon.co.uk/mlab>
Medialab, 104 avenue du President Kennedy, 75016 Paris, France 
Tel: 33 (1) 44 30 44 30 /Fax: 33 (1) 44 30 44 60 
E-mail (General): info@mlab.fdn.org 

_NOTTINGHAM UNIVERSITY_:             (UK)
<http://www.crg.cs.nott.ac.uk/>
Institution: COMMUNICATIONS RESEARCH GROUP
     Contact Dr. Steve Benford (sdb@cs.nott.ac.uk). 
     No undergraduate courses, but research studentships at MSc & PhD
     level are available.

_NOTTINGHAM UNIVERSITY (UK)_
<http://quoll.maneng.nott.ac.uk/Research/virart/general/curintro.html>
Institution:  VIRART
     Contact John Wilson (+44 115 9514004). 

_SHEFFIELD UNIVERSITY_:          (UK)
Contact Robin Hollands (r.hollands@sheffield.ac.uk). 

_STRATHCLYDE UNIVERSITY_:    (SCOTLAND) 
Institution: Virtual Construction in Simulation Group
< http://www.strath.ac.uk/Departments/Civeng/conman/cm.html>
     Contact :Dr A Retik
Senior Lecturer in Construction Management
Department of Civil Engineering
University of Strathclyde
GLASGOW  G4  4NG
tel. + 44-141 552 4400 (x3420)/ fax. + 44-141 553 2066
Program:  Application of VR in Construction Management 
Resources: 
PCs, HMD (Virtual I/O), Superscape VRT (*2), Superscape Network + SDK

_SWEDISH INSTITUTE OF COMPUTER SCIENCE (SICS)_:      (SWEDEN) 
<http://www.sics.se/dce/dive/dive.html>

_SWISS FEDERAL INSTITUTE OF TECHNOLOGY_:       (SWITZERLAND)
Last Upate:  Sept. 13, 1995
 Institution:  COMPUTER GRAPHICS LAB
<http://ligwww.epfl.ch/>

_VALENCIA, UNIVERSITY OF_:        (SPAIN)
Institution: 
ARTEC (ADVANCED RESEARCH AND TECHNOLOGICAL EXPANSION IN COMPUTER GRAPHICS) 
<http://faeton.eleinf.uv.es:80/artec/artec.html>

_WALES, UNIVERSITY OF_ (UNITED KINGDOM)
University of Wales, College of Cardiff (UK)
WWW address and other applicable   Internet information
Institution:    School of Psychology
UWCC
 PO Box 901
 Cardiff
 UK
 CF1 3YG

Phone number +44 (0) 1222 874000 x5030
Fax number   +44 (0) 1222 874858
Contact(s):
Name of contact person, Title (internet address)
Roy Ruddle  Ruddle@CARDIFF.AC.UK
Program(s):  Degree(s) or program(s) offered.
Specialties: Description of research being performed (and by whom).
  Research into a number of areas concerning human factors of VR systems.
  Current investigations include research into navigation and orientation
  in large-scale VEs and multi-modal and multi-task workload studies.

Contact Roy Ruddle for more information
Resources:   Hardware, software, and human resources.
  Unix based laboratory (two SGI Reality Engines), HMDs, 3D trackers,
  Extensive audio + video labs + editting/production facilities, 
  Macs + PCs for general work.

  In house resources for Human Factors research (Cognitive Ergonomics, HCI
  Workload + Vision) and software development (C++, C, Fortran, Performer 
  etc)

United States of America:

_CARNEGIE MELLON UNIVERISTY_ 
Last Update:  8-5-95
Contact:  Carl Loeffler
     Studio for Creative Inquiry
<http://www.cfa.cmu.edu/vr/vrhome.html>

     Project Hippocrates, robot assisted surgical system 
<http://www.cs.cmu.edu/afs/cs.cmu.edu/project/mrcas/www/hippocrates.html>

     VASC Virtual Reality Research at Vision and Autonomous System Center
<http://www.ius.cs.cmu.edu/afs/cs/usr/jimr/www/vr.html>


