From: Chris H <tharr!splotl>
Subject: Short report from Computer Graphics 91 (UK)
Date: Sun, 10 Nov 91 22:51:29 BST
Organization: Public access to Usenet in the UK



Last week I managed to make it down to the CG91 exhibition, staged at
London's Alexandra Palace.  Here are a few impressions/comments.

This event was disappointing considering that it's supposedly the UK's 
major graphics show.  There was a "virtual world" area, but even this 
was not very well represented.  The two main exhibitors there were 
Virtual Presence Ltd, who are the UK Distributors for the Sense8 
WorldToolKit, and Division Ltd who are currently receiving media 
attention due to their PROvision system (see BYTE Oct 1991, [p.80IS-53 
in UK edition]).  It may be worth mentioning Dimension International who
were also exhibiting what they called a VR product.  What this comes
down to is - essentially - a 3D modelling system.  They had a reasonable
frame-rate on their "Virtual Reality Toolkit" running on a 486 PC with
TMS34020-based graphics card, with navigation being provided by a 6-axis
"spaceball" and the image displayed on a desktop monitor.  They referred
to the concept as "Desktop VR", but I can't help thinking that this
smacks of bandwagonism...
 
Virtual Presence had a Sense8 system using either VPL eyephones or 
another headset from the US that looked like a white metal welding 
mask perched on top of the wearer's head.  This latter unit was the 
one being used for today's demo, but the Logitech tracker being used 
to track head movement had died, reducing the effect somewhat.  The 
monitor displaying the victim's virtual view showed virtual rooms 
with window frames, doors and pictures on the walls that had all been 
chosen from the large collection of predefined textured objects 
supplied with the WorldToolKit.  Even some tropical fish could be 
seen swimming around nonchalantly in virtual space!  The system runs 
on a 4 Mb 386 or 486 PC with an Intel i750 graphics board (or two 
boards if eyephones are to be used). 
 
On the stand next door, Division had a healthy-sized queue of eager 
cybernauts waiting to try out their PROvision system.  The 
demonstration system had a "free" 6-axis joystick with 2 top buttons 
to move forward and backward and a trigger button for grasping 
virtual objects.  The headset was another VPL unit including 
headphones.  I was told that this unit has a field of view of 100 
degrees horizontal by 60 degrees vertical.  Compared to some other 
systems, the frame rate of the animated display - which could be seen 
on the usual monitor - seemed quite slow and jerky.  We were told 
that the image rendering subsystem was implementing radiosity, which 
could explain the relative slowness of the display, although 
something was muttered on the demonstration videotape about using 
pre-calculated radiosity values. 
 
The demonstration world available for exploration looked pretty good 
on the monitors: a corridor with many doors, each of which opened 
onto a room featuring a variety of objects.  One room had a TV and a 
Teapot (with shading) while another had a giant chessboard floor 
complete with black and white chesspieces that could be picked up and 
hurled around (the rate of gravity had been set fairly low, so they 
took a while to fall to the ground). 
 
Donning the eyephones and entering the virtual world revealed the 
immersed view to be quite different: the heavy use of lenses meant 
that the image was marred by concentric rings, although though these 
disappeared somehow after a minute or two.  The eyephones were 
uncomfortable, with a tendency to slip forward and away from the 
eyes, due to most of the weight being concentrated at the front of 
the unit.  The goggles also seemed rather warm, causing slightly more 
discomfort to the eyes.  Despite the problems I managed to stumble 
into the Teapot room and inspect the teapot in the middle of the 
floor by kneeling close by.  I then picked it up and walked over to 
the TV and inserted the Teapot into the side of the TV.  This 
revealed two problems that I presume are common to most VR systems 
today.  

Firstly the lack of depth cues meant I was having difficulty 
finding the television because I was so close to it and it seemed to 
have disappeared.  Secondly, due to the lack of any force-feedback or 
"bump-detection" I found myself bumbling around inside the space 
occupied by the television wondering where it had gone.  Still 
confused I managed to find the door and went back into the corridor - 
teapot still in hand - and entered another room after being greatly 
baffled by the door due to standing in the doorway intersecting the 
closed door!  

My brain gave up at this point and all I could make out 
in the new room were the light blue walls, apparently missing the 
sticks-and-balls molecule-like creature bouncing up and down on the 
floor (this could easily be seen on the monitors, however).  Despite 
the visual problems the sound was helpful, with the doors creaking 
opening when necessary (sometimes).  The teapot also made a sort of 
quacking noise that become louder as it was approached (!).

CG91 also featured a half day tutorial on VR by Charles Grimsdale,
Division's Managing Director, as well as a 1.5 day conference chaired by
Iann Barron, Divsion's Chairman.  Among those billed as being present
was Scott Fisher, who I presume we all know (his new company
Telepresence Research is using Division's PROvision system, according
to Division's press release).  I'm sure the other readers of this group
would be interested in hearing the comments of any netters who managed
to make it to this conference.

---------------------------------------------------------------------------
Contact Addresses:

DIVISION Ltd            Virtual Presence           Dimension International
Quarry Rd               25 Corsham St              Zephyr One
Chipping Sodbury        LONDON   N1 6DR            Calleva Park
BRISTOL  BS17 6AX                                  ALDERMASTON   RG7 4QZ
UK                      UK                         Berks, UK

Tel. +44 454 324527     Tel. +44 71 253 9699       Tel. +44 734 810077
Fax. +44 454 323059     Fax. +44 71 490 8968       Fax. +44 734 816940
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Cheers,

Chris
