From: Dave Stampe-Psy+Eng <dstamp@watserv1.uwaterloo.ca>
Subject: Re:  VGA code stuff.
Date: Fri, 1 Nov 91 19:33:24 -0500


> From hlab@milton.u.washington.edu Fri Nov  1 12:33:08 1991
> From: Human Int. Technology Lab <hlab@milton.u.washington.edu>
> To: dstamp@watserv1
> Subject: VGA code stuff.
> 
> 
> Is this pertinent to s.v-w?  I am getting quizzical comments from
> other participants.  Would this conversation be better posted to
> comp.graphics.visualization?  Please let me know.  I would like to
> resolve my own ambiguity.
> 
> Bob Jacobson
> Moderator
> s.v-w
> 
I'm working to create a high-speed 3D graphics library for low-end VGA
systems.  I depend on feedback from the other participents to see what
is needed by them.  Until a .tech newsgroup is created, there is no other
place that we can discuss this.  The glove-list isn't too happy about it
either, but it's a VERY important part of the technology.  As this stuff
is aimed at low-end VR applications, the graphics guys don't care for
it either.  So there's really nowhere else to discuss it.  If I move it
elsewhere, I lose contact with the people who will use it.  There IS
interest, judging from the mail I get.  Once .tech is up, it will be moved
there.

Let me know what you think,

- Dave Stampe


[MODERATOR'S NOTE:  There you have it, for those unsure.  I think that's
a good enough reason to keep this here for now.  However, if only a few
people are involved, I suggest that you move the discussion to private
email. Otherwise, if many are involved, keep it here for now. -- Bob Jacobson]