 _CENTRAL FLORIDA, UNIVERSITY OF _
<http://www.vsl.ist.ucf.edu/>

 Institution: Visual Systems Laboratory
 Institute for Simulation and Training
 University of Central Florida
 12424 Research Parkway, Suite 300
 Orlando, FL 32816

 phone: (407) 658 5073 / 5074
 fax:   (407) 658 5059

 Contact(s):  Dr. J. Michael Moshell, Director (moshell@cs.ucf.edu)
 Curtis Lisle, Assistant Director (lisle@ist.ucf.edu)
 R. Dunn-Roberts, Visual Systems Scientist (richard@ist.ucf.edu)
 Brian Scott Blau, Visual Systems Scientist (blau@ist.ucf.edu)
 Jacki Morie, Visual Systems Scientist (morie@ist.ucf.edu)

 Program(s):
MS / PhD Computer Science -- based on a curriculum rich in courses in
parallel computation, computer graphics, and machine vision.  Research
assistantships are available for highly qualified candidates.

 Specialties:  
* automatic generation of terrain databases from multiple sources,
such as satellite imagery, stereo imagery, digital terrain elevations,
digital feature information, maps, etc.
* real-time dynamic geometric and physical modeling, such as
constraint based physics and dynamic terrain.
* research into advanced display technology, including video-switching
technology, head-tracking technology, and head-mounted displays.
* research into networking protocols to support simulations
distributed across heterogenous computational platforms. The
development of the Virtual Environment Real-time Network (VERN)
protocol has provided a generic platform for the development of
mass-participation distributed simulations.

 Resources:
The VSL is split into four groups:  Dynamic Environments Group, Virtual Environments Group, Visual Testbed Group, and Systems Group. 

COLUMBIA UNIVERSITY                             (USA)   
Institution: Department of Computer Science
Columbia University
500 West 120th St., 450 CS Building
New York, NY  10027

Contact(s):
Prof. Steven Feiner
feiner@cs.columbia.edu
(212) 939-7083
(212) 666-0140 (fax)
<http://www.cs.columbia.edu/graphics/>
                                
Program(s):

B.A., B.S., M.S. and Ph.D. in Computer Science

Specialties:

Augmented reality, in which a see-through HMD is used to overlay a
virtual world on the user's view of the physical world. Application
areas that we are exploring include:

        * maintenance and repair documentation that is integrated with 
          the equipment being maintained;

        * personal information spaces that embed arbitrary X11
          applications within the 3D environment; and

        * architectural "see-throughs" that allow a user to examine a
          real building's hidden infrastructure.

Virtual worlds for data visualization, including knowledge-based design
of effective worlds for visualizing and exploring multivariate
scientific and business data, and for representing computer network
topologies and interactions. 

Knowledge-based generation of 3D multimedia presentations that combine
speech, text, and 3D graphics to communicate medical data.

Resources:

Virtual worlds projects are conducted within the Computer Graphics and
User Interfaces Lab in the Department of Computer Science.  We have
research relationships with the Department's Natural Language Processing
Lab, Knowledge Representation Lab, and Mobile Computing Lab; the Center
for Telecommunications Research; the Building Technologies Group in the
Graduate School of Architecture; and the Medical Informatics Department
in the Columbia Presbyterian Medical Center.

The Computer Graphics and User Interfaces Lab has HP, SGI, and Sun
workstations with 3D graphics accelerators; Pentium PCs and PowerPC
Macs; 3D interaction devices (a VPL DataGlove, a Digital Image Design
Cricket, and several Logitech 3D mice); 3D tracking systems (including a
four-receiver extended range Ascension Flock of Birds and eight Logitech
ultrasonic trackers); 3D displays (StereoGraphics CrystalEyes stereo
eyewear, locally-built and Virtual i.O see-through head-mounted
displays); and 3D audio (Crystal River Beachtron sound processor).
Students also have shared access to a 4-processor SGI Onyx with Reality
Engine 2 and an 8-processor HP 9000/735 cluster with FDDI interconnect.

