From: capehart@cs.swarthmore.edu (AC Capehart)
Subject: Re: More on MUDs (Was Re: VR Worlds better than Reality)
Date: Wed, 7 Aug 91 16:52:44 EDT
Organization: Swarthmore College


In article <1991Aug7.002128.12782@milton.u.washington.edu>,
evard@plover.mcs.anl.gov (Remy Evard) writes:

RE> Howard Rheingold asks:
RE> 
RE>HR>Can you tell us about LPmud in a way that is consistent with living in
RE>HR>a kind of VR world? And something about the scope of LPmud as a
RE>HR>subculture? Do you think this world will be enthralled with VR
RE>HR>frontends, or is the text format essential to the illusion?
RE>
RE>A bit of background on this answer - I just finished reading your book
RE>"Virtual Reality" a few days ago (assuming there is only one "Howard
RE>Rheingold" at the WELL...).  It's a very interesting book.  Thanks for
RE>writing it.  (No more critique... :)   During some of the time that
RE>I read it, I was at Siggraph, and had the unique (for me) experience
RE>of meeting the people that I had been reading about... 

Oh neat.  A book.  I'll have to pick it up.  Sounds interesting.  Currently
as a poor undergrad working on a project with little official support, I can
only dream about things like Siggraph, but in the meanwhile, I can still
read books :)

RE>I know you mentioned MUDs in your book so I assume the question was to get
RE>some reaction, and perhaps some personal views.  Many people on the net
RE>will be able to answer better than I, but I thought I'd point out that
RE>"teledildonics" is a basic concept in most MUDs, one that was probably 
RE>thought of within minutes after creating the very first one.  Many MUDs 
RE>or variants of them allow two or more players to have sex.  The funny 
RE>thing about the sex thing is that although the MUD session may be say that 
RE>a macho viking is going at it with a blonde, vivacious wench from Valhalla, 
RE>99% of the time, it's actually two male, teenaged computeroids glued to 
RE>their monitors...

Whoa here. Um. I _think_ this is an overgeneralization.  It is true that
most characters "glamorize" themselves.  Some (real) examples:

Angel is a 5'5" bundle of lean muscle^!"
Angela is a beautiful, well-built, blond woman.
Arno is a wonderful man with a BEAUTIFUL wife, Victoria.
Arwulf is a wretched warrior of bitter memories.  He is covered with scars 
	from innumerable tavern brawls and bears them proudly.
(and I only grepped in the As :)
of couse, frequently characters prefer to be animals as well:

Albedo is a blindingly handsome cat with brilliant white fur and a long
	tail.  He grins a lot.

Though, they are seldom ugly animals.  There are exceptions though.  People
tend to be very attractive, nondescript (they use the describe feature for a
message of some sort), or very ugly.  Seldom does one look entirely "normal"

WRT "teledildonics", that varies greatly according to the mud.  It was quite
frequent in "TinyMud" to the extent that a "Tiny Purity Test" popped up
somewhere.  In many LPs, regular players don't have the capability (other
than " say I'm a hot stud doing it with a beautiful babe " that was present
in TinyMuds.  In Tiny's (and some LPs and others) there is an emote or
colon command.  The user types a colon and then what they wish to be doing.
for example:
: does the dishes.

Everybody in the same "room" would see:
<Charactername> does the dishes.

But this sort of thing is used for battling other players in a test of wits,
creativity as well as teledildonics.

RE>In this sense, MUDs will only work when VR allows you to define your
RE>own appearance.  This will probably be a normal feature with VR interfaces.
RE>
I think that being able to define your own appearance may be an important
facet, but I don't think an essential one.  I think a generac appearance
would work, but just not be as accepted as being self defined.

