From: pbh@jake.cc.wayne.edu (Patrick Haggood)
Subject: Re: TECH: REND386: adding motion
Date: 6 Feb 92 22:15:08 GMT
Message-ID: <1992Feb6.221508.28082@cs.wayne.edu>
Organization: Wayne State University, Detroit


In article <1992Feb5.184904.13481@rice.edu> fontenot@ravl.rice.edu 
(Dwayne Jacques Fontenot) writes:

>In article <1992Feb4.000105.29555@watserv1.waterloo.edu> dstamp@watserv1.
>waterloo.edu (Dave Stampe-Psy+Eng) writes:
>
>>The problem of animated figures, bodies, Gloves, etc. become much
>>simpler once there's a standard to follow in terms of how to do it.
>>Eventually, this could lead to a complete set of interface guidelines
>>to network distant systems together in a shared VR world (This is
>>Bernie's hobbyhorse, and I've taken many a ride on it.)
>
>You have just described PHIGS (Programmer's Hierarchical Interactive 
>Graphics System). 

What kinds of VR-type tools are available for Sun platforms?  I'm
interested in world modelling mostly, in hopes of using VR to teach
science concepts.  I've seem many demos that use Sun equipment, but 
everything from the software used to headsets and gloves looks homemade.
Is there software for creating walk throughs and other VR type
environments that doesn't require 'made from scratch' development?

"Again, the kingdom of heaven is like unto a net,"
	Matthew 13:47