Prerequisites:

C.S. background and the inquiring mind of an experimentalist.  
We are particularly interested in students with a strong background in
AI, who would like to explore the knowledge-based generation of
graphics, text, speech, and audio in virtual worlds.

GEORGE WASHINGTON UNIVERSITY                (USA)
http://www.seas.gwu.edu/seas/eecs/Research/Graphics/GGGmain.html
 
Institution: Department of Electrical Engineering and Computer Science
        801 22st. NW
        Washington, DC 20052
        (202) 994-5924
        (202) 994-0227
 Contact(s):
Name of contact person: James K. Hahn, Associate Professor, Director of the Computer Graphics Laboratory, hahn@seas.gwu.edu

Program(s):  Degree(s) or program(s) offered.
DSc, MS in Computer Science with a specielty in computer graphics

Specialties: Description of research being performed (and by whom).  VE technology is being used to explore motion control, rendering, and sound synthesis and synchronization in three domains: medical simulation/training,  virtual museums (with the Simthsonian Institution), and military simulations  (with the Naval Research Laboratory).

Resources:   Hardware, software, and human resources.  The resources of the GW Computer Graphics Laboratory is augmented by the resources of the NRL VE Laboratory. The peripheral devices include:  Cyberglove, Flock of Birds, BOOM3C, Cyberface2, Sound Cube,  Convolvotron, CrystalEyes Stereo, Logitech tracker.  Computing resources includes a large number of SGI workstations including an eight processor SGI Onyx.

GEORGIA TECH            (USA)
Institution: Graphics, Visualization And Usability Center -Virtual
Environments Group.
<http://www.cc.gatech.edu/gvu/virtual/VirtualEnvironments.html>

Institution: School of Civil and Environmental Engineering-
Virtual Reality, Engineering Simulation, and Animation
Last Update:  8-5-95
<http://www.ce.gatech.edu/Projects/IV/iv.html>

HAYWOOD COMMUNITY COLLEGE  (USA)
<http://www.haywood.cc.nc.us>
Institution: Department: 
             Regional High Technology Center
             10 Industrial Park Drive
             Waynesville, NC  28786
             Voice: (704)452-1411
             Fax:   (704)452-3353

Contact:     Tony Gaddis, Computer Systems Coordinator
             E-mail: tony@daystrom.haywood.cc.nc.us

Programs:    AAS Degrees in Electronic Engineering Technology and
             Manufacturing Engineering Technology

Specialties: Undergraduate courses in Virtual Reality offered regularly.
             VR workshops and presentations conducted for educators.
             Research and development conducted in mechanical assembly
             visualization, 3D design visualization, and virtual reality
             training for rescue workers.  Research conducted by
             Tony Gaddis, Ryan Parker, and Barret Krupnow.

Resources:   Hardware:
             Pentium computers, SPEA i860 Fire boards, General Reality
             Cybereye 100S HMD, Cybertrack sourceless tracker, 
             CrystalEyes stereoscopic goggles, 5DT gloves (right and 
             left handed).

             Software:
             Sense8 WorldToolKit i860 and Windows, Autodesk Cyberspace
             Developer Kit, VREAM.

_ILLINOIS, UNIVERSITY OF          (USA)_
 Institution(s): Electronic Visualization Lab
University of Illinois at Urbana Champain
 1304 West Springfield Avenue
 Urbana, IL  61801
 
WWW: <http://www.ncsa.uiuc.edu/EVL/docs/html/homePage.html>

University of Illinois at Chicago M/C 154
851 South Morgan, Room 1120
Chicago, Il 60607
312.996.3002
312.413.7585 fax

Contact(s): 
Tom DeFanti, Electronic Visualization Laboratory, Director
Electrical Engineering and Computer Science Department
tom@eecs.uic.edu 
Maxine Brown, Associate Directory, maxine@siggraph.org

Institution: Computer Science Dept.:
Phone: (217) 333-3527
 Fax:   (217) 333-3501
 
Contact(s):  Graduate Admissions (acad@cs.uiuc.edu)
 Barb Cicone, Admissions Officer (cicone@cs.uiuc.edu)
 Professor Michael Faiman, Graduate Advisor (faiman@cs.uiuc.edu)

 Program(s):   MS, PhD and MFA degrees through the UIC Electrical Engineering and Computer Science department and the UIC School of Art and Design.

