From: "Bruce Cohen;;50-662;LP=A;" <brucec%phoebus.labs.tek.com@RELAY.CS.NET>
Subject: Re: VR Sensual Feedback
Date: 17 Jan 91 19:24:27 GMT
Organization: Tektronix Inc.



In article <1991Jan16.235717.21587@agate.berkeley.edu> latta@sting.Berkeley.EDU 
(Craig R. Latta) writes:
> 
>         That's silly. Then the VR hardware includes an arbitrary amount of
> likely expensive food.
> 

True, but the principle is the same as having overlays for keyboards for
applications which use keys for functions.  Sure, it's not very flexible,
but it allows you to experiment.  I've seen a number of comments in this
newsgroup to the effect of "It's just not good enough because you can't do
BLAH" (I think I've said that myself about my own hobby-horses, so no blame
is attached).  My viewpoint now is that VR is very much an experimental
artform/engineering discipline at the moment; until we know what we need to
be able to do to virtualize an environment which some people would actually
find useful, we should just continue to experiment.

>> Oh, you wanted to change the taste of the food too?  Wait for release 2.
>> But be sure you get the bug-free version; you might not like the overtone
>> of diesel-flavored tunafish that the gustatory simulation software adds to
>> the caviar ;-).
> 
>         No, really. How can a transparent sense of taste be effected without 
> disrupting speech or using brain surgery?

Transparent taste can't be done as far as I can see, but maybe you don't
need it.  You might be able to get by with something chewable in your mouth
(say foam plastic) and a taste systhesizer.  Granted, you can't change the
texture of the virtual food; the snack food designers won't be happy.  YOu
build a taste synthesizer in the same way you'd synthsize smell: a system
containing a bank of standard tastes (odors), and a mechanism for
delivering metered amounts of the standards to the taste buds (olfactory
bulb).  The problem of smell has been discussed here before; taste adds a
dimension of potential discomfort (if you've ever had a breather stuck in
you mouth you understand *that* problem!).  As with taste, flushing the
system rapidly to prevent old sensations from lingering is also a problem.

>         Another disappointing thing about VR is that the basic human form is 
> changed from the norm to something with equipment stuck all over it. You
> can't convincingly run your hands all over someone in cyberspace.

You can if we can design some form of high resolution tactile feedback.
Then you can run your hands over the air, and the system will give you the
sensation of holding a person who might be in the next room.

--
------------------------------------------------------------------------
Speaker-to-managers, aka
Bruce Cohen, Computer Research Lab        email: brucec@tekchips.labs.tek.com
Tektronix Laboratories, Tektronix, Inc.                phone: (503)627-5241
M/S 50-662, P.O. Box 500, Beaverton, OR  97077

