From: jdb9608@ultb.isc.rit.edu (J.D. Beutel)
Subject: Re: Japanese stereo TV/computer terminals
Date: Wed, 19 Jun 91 19:00:35 GMT
Organization: Rochester Institute of Technology



I've never heard of the NTT display before, but I have actually
used a very similar display from Dimension Technologies here in Rochester.
(I'm not affiliated with them in any way.)  Their first commercial
product is on a monochrome LCD, and has the drawback of about a
one second update speed (yes, a whole second).  They've been working
on their next project for the government---a color LCD with a
reasonable refresh rate, which they expect to release within
a year.  Their current screen is PC compatible (with its own
display cards, I think), and their next screen will have cards
for some graphics workstations additionally (Sparc's, I think).

This technology struck me as exciting (especially for something
like television in the near future), but not applicable to most
VR applications.  Video phones give a 360 degree field of view,
whereas video screens provide just a sliver of that.  Furthermore,
I don't see how this technology can be applied to video phones
because as long as you're going to have a private screen stuck
to your face, two little ones are as good as one big one (or better
because they're close to your eyes).

brucec@phoebus.labs.tek.com (Bruce Cohen) writes:

>hlab@milton.u.washington.edu (Human Int. Technology Lab) writes:
>
>>         NTT's display has
>>         two infrared sensors that track a viewer's head position
>>         and adjust for these movements.  NTT hopes to produce
>>         its screens for computer terminals and video phones but
>>         says commercial systems are still two years away.
>> 
>>                                         (Edited by Robert Buderi)
>
>Fascinating! Some questions come to mind:
>
>1) How bad is the view of a screen for one person when the screen is
>   tracking another person?  Is this inherently a solo device?

The DTI screen has no tracking device.  The users must sit within
a certain range of viewing distences from the screen.  There are
overlapping diamonds of correct viewing perspectives, which the
viewers must find for themselves by moving their heads (a little L/R
key makes it easy when you close one eye and see if the other is
seeing the correct letter).  Sitting directly in front of the screen
gives the best perspective.  Several people can use the same perspective
vertically (e.g., someone can stand behind you and look over your head).
Additionally, there are several good zones to either side.  The
3D perspective from the side is slightly distorted because you see
the same thing you would see sitting in front, but if there really was
a 3D object then you'd see not exactly the same thing.  Overall,
the side views are not bad.

The NTT device may have the same properties.  If so, and it tracks
one person in the right zone, then all the other people will have to
move, so it sounds like more of a solo device than it could be
without the tracking device.  (But then, it should have some switch
for turning off the tracking for multiple viewing.)

>2) [Use position tracker for motion parallax simulation?]

You have a fascinating idea there.

>3) How intrusive is the target for the tracking device (correct me if my
>   assumption is wrong, but I would guess from your description that the
>   viewer has to wear some sort of optical target which the sensors detect)?

I don't know about the NTT device.  The DTI does no tracking, and of
course nobody needs to wear glasses to look at it, so it's less
intrusive than most 3D view systems.  Even with a target it would
probably be less intrusive than electric glasses.  Both of the
salespeople who did the demo had a distant stare, however, which made
me worry that the way one must relax one's eyes to look at the screen
may have some long-term effects.

A clever gentleman at the demo suggested that one use for a 3D system
could be detection of movement in satellite photos.  If a satellite takes
a picture of the same place on different orbits, and the pictures are
shown to left and right eyes respectively, then anything that changes
position between orbits will stand out (literally).  This would be
especially useful for complex pictures, as long as nothing moves so far
that we stop perceiving it as the same object.  There was a similar
discussion in this newsgroup a while ago about how we can write
programs to translate positional differences into three-dimensional
data for translating orbital photos of other planets into VR models.
Of course, our brains do it already.  I have seen some papers on neural
networks simulating the hypercolumns and other structures of the visual
cortex, which may be the way to get computers to see in three
dimensions and/or extract that extra data.  I can provide a reference
if anyone's interested.  But, I haven't seen anything that can actually
do it, besides the wet grey stuff.

-- 
--
J. David Beutel  11011011  jdb9608@cs.rit.edu      "I am, therefore I am."