 Specialties:
      The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) advances research in computer graphics and interactive techniques through its unique interdisciplinary blend of engineering, science and art.

IOWA STATE VISUALIZATION LABORATORY 
<http://www.vislab.iastate.edu/>

JOHNSON SPACE CENTER - NASA: 

   Graphics Research and Analysis Facility, GRAF Lab
<http://139.169.134.181/Homepages/GRAF_Lab>

     Software Technology Branch
<http://www.jsc.nasa.gov/~mle/vr.html>


_ MASSACHUSETS INSTITUTE OF TECHNOLOGY (MIT)_      (USA)   
<http://www.media.mit.edu/>

 Institution: Media & Robotics Lab

Contact: For additional information about the academic program contact
Santina Tonelli (santa@media.mit.edu). Please include a postal mailing
address in your email.

Program: The Program in Media Arts and Sciences The Program in Media
Arts and Sciences offers graduate studies leading to the Master of
Science in Media Arts and Sciences, and the Doctor of Philosophy in
the field of Media Arts and Sciences. Students from a wide variety of
backgrounds, including electrical engineering, computer science,
cognitive science, and learning sciences are encouraged to apply.

 Specialties:
Interactive cinema, future television, others.

MCDONNELL DOUGLAS AEROSPACE-HOUSTON DIVISION: MCDONNELL DOUGLAS
AEROSPACE-HOUSTON DIVISION: <http://pat.mdc.com/> MILLERSVILLE
UNIVERSITY, INTELLIGENT MACHINES LABORATORY, CS373 GRAHICS AND VIRTUAL
REALITY

<http://zansiii.millersv.edu:8080/cs373.html>

MISSISSIPPI STATE UNIVERSITY: VIRTUAL ENVIRONMENT/INTERACTIVE SYSTEMS PROGRAM
<http://www.erc.msstate.edu/vr/>

NAVAL RESEARCH LAB (NRL):   ADVANCED DISTRIBUTED SIMULATION
<http://netlab.itd.nrl.navy.mil/ADS.html>

NASA AMES Intelligent Mechanisms Group
<http://maas-neotek.arc.nasa.gov/>

_NEW YORK, STATE UNIVERISTY OF - SUNY PLATTSBURGH_
INSTITUTION NAME State University of New York at Plattsburgh      (COUNTRY) USA

Institution:     Department
                 Institution SUNY Plattsburgh
                 Postal Address Plattsburgh, NY 12901

                 Phone number 518.564.5165
                 Fax number   518.564.7986

Contact(s):

Name of contact person, Title (internet address)

William D. Graziadei, Ph.D. Professor of Biology
graziawd@splava.cc.plattsburgh.edu

Program(s):  Degree(s) or program(s) offered.

BS & MA/MS

Specialties: Description of research being performed (and by whom).
Resources:   Hardware, software, and human resources.

URL: http://137.142.42.95/
     http://137.142.42.95/Slides/SlideUVM.html#PLA
     
State University of New York at Plattsburgh and High Techsplanations, Inc. of
Rockville, Maryland are collaborative partners on The IV Simulator project.

The faculty at SUNY Plattsburgh use a variety of interactive teaching
methodologies incorporating Macintosh and IBM platforms, desktop video
conferencing capability, internet connections and screen sharing software.  In

January of 1994, the Nursing Department made a virtual classroom out of 
nine counties via fiber optic telephone lines and audio visual equipment at
both sender and receiver sites.

The latest development is in Nursing Education where we will be using the 
"IV Infusion Simulator".   This virtual reality teaching tool will provide a
realistic and controlled environment for performing  venipunctures in both
normal and complicated physical conditions.

