From: spf@hoqaa.att.com (Steven P Frysinger)
Subject: Re: Beyond bleeps and bloops: sound in the user interface
Date: Fri, 10 Jan 92 10:51:44 EST
Organization: AT&T Bell Laboratories



From article <1992Jan9.102644.24178@milton.u.washington.edu>, by stevef@csl.
sony.co.jp:
 
> So far I have seen people talk about "point source" sounds, speech and
> music.
> 
> Has anybody worked on this or know of any work???

Sort of.  In our early experiments in my lab at Exxon Research (about 1980),
we used a combined auditory/visual animation display to represent
multi-dimensional time series (see the biblio I just posted to
*.visualization, our 1984 JASA paper).  Our visual display involved pairs
of line segments to represent each dimension, of varying lengths to create
a depth motion ("hallway") effect.  The corresponding audible display
(which used frequency to represent amplitude), was presented through a
four-speaker DSP system, so that as the visual "object" approached the
subject, so did its associated sound, thus enhancing the 3D effect.
Primitive, I admit, compared to the virtual reality work going on 10 years
later, but it was a start.

Steve Frysinger
