From: cyberoid@milton.u.washington.edu (Robert Jacobson)
Subject: New Publications about Virtual Worlds for 1992 (LONGish)
Date: Fri, 3 Jan 1992 19:05:57 GMT
Organization: Human Interface Technology Lab, Univ. of Wash., Seattle



	Several new publications deal with virtual worlds technology 
from a variety of perspectives:
 
			*      *      *
 
	21st CENTURY MANUFACTURING ENTERPRISE STRATEGY, a new 
report from the Iacocca Institute at Lehigh University, cites the 
virtual interface as a major component of tomorrow's "virtual 
enterprises" capable of "agile manufacturing."  The virtual enter-
prise is a collaborative of existing firms who band together to 
quickly design, manufacture, and market new products; thus the 
"agile" appellation.  The virtual interface is employed to manage the 
virtual enterprise, to design and manufacture new products, and to 
demonstrate products to customers who can then customize these 
products prior to actual construction.  This report was funded by the 
U.S. Defense Department's Office of Manufacturing Technology and 
features the input from a variety of today's leading firms.  Copies 
are available at $45.00 postpaid from:
 
		Iacocca Institute
		Harold S. Mohler Laboratory #200
		Lehigh University
		Bethelem, PA 18015  USA
		(215) 758-4086 telephone
 
			*      *      *
 
	The Multi-G Project, Sweden's national project to develop a 
high-speed, broadband telecommunications network and applica-
tions, has released a new report, PROCEEDINGS OF THE 3rd MULTI-G 
WORKSHOP.  The report presents papers from a workshop held at the 
Royal Institute of Technology (KTH) in Stockholm on December 17, 
1991.  Among the papers of special note to virtual worlds 
researchers are Lennart E. Fahle'n's "The Multi-G TelePresence 
System" and Kai-Mikael Jaa-Aro's "The X-Ray Factory:  Some 
Experiments with Three-Dimensional Iconic Control Displays."  The 
report is available from:
 
		Professor Yngve Sundblad
		IPLab, NADA
		Royal Institute of Technology
		Email:  yngve@nada.kth.se
		(46) (8) 790 71 47 telephone
 
			*      *      *
 
	The Banff Art Centre, in Alberta, has released BIOAPPARATUS, 
a report on the "Virtual Seminar on the Bioapparatus."  The seminar 
was held October 28-29, 1991, during the fall session of the Art 
Studio and Media Arts residency program at the Banff Centre for the 
Arts, on the nature of new arts technology and its implications for 
artists and society.  Featured are such artists and developers as 
Warren Robinett, David Rockeby, Catherine Richards, and others.  
This is an important book.  A typical exchange (excerpted):
 
	WARREN ROBINETT:  I have heard much criticism of technology 
	and of virtual reality but, though I strain to understand and ask 
	the critics for clarification, I am left with abstract and 
	incomprehensible phrases echoing in my mind.  I am utterly 
	unable to relate these criticisms to the choices I must make 
	as I work to develop virtual reality.  If you want to influence 
	what I do, you will have to offer concrete suggestions of what 
	to do or what to do differently.
 
	You will also have to talk in a language that we technoids can 
	understand.  If I hoped to argue convincingly in art theory or 
	feminism, I would have to speak in terms that art theoreti-
	cians or feminists understand.  If you wish to change what I 
	do, you have to convince me, and you cannot do that using 
	language I do not understand. ...
 
	MIREILLE PERRON:  ... I still do not think that enough scientists 
	go to bed with bedtime stories that are similar to those of 
	artists or philosophers.  Until we do, we won't share the same 
	dreams and probably not the same virtual realities.  The 
	coordinates in virtual realities, like in dreams, consist of very 
	sophisticated electrical impulses called desires, pleasures, 
	and lies.  Desires and pleasures, like lies, are devices designed 
	to measure the differences between peoples.  The desires of 
	some people can easily fry the brains of others.
 
	"I'd like to see a utility called Donna Matrix who periodically 
	appears on your screen, cracks her whip, and says, 'Get to 
	work, you gutless turd!'"
 
	BIOAPPARATUS is available from:
 
		Douglas MacLeod
		Project Director
		Art and Virtual Environments
		Media Arts Department
		The Banff Centre for the Arts
		Banff, Alberta CANADA T0L 0C0
		(403) 762-6410 telephone
		(403) 762-6659 fax
		Email:  doug.macleod@cpsc.calgary.ca
 
	The Banff Art Centre recently received a CAN $500,000 grant 
from the Canadian government to fund additional activities in this 
area.  The Banff Centre has also put out a call for proposals from 
artists wishing to work in virtual environments at Banff.  Deadline 
is JANUARY 31, 1992.  Contact MacLeod immediately for details.
 
			*      *      *

	A dissertation by Jack Gerrissen, at the Institute for Percep-
tual Research (IPO), Technical University of Eindhoven, Netherlands, 
is entitled, ON THE EMULATION OF THE HUMAN VISUAL SEARCH.  The nicely
packaged monograph discusses "emulation as a means to integrating
fragmentary knowledge" and the use of information technology to emu-
late the activities of the eyes and mind as they work together.  You
can get a copy from:

		Institute for Perceptual Research
		(Instituut voor Perceptie Onderzoek)
		Postbus 513
		NL-5600 MB Eindhoven, NETHERLANDS
		(31) (40) 77 38 73 telephone
		(31) (40) 77 38 76 fax
		Email:  secr@heiipo5.bitnet
		Telex:	35000 phtc nl

			*      *      *
 
	Finally, in his column, "Smithsonian Horizons," in the most 
recent (December 1991) issue of SMITHSONIAN, Secretary Robert 
McC. Adams rhapsodizes on the changes brought on in museology by 
the appearance of new technologies of presentation.  He concludes,
 
		Perhaps, as epitomized by the Smithsonian [the U.S. 
	national cultural museum], we should recognize that museums 
	are not only multiplying but diversifying.  As they seek to meet 
	the needs of growing, more-differentiated audiences, it will 
	not be a tragedy if only a declining proportion (not necessarily 
	number) of museums forever regards reproduced objects, and 
	even reproduced works of art, as anathema.
 
		One alternative, with which we and others have only 
	begun to experiment, involves introducing "virtual reality."  
	This can confront the visitor on an overwhelming scale, as 
	demands for judgement simultaneously, as in the even more 
	enclosing environment of a flight simulator for pilots.  In 
	either case, the educational and emotional impact -- dependent 
	upon context setting -- can be at least as positive and drama-
	tic as the contemplation of a prized original for its own sake.
 
			*      *      *
 
	Good reading for 1992!
 
Bob Jacobson
Moderator