The IV Simulator, one of seven modules targeted for development,  is 
designed around the capabilities of the Teleos (TM) Virtual Reality Authoring
System developed by High Techsplanations, Inc.  The IV Simulator will be 
the most advanced simulator available to teach this commonly executed
procedure.

NCSA Virtual Reality Lab
<http://www.ncsa.uiuc.edu/VR/VR/vr_homepage.html>

NORTHEASTERN UNIVERSITY'S VIRTUAL ENVIRONMENTS LAB
<http://www.coe.neu.edu/~olevine/velab.html>


 _NORTH CAROLINA, UNIVERSITY OF_    (USA)
<http://www.cs.unc.edu/>

The UNC-Chapel Hill general web site (rather than the UNC Dept. of
Computer Science web site) has the listing of computer science
courses in the graduate school catalog.
That URL is:   http://www.unc.edu/pubs/academ/gb/index.html

 Institution: Department of Computer Science
 University of North Carolina at Chapel Hill
 Campus Box 3175, Sitterson Hall
 Chapel Hill, NC  27599-3175
 Telephone:  919-962-1700
 FAX:  919-962-1799

 Contact(s):  Admissions and Graduate Studies (admit@cs.unc.edu)
 919-962-1900
 General Department Information (geninfo@cs.unc.edu)
 919-962-1700

 Program(s):  MS / PhD in Computer Science

 Specialties:
The GRAPHICS AND IMAGE LABORATORY supports research and teaching in
computer graphics, image processing, virtual environments, computer
vision, and pattern recognition.  

 Resources:
Specialized image-generating systems include two of UNC-CH's unique 
Pixel-Planes 5 machines, scalable 3D graphics multicomputers 
each containing more than 250,000 processors;  two Silicon 
Graphics Onyx computers with Reality Engine2 graphics; a Silicon 
Graphics Power Series 460VGX computer; a Silicon Graphics Indy
workstation; several DEC 5000 graphics workstations; a larger number
of Hewlett Packard 700 series workstations; and high-precision color
monitors.  Most displays can be viewed in stereo.  Interaction devices
include an Argonne Robotic Manipulator, a Sarcos Telerobotic Arm, a
Phantom force display device, an optical ceiling tracking system,
Virtual Research and Kaiser head-mounted displays, head-mounted
displays that were designed and built by this department, Polhemus and
Ascension 3D tracking systems, a voice recognition system, joysticks,
mouse devices, data tablets, and other commercial and in-house-designed 
manual input devices.  The laboratory has extensive facilities for 
recording, editing, and producing high-quality video.

OHIO STATE UNIVERSITY:  VOLUME GRAPHICS RESEARCH GROUP

PENNSYLVANIA, UNIVERSITY OF: DEPT. OF COMPUTER AND INFORMATION SCIENCE CENTER FOR HUMAN MODELING AND SIMULATION(HMS). 
<A HREF="http://www.cis.upenn.edu/~hms/home.html">

PURDUE UNIVERSITY:
<http://www.cs.purdue.edu/homes/vanecek/projIsaac/homepage.html>
Project Isaac: simulating virtual environments

RAPID DEVELOPMENT LAB (RDL)
<http://ollie.jsc.nasa.gov/~wood/RDL/RDL_Home.html>


_RENSSELEAR POLYTECHNIC INSTITUTE_, Troy, NY 12180, USA
    Contacts:  Robert O'Bara (obara@rdrc.rpi.edu)

    Postal Address:
               Robert O'Bara
               Rensselaer Design Research Center
               Rensselear Polytechnic Institute
               Troy, NY 12180
               USA

    Research:  The Center was involved in the development of the PHIGS
               and PHIGS+ standards.  Naturally, our focus has been
               towards the visualization aspects of VR.

               A graphics toolkit for Virtual Environment purposes is being 
               developed that emphasizes the time-critical aspect of 
               the rendering process.  Benchmarking of the graphics
               hardware is performed to evaluate time allocation among
               renderable objects obtaining constant rendering time frame
               updates.
               
