From: David Blair <artist1@interport.net>
Subject: ONLINE: Waxweb 2.0:Interactive 3D Cinema on the WWW
Organization: Interport Communications

********** FOR RELEASE ON APRIL 3, 1995 *************

WAXWEB 2.0: INTERACTIVE 3D CINEMA ON THE WORLD WIDE WEB 

CONTACT:        DAVID BLAIR
                  email: artist1@interport.net


WAXWEB 2.0, THE FIRST INTERACTIVE FEATURE FILM ON THE WORLD WIDE WEB,
IMPLEMENTS A DYNAMIC VERSION OF VRML, THE NEW GRAPHICS INDUSTRY
STANDARD FOR VIRTUAL REALITY ON THE INTERNET, TO DELIVER REALTIME 3D
NARRATIVE =D2VISUALIZATION=D3 OVER THE EXISTING INTERNET BACKBONE.

The WWW address for Waxweb 2.0 is http://bug.village.virginia.edu With a 
VRML browser: http://bug.village.virginia.edu/vrml 


WHAT IS WAXWEB 2.0?

Created by DAVID BLAIR, Waxweb 2.0 is:

The first interactive, intercommunicative FEATURE FILM on the WORLD WIDE 
WEB (Variety, 2.16.95). 

The first NETWORK-DISTRIBUTED narrative to offer REAL-TIME 3-D
NAVIGATION through a story.

The first LARGE-SCALE, DYNAMIC implementation of the VIRTUAL REALITY 
MODELING LANGUAGE (VRML), the 3-D METAFILE format for the INTERNET 
endorsed TODAY (4.3.94) by Silicon Graphics, TGS, Netscape, Digital, 
NEC, and many others. Waxweb is a project of the Brown University 
Graphics Laboratory, headed by Andries VanDam, with Tom Meyer serving as 
the technical director of the project.

Based on David Blair's electronic feature film "WAX or the discovery of 
television among the bees" (85:00, 1991, distributed by FIRST RUN 
FEATURES), Waxweb is the LARGEST hypermedia narrative document on the 
World Wide Web. "WAX" itself was the first feature film sent over the 
Internet ("Historic First", Markoff, NYTimes, 4.93). 

In May, Waxweb 2.0 will become a CROSS-PLATFORM, NETWORK SYNCHRONIZED 
CD-ROM available from First Run Features. Available for 
Mac/Windows/Unix, it will run as a standalone on non-networked 
computers, and in synchronization with the Web site, for those who wish 
to publicly ADD TO THE STORY. 

Waxweb 2.0 Online contains: 3000 Web pages with approx. 25,000 
hyperlinks; 85 minutes of digital video (the entire feature film); 5000 
color stills; soundtrack in English, French, German, Japanese. Plus: 
MORE THAN 250 3-D VRML SCENES, FILLED WITH THOUSANDS OF HYPERLINKED 
PARTS. Every part of every object in the virtual world is an active 
button, triggering access to other 3D scenes, to the movie, to pictures, 
or to hypertext. 

WAXWEB IS DYNAMIC: Network users of Waxweb 2.0 can add to the narrative 
with their own immediate, publicly visible hypermedia: hypertext, 
pictures, audio, video, and hyperlinked VRML. In addition, all VRML 
objects in the network Waxweb database have their attached hyperlinks 
changed ON THE FLY, dependent on user interaction. In the near future, 
custom scenes dynamically recombining internal and user-added objects 
will allow the synthetic creation of a DYNAMIC, 3-D INTERSTORY on the 
network. 


WHAT IS THE VIRTUAL REALITY MODELING LANGUAGE? 

VRML 1.0 (VIRTUAL REALITY MODELING LANGUAGE, 10.94) was the result of a 
grassroots, Internet-wide effort, initiated by Mark Pesce, to define the 
standard for a 3-D metafile format which would allow DISTRIBUTED VIRTUAL 
REALITY over the existing Internet. 

VRML allows users of World-Wide Web browsers to view and interact with 
computer generated 3D models, scenes and virtual "worlds". The most 
distinctive attribute of VRML is that 3-D VRML objects can have 
hyperlinks attached to their different parts. Users can move around 3-D 
VRML scenes, clicking objects or parts of objects, to either "travel" to 
new 3-D scenes, or load other types of data (from hypertext to video) 
into their World Wide Web browser (e.g Netscape, Mosaic). 

ENDORSEMENT for VRML as the 3D graphics metafile standard for the 
Internet was announced TODAY (4.3.94) by Silicon Graphics, Netscape, 
Digital, Template Graphics (TGS), NEC, and many other companies. Viewers 
based upon the established 3D graphics standards OpenGL and Open 
Inventor will be available in 30 days from TGS for the SGI, Sun, IBM, 
Windows 3.1,and Windows NT systems, with support for Apple and HP 9000 
platforms by summer. Netscape Communications has announced support of 
the VRML standard and outlined plans to integrate the new VRML products 
from Silicon Graphics and TGS into the upcoming release of Netscape 1.1. 
Viewers based on Rendermorphics from Microsoft will be also available 
from the Community Community within 30 days. 

