From: cyberoid@milton.u.washington.edu (Robert Jacobson)
Subject: Call for Interest:  "Virtual Reality" Symposium, Technical University
Date: Thu, 4 Jul 1991 17:28:07 GMT
Organization: Human Interface Technology Lab, Univ. of Wash., Seattle




	The Technical University of Delft (TUD), Holland, is one of the 
leading centers of perception research in Europe and in fact has its 
own garage VR system for testing the perception of space in a 
virtual world.
 
	To celebrate its 150th anniversary, TUD's students are holding 
a public symposium on "Virtual Reality" on 4 October 1991.
 
	They would like to know of activities in and around TUD, in 
North America, Asia, and other parts of Europe, as well as in 
Holland, which they might incorporate in the symposium.  Also, they 
are looking for speakers who could enrich the presentations.  (I 
recommend this to Europeans especially, as the TUD travel budget is 
not large.)
 
	Here is a precis of the symposium.  For information or to make 
suggestions, please contact Jeroen Tazelaar, whose addresses and 
phones appear below.
 
		     "SYMPOSIUM VIRTUAL REALITY"
		    Technical University of Delft
	  		    4 October 1991
 
 
	    1.  Introduction:  the Speaker explains the Symposium
 
	    2.  History of simulation techniques, especially human-
	machine systems and the technical problems involved.
 
	    3.  History of "visualization" techniques.  Visualization is in 
	quotation marks because pictures are not all there is:  2D to 3D 
	to moving pictures, and also the introduction of the concept of 
	interactivity...and of course, the possibilities created by the 
	modern multimedia systems.
 
	    4.  Theory about the connection between movement and the 
	experience of space and form.
 
	    5.  A demonstration of a virtual reality system (W Industries) 
	and an explanation of how such as system works; also, it's 
	disadvantages.
 
	    6.  Virtual reality as a simulation technique.  What is possible 
	at this moment and what will be possible in the future (for 
	example, in the areas of architecture, industry, and science)?
 
	    7.  Virtual reality as a "sales weapon."  (Less technical than 
	the preceding item.)
 
	    8.  The impact of virtual worlds on society.  How will virtual 
	reality change people's living behavior?
 

	For information and to offer assistance, contact:
 
			Jeroen Tazelaar
			Symposiumcommissie
			Technische Universiteit Delft
			
			Telephone:  (31) (15) 787 232
  				    (31) (15) 785 690
 
			Fax:	    (31) (15) 781 842
 
			(No email address yet...if you
			can only email, send me [Bob]
			messages and I'll forward
			them.)
 

Bob Jacobson
Moderator
-- 