               There is also a project that is being involved with novell
               input devices.  Force feedback is also considered.  The
               project is also looking into ways of homogeneously
               integrating the programming interface and interaction
               techniques of the various input devices to a graphics
               environment.

               We are also working in visual fusion, which is the
               annotation of the real world with computer generated
               graphical information.

_ROCHESTER, UNIVERSITY OF_
Dept. of Computer Science
University of Rochester
Rochester, NY  14627 USA

Contact: Polly Pook
pook@cs.rochester.edu
(716)275-8479

Program: MS / PhD  in Computer Science
 For gradute admissions info write to the admissions secretary, 
Peggy Frantz, at frantz@cs.rcochester.edu or phone 716-275-5478

Specialties: 
The Univ. of Rochester is using virtual reality in human
psycho-physical studies.  Our VR Lab is in the Computer Sci Dept and 
is a center of inter-disciplinary work among pychologists, cognitive
scientists and computer scientists.  For us computer scientists, these
studies inform computational models of vision, attention, planning,
goal interaction, manipulation, motor tasks, etc.

Resources:
The lab has a VR helmet and eye-tracking device, head and hand position
sensors (flocks), a go-cart for virtual-world driving, an EXOS dextrous
hand master, 2 VPL datagloves, an SGI and a few sparcs. There are also
two puma robot arms, a Utah/MIT robot hand and a robot "head" with
color binocular vision.

SRI VIRTUAL PERCEPTION PROGRAM
Last Update:  Sept. 13, 1995
<http://os.sri.com/intro.html>


STANFORD UNIVERSITY:

     DesignSpace
<http://gummo.stanford.edu/html/DesignSpace/home.html>

     Dextrous Manipulation Laboratory 
<http://cdr.stanford.edu/html/Touch/touchpage.html>

 SOUTHERN CALIFORNIA, UNIVERSITY OF:
Last Update:  Sept. 13, 1995
<http://www.usc.edu/dept/raiders/story/>
USC's collaborative WWW Project-- Robotic Tele-Excavation (RTE)

 _SYRACRUSE UNIVERSITY_             (USA)
 Institution: Virtual Reality Laboratory
Last Update:  6-5-91
 Syracuse University

 Contact(s):

 Specialties: 
We've started working in the areas of robotics, military intelligence,
information retrieval, 3D sculpting, and geographic imaging.  Another
project on the drawing board is to hook the VR equipment into the
parallel machines located across campus in NPAC (the Northeast
Parallel Architectures Center) -- perhaps to the Connection Machine...
There is great potential for faculty and student involvement in
projects.  For the future, I hope to work with faculty and students
intested in education, sensory research, scientific visualization, and
other areas, in addition to computer scientists, engineers, and other
more traditional participants in VR research.  I am personally
interested in exploring the ergonomics of VR, and also in identifying
the issues for multi- user virtual environments.

 Resources:
Right now [June 5, 1991] the lab equipment includes a DataGlove
(version 1) with a Polhemus tracker, several PowerGloves and serial
converter boxes, and some LCD shutter glasses.  We're hoping to have
some VPL EyePhones soon.  Located in the Advanced Graphics Research
Laboratory at SU, the VR lab makes use of Silicon Graphics IRIS
workstations, also Sun and Dec workstations.  Amigas, Macs, PCs, and
so forth are all in abundant supply, in addition to connections to
campus and off- campus mainframe resources.


_VIRGINIA, UNIVERSITY OF          (USA)_
 <http://uvacs.cs.virginia.edu/~uigroup/>
 Last Update: 6-5-91
 Institution: Computer Science Department, User Interface Group
 University of Virginia

 Program(s):  MS or Ph.D. in computer science

 Specialties:
basic research in human perception
development of architectures and toolkits to support
  real-time, immersive interfaces
working with partners in other dept.s to 
  develop demonstration applications

 Resources:
2 SGI VGXs
many SUNS
several Polhemus, Bird, and ultrisound trackers
12 grad & undergrad students
researchers from CS, EE, and psychology

WASHINGTON, UNIVERSITY OF        (USA)
Last Update: 8-6-95
 Institution: University of Washington
Graduate Program: Virtual Environments and Interface Design
College of Engineering


Program Description

The College of Engineering at the University of Washington offers three degree programs focusing on  Virtual Environments and Interface Design. The Master's level degrees are administered within the  College of Engineering Inter-Engineering Program. All applicants to the programs should have a  programming background in C or C++. Courses in computer graphics and mathematics through linear  algebra is highly desirable. 

