From: Craig Hubley <craig@utcs.utoronto.ca>
Subject: Re: Imagination vs. VR (was Re: More on MUDs etc.)
Date: 	Wed, 14 Aug 1991 02:09:08 -0400
Organization: Craig Hubley & Associates


In article <1991Aug11.012001.4818@milton.u.washington.edu> fortony@herodotus.cs.uiuc.edu (Felix Sebastian Ortony) writes:
>
>ssmoliar@iss.nus.sg (stephen smoliar) writes:
>
>>Let me now return to Felix's initial praise of the imagination.  Perhaps I am
>>becoming too much of a conservative pessimist, but I continue to believe that
>>there is no substitute for books.  One of the most important things you can
>>bring with you from a good education is the discovery that books are NOT A
>>PASSIVE EXPERIENCE.  Sitting and reading a book is only a part of what that
>>book is good for.  A book only comes to life when you RETURN to it with the
>>intention of CONSULTING it for some goal or another (even if the goal is to
>>revive a pleasant memory associate with a poem you once read).  Some of this
>>consultation is driven by what we may call "imaginative reading."  That is,
>>a book is not simply a repository of facts but a trigger for our own thoughts.

Some useful terminology, from McLuhan: a "hot" medium causes increased mental
activity in the viewer/participant, while a "cool" medium does the opposite.
The "couch potato syndrome" is pretty well documented in the literature, 
and there are of course arguments that even very violent TV does not really
much stimulate the viewer...

I disagree that a book "only comes to life" when you return to it.  In 
essence reading the book itself is returning to sensations that you remember
since you need to recall these to visualize what is happening in the book
and thereby understand its action, characters, etc...

Text is very "hot" precisely because it fills in so few gaps in the mind
and forces it to work so hard.  Radio is hotter than TV...

Now, VR can go two ways.  If we work real hard on audiovisual clarity and
not so hard on interactivity, we end up cool.  If we work hard on 
interactivity and ditch AV clarity for a while, we end up hot.  It has
often been observed on systems like Minitel, etc., that people are most
stimulated and participatory when they are invisible and anonymous and
100% "hot" to other's imaginations...  This also tends to explain other
phenomenon like email flaming, etc...

I suggest that polygons/second is a damn poor measurement of VR.  The best
VR I have seen was a MUD running on a Commodore 64 (the glorious Habitat).

I suggest that any budding VR designer go out and buy a crumbling old copy
of McLuhan's "Understanding Media" and then spend a lot of time in "passive"
environments like traditional museums and art galleries, counting up the
ways that people interact with (and in) them, and how this affects their
status relationships, kinetic dance, definition of personal space, etc...
for more on THAT, try Keith Johnstone's "Impro".


-- 
  Craig Hubley   "...get rid of a man as soon as he thinks himself an expert."
  Craig Hubley & Associates------------------------------------Henry Ford Sr.
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