From: lisa@criterion.canon.co.uk (Lisa Garvey) 
Subject: RenderWare 1.4.... 2.0
X-Status: 
Status: OR

RenderWare 1.4  release and  2.0 announcement.
===================================

Criterion is pleased to announce that RenderWare 1.4.
for DOS and Windows 3.1/95/NT will ship on Feb 6th 1995.

New features in RenderWare 1.4 include;
----------------------------------------------

* Tiled textures
*  Lit 'optimized' textures
* Antialiased textures
* Arbitrary palette support
* Materials by reference
* Colored light sources
*  Improved geometry range
* Improved clipping robustness
* Far clipping plane
* Pentium optimizations
* General performance improvements
*  Improved debugging library
* Support for RenderWare 1.4 DDK
* Source to CyberStreet demo

* Tiled textures
- Lets you assign a texture-map to a polygon in such a fashion that it
  repeats (or 'tiles') multiple times across the surface.

* Lit 'optimized' textures
- Now, even textures optimized to fit a user-defined palette can be lit.

 * Antialiased textures
- Reduces 'texelation' when close to a texture-mapped object.

 * Arbitrary palette support
- RenderWare now renders to match *your* palette(s).  This allows you to
  decide on which colors should be placed in your application's palette,
  or even to switch between several different palettes for different
  scenes.

 * Materials by reference
- Lightweight sharing of materials (including texture maps) between
  multiple RenderWare objects.  Saves heaps of memory at runtime.

* Colored light sources
- As many different colored light sources as you wish

 * Improved clipping robustness
- Both the fixed-point and floating-point libraries have been enhanced
  to provide excellent numeric robustness.

* Far clipping plane
- Now a 'far clipping plane' can be set to clip out objects more than
  a specified distance beyond your cameras.

 * Support for RenderWare 1.4 DDK
- Applications built with RW 1.4 SDK are compatible with the RenderWare
  1.4 DDK.  As a software developer, this means that your applications
  can be linked against 3rd party hardware drivers to provide hardware
  acceleration.  As a hardware developer, you can now develop your own
  drivers, which can be used with the RW 1.4 SDK by software developers
  to produce applications accelerated by your hardware.

* Source to CyberStreet demo
- More 'tricks of the trade'.  CyberStreet contains the guts of a
  full-blown, first-person interactive 3D shoot-em-up.  Use the
  source to hit the ground running on your own 3D games.


RenderWare 2.0
============

Criterion is also pleased to announce its plans
for RenderWare 2.0


RenderWare is being re-architectured internally for Version 2.0.
This is in preparation for future library enhancements.

The first of these  will be included in the 2.0 release,
and will allow dynamically loadable software and
hardware drivers. This, combined with splitting off some little used
functions into a separate linkable library,  will reduce the
RenderWare core library to 200K.

Dynamically loadable hardware drivers will allow applications
to support 3D hardware accelerators transparently.

In addition 2.0 will include features that didn't make
the 1.4 cut.  Those on the list include;

* Double sided polygons
* Color per vertex
* Polylines
* Depth cueing
* Stereo Cameras
* Multiple instancing
* Binary file format
* Shadows
* Collision detection
* Larger texture size
* Manhatten support
* Immediate mode

RenderWare 2.0 is targeted for release late May 95

If there are other features you would like to see in RenderWare 2.0
please do let us know, Email your suggestions to rw-info@csl.com


For Mac and SUN Platforms
=====================

There are no plans at this time for RenderWare to support 3D hardware
accelerators on  the Mac and Solaris (SUN ) and so
RenderWare 1.4  and 2.0 will be combined into one 2.0 release
for these platforms.


Upgrade policy on RenderWare 1.4 and 2.0
===================================


Commercial licensees
------------------------

As detailed in your contract.


Personal licensees
--------------------

Upgrade to 1.4

1) Personal licensees, purchased before 1st Nov 94     - $495 + shipping
2) Personal licensees, purchased on or after   1st Nov 94   free upgrade,
just pay for
shipping and material cost = $120


Upgrade to 2.0

TBA


RenderWare Marketing
22/1/95



