From: weiser@parc.xerox.com (Mark Weiser)
Subject: Re: Computerized Reality: Better than VR
Date: 	Thu, 18 Jul 1991 00:49:31 PDT
Organization: Xerox PARC



I agree with Pierre (with whom I have spoken on previous occasions as
well) that much of VR seems rather opposed to what Pierre is talking
about, EV (my name for the opposite of VR.  EV == embodied virtuality.
Also sometimes called ubiquitous computing ("ubicomp" to a PARC
person)).  I think there is a sharp distinction between augmenting the
real world, and creating an alternative.  I say quite a bit more about
what I think the challenges are in creating EV, and why it is
important, in an article that will be appearing in the September 1991
special issue of Scientific American on Computers and Networks.  Here
are some excerpts (I get no royalties, I don't care if you buy the
issue).

-mark

--------------

The Computer for the 21st Century
Mark Weiser

The most profound technologies are those that disappear. They weave
themselves into the fabric of everyday life until they are
indistinguishable from it.
. . .
Silicon-based information technology . . . is far from having
become part of the environment. More than 50 million personal
computers have been sold, and nonetheless the computer remains largely
in a world of its own. It is approachable only through complex jargon
that has nothing to do with the tasks for which which people actually
use computers. The state of the art is perhaps analogous to the period
when scribes had to know as much about making ink or baking clay as
they did about writing.
. . .
The arcane aura that surrounds personal computers is not just a "user
interface" problem. My colleagues and I at PARC think that the idea of
a "personal" computer itself is misplaced, and that the vision of
laptop machines, dynabooks and "knowledge navigators" is only a
transitional step toward achieving the real potential of information
technology. Such machines cannot truly make computing an integral,
invisible part of the way people live their lives. Therefore we are
trying to conceive a new way of thinking about computers in the world,
one that takes into account the natural human environment and allows
the computers themselves to vanish into the background.
. . .
Perhaps most diametrically opposed to our vision is the notion of
"virtual reality," which attempts to make a world inside the computer.
Users don special goggles that project an artificial scene on their
eyes; they wear gloves or even body suits that sense their motions and
gestures so that they can move about and manipulate virtual objects.
Although it may have its purpose in allowing people to explore realms
otherwise inaccessible -- the insides of cells, the surfaces of
distant planets, the information web of complex databases -- virtual
reality is only a map, not a territory. It excludes desks, offices,
other people not wearing goggles and body suits, weather, grass,
trees, walks, chance encounters and in general the infinite richness
of the universe. Virtual reality focuses an enormous apparatus on
simulating the world rather than on invisibly enhancing the world that
already exists.
. . .
Indeed, the opposition between the notion of virtual reality and
ubiquitous, invisible computing is so strong that some of us use the
term "embodied virtuality" to refer to the process of drawing
computers out of their electronic shells. The "virtuality" of
computer-readable data -- all the different ways in which it can be
altered, processed and analyzed -- is brought into the physical world.
. . .
[and then stuff about new technology we are building and so on...]

-mark


--
Spoken: Mark Weiser 	ARPA:	weiser@xerox.com	Phone: +1-415-494-4406


[MODERATOR'S NOTE:  I and others will no doubt make this issue of
SCIENTIFIC AMERICAN a best-seller!  :-)  Avoiding the need for another
quicky post, let me admit, I still can't distinguish "embodied
virtuality" from 2-1/2D computer graphics.  Can you enlighten me
and others who may be similarly unaware? I have asked before for
definitions, without result.  Thanks. -- Bob Jacobson]
