From: William Charles Sabram <ws1s+@andrew.cmu.edu>
Subject: VR and Industrial Design
Date: Sun, 12 Jan 1992 20:30:01 -0500 (EST)



Hello All,
	
I am a senior in Industrial Design @ Carnegie Mellon University
in Pittsburgh, Pennsylvania USA.  I am kicking around the idea 
of making "Virtual Reality" the topic of my Senior Degree Project.

Yesterday, I just learned of this bboard and after hours of reading
everybody's old postings, I thought I would speak up.  This 
phenomenon of VR interests me more than the normal product design 
project.  I have been in the library all weekend reading about VR 
but this board yielded the most useful information.	

Mark Takacs responded to Ray Hines inquiry about a VR Major.  This 
bit was especially interesting to me as a student of Industrial
Design:

  Another thing they might get excited about would be "human computer 
  interactions"  people or ergonomics are "huamn factors" people.  Anyone
  who knows how to make something hideously complex turn into something
  very simple to use.  THat's a big concern... simplicity...if you can't
  learn it quickly (<15 mis) and master it easily why bother?   SO how do
  you make something easy to use?  Usability.

This talk of "usability" and "simplicity" have been the staple of my
design education.

Unfortunately, VR is so new and advancing so rapidly that I haven't
heard anything about it, industrial design-wise.   Have any of you?

Could anyone give me a hand or a pointed direction that would be a good 
place to start plotting a project with the field of VR?  You folks mentioned
awkward, heavy or cumbersome VR equiptment and on Dec 19th, a guy named 
Mark said, "the input device plays a critical role in determining the 
enjoyment of the experience and feeling of inclusion in the world". This 
sounds like a job for Industrial Design!

If only I knew where to begin.  Medical, surgical and rehabilitation
applications interest me a great deal.  I read about a call for Abstracts 
for a symposium on the topic MEDICINE MEETS VR.  Anybody from that area 
have any advice?  Interest?

If anyone's help could include sponsoring me in this project, be it
advice, offerings of contacts or, heaven forbid, money, it would be 
greatly appreciated.  All everyone in the  design field keeps talking 
about is how horrible  it is to be a graduating  industrial designer
in these Recessive times.  You all know the story...

The POINT:  I would like to design a VR system that is easy to use and
understand but is not too many leaps and bounds beyond the technological 
state of VR TODAY.  Believe me, I am tired of designing that product 
of tomorrow and having no clue how the "guts" work or how they are 
integrated into the total design, casing and all.  

Such a project would require a close collaboration with persons knowledge-
able about the budding field of VR.

Persons like yourselves.

Thanks for reading this.  Any help would be greatly appreciated.

Take care,
Bill
ws1s+@andrew.cmu.edu


[MODERATORS NOTE:  This type of enthusiasm is a credit to our field.  But
as someone with design training myself, I admit to being at something of
a loss regarding conscious application of industrial design principles to
virtual interfaces (aside from the ergonomic tricks used to make headsets
more comfortable, arcade platforms more attractive, and so forth. Any
leads should be both public and private.  Thanks. -- Bob Jacobson]
