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Date: Tue, 13 Jun 1995 20:45:11 +0100 (BST)
From: Martin Reddy <mxr@dcs.ed.ac.uk>
To: "sci.virtual-worlds newsgroup" <scivw@u.washington.edu>
Subject: ANNOUNCE: UK VR-SIG 3D Object Archive
Message-Id: <Pine.SOL.3.91.950613204040.2069B-100000@sgarbhag.dcs.ed.ac.uk>
Organisation: Department of Computer Science - University of Edinburgh
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This message serves to announce the existence of the United Kingdom
VR-SIG 3D Object Archive. The message is structured as follows:

   1) Introduction to the Object Archive
   2) Why have such an Archive?
   3) The "Object Supermarket"
   4) VRML Support
   5) The Future


1) Introduction to the Object Archive
=====================================

The UK VR-SIG maintains a repository of 3D Object files to support the
development of virtual environments. This archive can be accessed
directly via the following ftp address:

        ftp://ftp.dcs.ed.ac.uk/pub/objects

However, there is also a Web interface to the archive available at the 
following URL: 

        http://www.dcs.ed.ac.uk/~mxr/objects.html

The archive contains several directories holding collections of 3D
objects in a number of different formats. Currently these include:
AutoCad (DXF), dVS (BIZ), Inventor (IV), REND386 (PLG), RenderWare
(RWX), Superscape (VRT), VRML (VRML) and WorldToolKit (NFF). In
addition, there are a number of converters and relevant documents
(e.g. file format specs, product information etc. as well as the
complete Graphics Gems I-IV).

The site contains three main document files: a README file describing
the goals and contents of the archive, a FORMATS file describing each
of the supported formats and pointing to further information, and an
INDEX file listing all of the objects in the archive along with files
sizes and a short description of their contents.

>From the Web page, the user can interactively query the INDEX file to
see if there are any objects matching their requirement. They can also
view rendered images of most of the objects stored in the archive
before committing to downloading them (see section 3 below).

The site is available for anyone to download material which they might
find useful in their work; in addition, people are encouraged to
submit their own material to the archive to help expand the facility.

The site has gained industrial support from a number of companies,
including Division, Criterion, Sense8 and Superscape. Many of these
have generously contributed material to the site.


2) Why have such an Archive?
============================

This archive offers a collection of freely available 3D object files
which have been compiled for their applicability to real-time graphics
applications, and virtual reality in particular.  Many object models
in the public domain (for instance, at the Avalon site) are large,
complex designs, usually generated from some kind of CAD package.
However, the requirement of a real-time VR system necessitates small,
compact representations. This repository is therefore an attempt to
collate models which are more directly applicable to the needs of the
VR community.


3) The "Object Supermarket"
===========================

Driven by the desire for an "Object Supermarket", it is possible to view
almost all of the objects stored at the UK VR-SIG archive (via the Web
interface) before downloading them.  Formats which can viewed in this way
include the following: dVS (BIZ), Inventor (IV), REND386 (PLG), RenderWare
(RWX), WorldToolKit (NFF) and VRML (VRML). 

In most cases, this is simply achieved by viewing a pre-rendered GIF
image of the particular object. However, as will be discussed in the
next section, there is now support for the interactive manipulation of
objects via the Web...


4) VRML Support
===============

Many of you will have heard of VRML (Virtual Reality Modeling Language)
and how it is "an open, platform-independent file format for 3D graphics
on the Internet". Accordingly, the Object Archive has recently branched
out to include support for VRML format objects. At the moment, this is
still early days and there are only a dozen or so objects there; however,
it is my intention to develop this further over the forthcoming weeks. 

So if you have a Web browser with a VRML extension (such the the WebSpace,
EyeVRML or VRWeb viewers), then you will be able to download any of the
VRML files and then interact with them in a 3D scene, as opposed to simply
seeing a flat 2D image of the object from one orientation.

This ability has been incorporated into the Web interface as part of the
Object Supermarket facility. 


5) The Future
=============

We will soon be getting a new machine donated by Sun to support the
development of the archive and so we will have even more processing
power and disk space available for this facility in the near
future. When this happens, I hope to provide support for texture maps
and sound files at the site too.

In conclusion, the 3D Object Archive is available for you all to
use. Please feel free to have a look around, and please take the time
to upload material if you feel that it will be of use to the rest of
the VR community.


+============================================================================+
| Martin Reddy                                    Dept. of Computer Science  |
|                                                 University of Edinburgh    |
| e-mail : mxr@dcs.ed.ac.uk                       Mayfield Road, EH9 3JZ     |
| http://www.dcs.ed.ac.uk/home/mxr/               Tel : (0131) 650 5164      |
+============================================================================+


