From: cyberoid@milton.u.washington.edu (Robert Jacobson)
Subject: Re: W Industries Introduces First Working VR Entertainment Unit.
Date: 13 Jan 91 03:59:34 GMT
Organization: Human Interface Technology Lab, Univ. of Wash., Seattle




More on W Industries...

W Industries is offering a multi-component Virtual Reality system,
as they characterize it, capable of producing entertainment experiences
at relatively low cost.  A W Industries unit, according to the company's
brochure, costs approximately 20,000 pounds, or about $35,000 at current
exchange rates.  The three system components are the VISETTE, a head
worn visor system; the ANIMETTE simulation software; and EXPALITY, a
multimedia computer system.  W Industries, by the way, has trademarked
the term VIRTUALITY and uses it extensively in its promotional material.
I doubt this will hold up in the U.S., where I, among others, have been
discussing "virtuality" in scientific papers and elsewhere for at least
the last year.

The Virtuality system includes both sight and sound stimuli, with
65K colors, dynamic self-shadowing, and 32 bit resolution from 50mm
to 200,000km (I presume this means the size of the objects as they
appear in the Visette; sound offers frequencies from 10Hz to 14KHz,
25 second duration.  The network operates at 10Mbytes in 1510 bite
packets, accommodating up to 16 users.  The computer system is
apparently proprietary (though built of standard components), displaying
30K polygons independently, transformed, clipped, and shaded (assuming
50% back faced removed; the update rate is 50MHz.  There are four
visual channels.  The system is currently operable at 230V.

The Visette weighs 2.9Kg (what's that, about eight pounds?).  It uses
stereo think film transistors, with 102K pixels; field of view is 90-120
degrees.  Optics include mirror aluminized acrylic lenses, 40mm diameter,
12.5D Plano convex, with Panavision 220 diffusion media filters.  Earphones
are quadrophonic, two sets of 44mm and 30mm dynamic speakers.

There are two models of Virtuality.  The first is a sitdown version that
looks like the body of a small jet fighter in videogame configuration.
I/O devices are two joysticks and various mode selection buttons.

The second version of is a standup model.  "Experiences" are selected by
buttons on a console.

The systems are being debuted at the Imagina Television Festival in
Monaco, this month, as well as in England.  The experiences that are
being demonstrated are apparently loaded into a CD-ROM and then accessed
by the control system.

Waldren founded W Industries after an early, active design career, in 1987.
It became part of a "multinational UK group with operations in the US
and Japan" in 1989.  

Looking over the materials, what we have here is an intriguing display
system running prepared worlds for limited interaction with the user.

For more information, here is W Industries addresses and phones:

Dr. John Waldren
Managing Director
26-28 Chancery Street
Leicester LE1 5WD
England

(44) (533) 542 127
(44) (533) 548 222 (fax)

I would welcome performance reports from any of our British, French,
or Monocan (!) participants who have enjoyed a W Industries experience,
as it is difficult to fully appreciate this technology from merely
reading the brochures.  Waldren seems to have designed a useful low-
to medium-range virtual worlds system that could become a valuable part
of a more comprehensive ensemble.  Is this impression well-founded?

Also, if anyone has information on the "multinational UK group" behind
W Industries (this information is not disclosed in the brochure), that
might be useful in determining the strategic value of the W Industries
virtual worlds system.

Bob Jacobson
Moderator

