From: holloway@cs.unc.edu (Richard Holloway)
Subject: Re: Getting involved in V.R. as a student
Date: 22 Feb 91 14:49:49 GMT



>From article <16956@milton.u.washington.edu>, by faindan@milton.u.washington.ed
u (Daniel Fain):
| 
| 
| A thousand apologies if this has been addressed somewhere and I just
| didn't see it, but I would like to know if anyone has been keeping track
| of what schools have graduate programs where students can get involved
| in virtual reality research?  I am aware of some of the largest programs
| such as the MIT Media Lab, and here in the Northwest we have the Human
| Interface Technology Laboratory, but how many other less-publicized
| programs are there?

The University of North Carolina at Chapel Hill has been doing virtual
worlds research for over twenty years, dating back to the GROPE-I molecular
graphics system.  The research emphasis is and has always been on using this
technology to solve real-world problems. 

There was a project summary posted several months back in this group by
Warren Robinett, the project manager of the head-mounted display project at
UNC;  perhaps periodic re-posts are warranted.  A copy of Warren's original
posting follows. [MODERATOR'S NOTE: I've asked for an updated summary to be
posted. The original can be FTP'ed from the archives. - Bob Jacobson]

In addition, the January '91 edition of Smithsonian describes some of the
work going on at UNC and elsewhere.

[MODERATOR'S NOTE: The original Warren Robinett posting is in the archives,
located at milton.u.washington.edu, in /public/virtual-worlds/postings, in the
compressed listings for Feb 90. Exact date is 02-09, about a year ago.]
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