From: jwtlai@watcgl.waterloo.edu (Jim W Lai)
Subject: Re: More on MUDs (Was Re: VR Worlds better than Reality)
Date: Tue, 13 Aug 1991 19:40:37 GMT
Message-ID: <1991Aug13.194037.6386@watcgl.waterloo.edu>
Organization: University of Waterloo


In article <1991Aug13.005426.28356@milton.u.washington.edu> tedwards@aplcomm.JHUAPL.EDU (Edwards Thomas G S1A x8297) writes:
>Alot of the VR feeling of MUDs is done by mental computation, not
>computer computation.  The VR exists much more in your head than in the
>computer.  But MUD does show that if you can get the computer to have as
>neat a VR as you can in your head, that such things will be exceedingly
>popular.

I guess you could say that muds implement virtual VRs, since they obviously
don't qualify as "full-fledged" VRs.

Part of the reason for the chat-like nature of the nethack-like nature of
many muds is because the requirements are simpler to satisfy.  Creating a
detailed world with complex interaction rules takes more effort, though some
people are no doubt trying to remedy this lack.

