From: julianb@hitl.washington.EDU (julian bleecker)
Subject: Virtuality and the Dominant Culture:  Review from AFTERIMAGE, 12/91
Date: Sun, 29 Dec 1991 04:24:58 GMT
Organization: Human Interface Technology Lab, Seattle



Some excerpts from a recently published review of Rheingold's VIRTUAL
REALITY and Benedikt's complilation, CYBERSPACE:  FIRST STEPS.  This
review appeared in the December 1991 issue of AFTERIMAGE, a magazine 
devoted to photography, independent film, video and visual studies books. 
 
Timothy Druckery, instructor of photo history and electronic imaging at
the School of Visual Arts in NYC wrote the review.
 
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"An inversion is occurring.  Slowly the reciprocal relationship linking
technology and politics is eroding.  After a half century in which
technological development was driven by the political and military
demands of the cold war, what is now emerging is a culture driven by
image-based technologies.  Whatever absurd presumptions exempted
technology from ethical scrutiny over the last several decades are being
overshadowed by its exemption from even the most basic philosophical
scrutiny today.  Indeed the sheer velocity of technological innovation
in the past two decades has scarcely allowed for the development of a
theoretical analysis of our relationship with technology.  Rather, the
deluge of soft- and hardware has preempted critical consideration under
the lingering mythology that progress will untangle its own problems in
the utopian future it creates.
 
"In the 1980's scientific representation reemerged as a visual
technology linked with the computer.  Although it received fantastic
acclaim from researchers and computer scientists at the time, there was
no concern whatsoever for its broader cultural implications.  At the
same time, photographic representation in the '80s was acknowledged as a
central cultural force, and criticized for its role in perpetuating
dominant ideologies.  How these two seemingly irreconcilable positions
can be related is the subject of intense debate.  A new theory of
signification that can apply the critical insights of theories of
representation to the cultural experience of electronic imaging is
necessary....
 
"Indeed for anyone donning the now fashionable "Eyephones" and grasping
the ephemerality of cyberspace there are some profound obstacles to
surmount.  But they exist not so much in the clumsiness of the experience
as in the cognitive issues related to it.  At a recent VR conference one
speaker noted that the LCD screens used in VR systems display an image
that, from a practical point of view, renders the viewer "legally
blind."  Of course this limitation leads to the demand for more
technically developed imaging systems.  Thomas Furness, who came to The
Human Interface Technology Lab from The Air Force's VR research program,
speculted to Rheingold that "if it is indeed possible to safely scan
laser beams directly onto the retina at a high enough rate, in an
extremely controllable manner that is synchronized with the eyeballs'
motion in real time...then it will be a breakthrough of major dimensions
in terms of the verisimilitude of the virtual display."  As Furness
notes: "A laser microscanner will paint realities on the retina.  We
think we can achieve a resolution of 8000 by 6000 scan lines."  There is
nothing "virtual" about the implications of this research: a "reality"
implanted directly into the human brain.  But Furness seems oblivious to
the potential misuse of such a technology.  In true military fashion the
painting of "realities" on the retina becomes simply another technical
problem to be surmounted....
 
"The simultaneous fetishization and destabilization of visual
experience, already in crisis after decades of television, has reached a
critical point.  Ultimately, technology is the core issue in the
discourse of virtual reality and cyberspace.  Rather than mystification
what is called for is critique..."
 
Comments?
 
Julian Bleecker
julianb@hitl.washington.edu
