From: Bob Jacobson (cyberoid@hitl.washington.edu)
Subject: 1991 UIST Proceedings now available from ACM.
Date: Fri, 27 Dec 1991 00:23:50 GMT
Organization: HIT Lab, Seattle WA.



(HAPPY 1992...we're back online...)


The UIST Proceedings are now available.  From the accompanying cover letter:

	November 11-13, 1991, found the Fourth Annual Symposium on User
Interface Software and Technology (UIST) at Hilton Head, South Carolina
[USA].  This symposium was sponsored by SIGGRAPH and SIGCHI.  Twenty-
four papers, two panels, and three talks were presented during this
three day event.  Sessions at the UIST'91 Symposium covered topics
ranging from virtual workspaces, interactive components, and computer-
supported cooperative work to internationalization.  Other sessions
focused on user interface frameworks and builders, input techniques
and constraint techniques.  Panel discussions at this year's UIST
Symposium addressed interface development tools and user interfaces
for disabled users.

	The Proceedings are now available prepaid [unfortunately, no
price is given] from ACM Order Department, PO Box 64145, Baltimore, MD
21264 USA.  [I suggest a phone call to ACM for details:  212-897-7440.]

The 200+ page book is a good one for onscreen interface designers; it may 
be less useful for those working with inclusive environments.  However,
papers on the latter are offered from the University of Alberta team and
Randy  Pausch.  The most challenging paper in the collection is authored
by researchers Tyson Henry, Scott Hudson, and Andrey Yeatts from the 
University of Arizona; Carnegie Mellon University's Brad Meyers; and
Columbia University's Steve Feiner:  "A Nose-Gesture Interface Device:
Extending Virtual Realities."  Let me offer a sample from this intellectual
smorgasbord...

	This paper reports on the development of a nose-machine
	interface device that provides real-time gesture, posi-
	tion, smell and facial expression information:  The
	DATANOSE (TM) -- Data AtomaTa CORNUCOPIA pNeumatic Ol-
	factory I/O-deviSE Tactile Manipulation -- allows novice
	users without any formal nose training to perform com-
	plex interactive tasks.

				*    *    *

	... The initial DATANOSE (TM) prototype mounted the
	[Groucho Marx] nose to a motorcycle helmet.  After pro-
	blems with nosebleeds, hayfever and unexplained nausea,
	we dispensed with the helmet platform and decided to use
	the traditional study black-rimmed glasses that come 
	with the nose.

				*    *    *

	... 8. FUTURE WORK.  Initial research has shown several
	other body parts and articles of clothing to be prime
	candidates for I/O devices:  DataArm (TM), DataFoot (TM),
	DataHead (TM), DataSocks (TM), DataMouth (TM), Data-
	Eyeballs (TM), DataEars (TM), DataUnderwear (TM), Data-
	Shoe (TM) (not to be confused with the ShoePhone).  In
	addition to exploring new types of clothing, combinations
	of Data* (TM) I/O devices can provide never-before-
	thought-of possibilities.  For example, the combination
	of the DataGlove (TM) and the DATANOSE (TM) allows for a
	greater range of picking tasks than a simple mouse.  As
	another example, the combination of the DataSuit (TM)
	and DataUnderwear (TM) allows the user to simultaneously
	interact on multiple levels.

	In addition to developing new Data* (TM) I/O devices
	and experimenting with combinations, more economical
	versions such as the PowerNose (TM) are being developed.
	(The PowerNose (TM) will be compatible with most home
	videogames and will prove indispensable to researchers
	with a $5.00/day budget.)

	[A footnote adds, "This work was not sponsored at all by
	Kimberly-Clarke Corporation, but we are sure they would
	approve of it."]

Highly recommended, this seminal article (now, don't go getting any ideas)
is itself indispensable to researchers in our field, for leaving in the
lobby when the sightseers come to call.  

Bob Jacobson
