From: ames!ultra!jerbil@uunet.uu.net (Joseph Beckenbach
Subject: Bandwidth Requirements for VR
Date: Tue, 5 Nov 91 21:04:31 GMT
Organization: Ultra Network Technologies



	Curiosity strikes:  for the heavy pixel-pushing applications, and
other visually oriented VR efforts, what bandwidths are necessary between
computation units?  I'm looking specifically for pointers into the literature
(published on paper, to electronic archive, or circulating as working paper),
but wouldn't mind hearing briefly from active researchers with a moment to
spare.  Thanks much!

		Joseph Beckenbach
		(lurking in yet another newsgroup)
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Joseph Beckenbach	jerbil@ultra.com	408-922-0100 x246
