From: dstamp@watserv1.waterloo.edu (Dave Stampe-Psy+Eng)
Subject: Re: APP: Architecture
Date: Wed, 5 Feb 1992 20:17:40 GMT
Message-ID: <1992Feb5.201740.25575@watserv1.waterloo.edu>
Organization: University of Waterloo



wex@pws.ma30.bull.com (Member, Redheads Anonymous) writes:

>4) The building itself should be as non-metallic as possible. Stone, brick,
>and wood.  There's going to be a hell of a lot of RF running around and if
>you want to set up some kind of packet cellular or other broadcasting
>devices it's much easier to deal with a building which doesn't act as an
>antenna in one place and a reflector two meters over.
>
>5) Avoid standard office fluorescents.  Use incandescents or the new
>full-spectrum fluorescents for lighting.  It's much easier on the eyes (and
>you're going to have a lot of people with tired eyes).

No! No!  Anything but incandescents!  The next generation of VR trackers
may be IR based, and incandescents are death to them!  Magnetic materials 
don't matter for them, though.  Add light gray walls (non-IR reflective,
matte surfaces, soundproffing for ultrasonic devices) and good windoe
blinds and/or IR blocking coating on windows (used to cut AC costs in
summer).  And large blank wall spaces for video "blue screens" or
black backgrounds.  Some larger empty rooms for multiperson VR
interaction too (cameras in the corners...)  Too early to say that 
the current popular tracking technologies and heat-producing BIG
workstations are the VR tools of the future.


--------------------------------------------------------------------------
| My life is Hardware,                    |                              | 
| my destiny is Software,                 |         Dave Stampe          |
| my CPU is Wetware...                    |                              | 
| Anybody got a SDB I can borrow?         | dstamp@watserv1.uwaterloo.ca |
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