              Master of Science (M.S.): The M.S. degree is for applicants with a non-engineering background (e.g., behavioral science). Students with non-engineering degrees must have a strong and mathematics preparation Master of Science in Engineering (M.S.E.): The M.S.E. degree is designed for applicants with engineering degrees. 
              Ph.D. in Engineering: The Ph.D. with a specialty in Virtual Environments and Interface Design is offered through Mechanical Engineering, and supervised by Industrial Engineering faculty.
              In addition, coursework and research opportunities in telepresence and robotics are offered through the Departments of Electrical Engineering and Environmental Health. 

Labs involved are:

Human Interface Technology Lab:
 <http://www.hitl.washington.edu>

Human Interface Technology Laboratory (HITLab)
PO Box 352412
Seattle, WA  98195-2412
 Phone:  (206) 543-5075
 Fax:    (206) 543-5380

 Contact(s):  
<hitl@hitl.washington.edu>

 Program(s):  MS, PhD in Engineering or Computer Science

 Specialties:
Virtual Retinal Display; GreenSpace (Distributed VR) Sci.virtual-worlds (Virtual Communities) ; US West Virtual Reality Roving Vehicles Program (VRRV); AFOSR Situation Awareness; CEDeS Lab (Architecture and VR) 

Resources:
Industrial Consortium (including Boeing, US West, Tektronix, Microsoft
and many more); Silicon Graphics Iris, Indigo; Dec Alpha; Sun 4,
Sparc; Macintosh; PCs; Division ProVision; The Bird and Polhemus 3D tracking systems; spaceball; voice recognition system; and more.

Sensory Engineering Lab
<http://supreme.ieng.washington.edu/index.html>
Contact: 
              Woodrow Barfield, Associate Professor, Head, Graduate Program 
              in Virtual Environments and Interface Design
              Industrial Engineering
              Office Phone: (206) 543-3350
              Fax: (206) 685-3072
              Room: MEB G-12 Sensory Engineering Lab
              Mail Stop: FU-20
              University of Washington
              Seattle, WA 98195 

Specialties:
Presence and Performance in Virtual Environments; Spatialized Sound Research; MIDI as Output and Music Visualization; Augmented Reality; Virtual Environments; Stereoscopic Display Design; Intelligent Vehicle Highway System (IVHS)


------------------------------
Subject:  -2- Directories

Cyberguide: The Virtual Reality Industry CD-ROM.  (1995). Winter
Garden, FL: Third Planet Publishing.  An interactive multimedia "Who's
Who"-style overview of the VR and simulation industries.

Helsel, S. and Jacobson, J. (Eds.).  (1994).  Virtual Reality Market
Place.  Westport, CT: Meckler Corporation.  This publication is
updated annually.

Panos, G. (Ed.).  (1992).  Virtual Reality Sourcebook.  Published by
SophisTech Research, 6936 Seaborn St., Lakewood, CA 90713-2832.
Telephone: 310-421-7295.  [Print and CD-Rom].

Thompson, J. (Ed.)  (1993).  Virtual Reality Research & Development: A
Directory of Research Projects.  Westport, CT: Meckler Corporation.

------------------------------
Subject: -3- Credits

  Comments about, suggestions about or corrections to this posting are 
welcomed.  If you would like to ask me to change this posting in 
someway, the method I appreciate most is for you to email me the 
proposed change.  Make sure to indicate the section; preferably 
attaching the original "text" that you propose to change as well.

  The following people assisted in the creation of this article:

Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.

This article was originally written by:
        Toni Emerson, <temerson@hitl.washington.edu>.


------------------------------