RE>Yes, it's a definite subculture.  It's the intersection of many other
RE>subcultures, mainly gamers and bulletin board freaks.  Programmers get
RE>into it too, but typically only for the world-building possibilities.
RE>These people usually do it for a while, and either get bored, and move on 
RE>to more interesting things, or write newer, better MUDs.  Of course,
RE>I'm generalizing, and will probably get flamed by the non-general cases.
If you insist! (smile)--------^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

How you define our subculture, I'm not sure.  Gamers, yes.  BBS freaks?  I'd
say to a significantly lesser extent.  Programmers only for world building?
Again, I'm not sure of the validity of this generalization (o.k., I don't
like generalizations much anyway).  I am a bit of a programmer, but was
taken to AberMud in a serious way even though once you finished the
"adventuring", there was no world building to be done.  I think a lot more
of the addiction comes from the advancement process.  Well, I'll only play
until I get to the next level.  Well, I got there and now I can use
"fireball", so I'll advance so much faster... etc.

RE>One other point - and I'm sure it's flammable too - as Johan said, to
RE>really get something out of a MUD, you have to spend at least 8 to 10
RE>hours in it.  All of the good MUDders that I know spend much much
RE>more than that.  There's no doubt in my mind that people will end up
RE>being *at least* as dedicated to virtual worlds, potentially spending
RE>most of their time hooked up.  Hell, I know people who spend most of
RE>their waking time reading and posting news...  The point is that people
RE>will get addicted to VR, but people get hooked on things anyway.  At
RE>least VR is interactive and potentially thought provoking, unlike, 
RE>say, television...

No flames on this one. I have been running a MUD (lpswat) since late
January, 1991.  In that amount of time, our oldest character has become over
31 days old. That is almost 750 hours just logged into this particular game.


RE>MUDs will be much more interesting when VR becomes publicly available,
RE>but as Johan pointed out, VR world builders could learn a lot from MUDders.
RE>

So, if you are interested, telnet to:
pompeii.cs.swarthmore.edu 2020

feel free to explore using the "guest" character.  Also, ask for "Thymeless"
(that's me) and I'll show you around.

RE> -r'm
RE>
RE>Re'my Evard 
RE>Overworked Grad Student, CS Dept, U of Oregon        remy@cs.uoregon.edu
RE>Support Staff , MCS Division, Argonne National Labs    evard@mcs.anl.gov
RE><------------ Disturbing Environmental Thought of the Day ------------->
RE>   At the present rate of deforestation, the last tree in the United 
RE>   States will be cut down in 50 years.

Scary thought.-----^^^^^^^^^^^^

For reference (and since I have to leave now), I thought I would give you a
list of commands that are available for use by one's self or as an action to
another person.  Called "atmosphere" or "feelings".  They reside in an
invisable object called the "soul" of every player.  Each mud has a standard
set which is easily modified by those that operate/run it.  Ours is:

ack             applaud         bleed           blush           bounce
bow             burp            cackle          caress          cheer
chuckle         clap            comfort         cough           cry
cuddle          curtsey         dance           drool           fart
faint           flip            fondle          french          frown
gasp            giggle          glare           grin            groan
grope           growl           grumble         hiccup          hug
kick            kiss            knee            laugh           lick
love            moan            nasty           nibble          nod
pat             peer            pick            poke            ponder
pout            puke            purr            ruffle          scream
shake           shiver          shrug           shudder         sigh
sing            slap            smirk           smile           snap
sneeze          snicker         sniff           snore           snuggle
spit            squeeze         stare           strut           sulk
swear           thank           think           tickle          twiddle
wave            whistle         wink            yawn

(fyi, "nasty" was added by a renagade wiz and has been removed.  It
simulated (very quick) sex between two players.  (all based on the
initiation of only one of them)).

More from me as the thread continues.  :)

--AC Capehart
(Thymeless@lpswat)

	real  --------	  A C Capehart	 -----------	snail
capehart@cs.swarthmore.edu			500 College Ave.
st0559 (Applelink)  	 _ 			Swarthmore PA  19081
			|_| <- "box"

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