From: dbarberi@mailbox.syr.edu (London W11)
Subject: Re: Bandwidth Requirements for VR
Date: Wed, 6 Nov 1991 03:46:06 GMT
Organization: Syracuse University, Syracuse, NY



ames!ultra!jerbil@uunet.uu.net (Joseph Beckenbach) writes:

>        Curiosity strikes:  for the heavy pixel-pushing applications, and
>other visually oriented VR efforts, what bandwidths are necessary between
>computation units?  I'm looking specifically for pointers into the literature
>(published on paper, to electronic archive, or circulating as working paper),
>but wouldn't mind hearing briefly from active researchers with a moment to
>spare.  Thanks much!

   A lot of bandwith can be saved if you don't actually send complete
   graphic images, but just changes in the current environment.

   Currently, I am working on Networking together 2 (or more) people
   with PowerGloves using IRC protocol.  The only data that need be
   sent is the raw glove data, and then each side computes the
   graphic display from that.

                             --=--------------------------------------------.
  _          _    _____                        David Barberi                |
  \\        //   ||---\\                       -------------                |
   \\      //    ||    ||               dbarberi@sugrfx.acs.syr.edu         |
    \\    //     ||___//                                                    |
     \\  //      ||---\\          Syracuse University Virtual Reality Lab   |
      \\//       ||    \\                 Syracuse, New York, USA           |
       \/        ||     \\            "Bringing Cyberspace to the masses"   |
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