VRML ON WAXWEB 2.0

Users can enter the 3-D VRML world from a great many places in the 2D 
text/picture WAXWEB 2.0 WWW document, which is served from the Institute 
for Advanced Technology in the Humanities at the University of Virginia. 
Text links or picture buttons on the flat page can take the reader to a 
3-D scene. Once "in" the VRML world, users press 3D hyperlinks to travel 
through that world, or to automatically change the page on their 
electronic "book" (the Web browser), or even cause a part of the 
feature-length movie to play. 

This is the "third" interface to Waxweb, which is meant to be readable 
(hypertext), visual (all 5000 pictures are buttons, allowing visual 
navigation), and flyable (VRML). 

HOW WAXWEB 2.0 IS UNIQUE:

Waxweb is an Internet-based, distributed, interactive and 
intercommunicative 3-D narrative environment. 

Waxweb uses MOO technology to dynamically serve hyperlinked 3D VRML 
objects/scenes. What's a MOO? MOO's are network-based tools for computer 
supported collaborative work (and play), which allow realtime 
intercommunication in an multi-room virtual space, as well as the 
sharing of network information resources... they are text-based virtual 
realities. By combining VRML with MOO technology on the WORLD WIDE WEB, 
WAXWEB 2.0 allows 3D narrative content to be shared, examined, added to, 
and reconfigured. 

Waxweb's implementation of dynamic VRML gives it the ability to 
efficiently serve VRML from the MOO, and dynamically auto-assemble 
objects/scenes and auto-insert hyperlinks (URL's) dependent on user 
interaction. This allows flexibility in the use of the existing large 3D 
database, and in addition will let users easily add to that 3D world. 

WAXWEB 2.0: TOWARDS A PRACTICAL, GLOBALLY DISTRIBUTED, 
INTERCOMMUNICATIVE, SCALABLE, FINANCIALLY INDEPENDENT HYPER-NARRATIVE 
SERVER 

The facts: on Feb. 18th, Digicash was implemented in the MOO (Waxweb is 
the first Digicash MOO). On the same day Waxweb also became a Sesame 
server, capable of handling Ubique's Web client for the Sun platform 
(and soon PC), the first publicly available system for realtime chat 
through a Web client. Media mirroring has also been established with 
Sunsite at UNC, and Internationale Stadt in Berlin. Visitors to Waxweb 
from Germany receive text, VRML, and control information from the Waxweb 
server in Virginia, but are pointed to Internationale Stadt for 
pictures, audio, and video. These three experimental implementations 
point to a practical, globally distributed, intercommunicative, scalable 
hyper-narrative server, based on an open system, and capable of being 
financially self-sufficient. 


THE PRINCIPALS:

David Blair is an electronic cinemamaker based in New York City. He is 
currently at work on a second feature, set in the US and Japan. He is 
the author of both the film and the WWW versions of Wax.

Tom Meyer is a virtual reality specialist in the Brown University 
Graphics Laboratory. He has written the MOO/WWW/VRML code.

Suzanne Hader has provided coding for much of the user interface, and 
also contributed some graphic elements.  Dave Klaphaak has assisted Tom 
and Suzanne. Florence Ormezzano executed many of the 3-D models for the 
film version of WAX. Anna Youseffi digitized the stills and MPEG video. 
Melynda Barnhardt executed some linking and checking for the hypertext.  

Additional written material in a separate section of Waxweb has been 
contributed by invited authors. 

Waxweb is an official project of the Brown Graphics Lab, headed by 
Andries VanDam. Waxweb has been made possible by networked associate 
fellow status generously extended to the members of the Waxweb project 
by IATH, the Institute for Advanced Technology in the Humanities at the 
University of Virginia, headed by John Unsworth. Waxweb has received 
partial funding from the New York State Council for the Arts, with both 
finishing fund and distribution grants, the latter administered by the 
Experimental Television Center, Owego, NY. 


=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3
D=3D=3D=3D


WAXWEB 2.0 IS UNIQUE BECAUSE:

First Film Multicast on the Internet (NYTimes) 

First Feature-Length Interactive Film on the World Wide Web (Variety) 

First Large Scale Implementation of VRML 

First Dynamic VRML server (WWW/VRML/MOO ) 

First Web-Synchronized Cross-Platform CDROM 

First Large Scale WWW/MOO server

First Digicash MOO

First Internet Videoserver Project to utilize Media Mirroring 

(additional information available on all the above) 


QUOTE from David Blair:

"VRML is the beginning of a public virtual reality cinema... one that 
leverages existing content and distribution to bring VR across an open 
system to the entire world. It is extraordinarily exciting to work in 
this now generally-accepted, and soon-to-be extended standard... one 
that links top and bottom-end computers, 3-D and 2-D data, and scalable 
connectivity, clearly pointing to our practical future as 
media-multicasters thriving in an international network 3-space." 

--------------

Waxweb 2.0 is an experiment toward the production of David Blair=D5s 
second electronic feature (now in pre-production)


********** FOR RELEASE ON APRIL 3, 1995 *************
