From: Michael Sinclair <ms38@prism.gatech.edu>
Subject: Re: APPS: Live-interactive Performer Tracking
Date: 6 Aug 1995 16:53:42 GMT
Organization: Georgia Tech Interactive Media Technology Center



Paul Kelman <pkelman@io.org> wrote:
>INQUIRY RE: LIVE REAL-TIME INTERACTIVE PERFORMER TRACKING FOR THE STAGE
>
>AVR is about to undertake a project that involves tracking a live
>performer on stage along with real-time interaction with virtual
>images. We are interested in hearing from anyone who has had
>experience with live interactive tracking from the technical/creative
>perspective.

(text deleted)


Paul,

We are in the process of developing a motion tracking system for stage
performance, specifically ballet dancers. We are starting on a
production on a piece in conjunction with the Georgia Tech Theater for
the Arts and the Atlanta Ballet to be performed during the 96 Olympics
featuring this technology.

Earlier this year we put on a world premier of "Springing Grass" which
featured dancers with multiple appendages being tracked in real-time
using hidden IR optical targets. This piece and "Non Sequitur"
performed last year featuring a synthetic dancer were choreographed by
Lisa de Ribere. In "Springing Grass", the processed target centroid
data is communicated to an Indigo Extreme graphics computer (loaned to
us by the great folks at SGI!) that produced various animations that
were projected back on-stage to nearby scrims that acted as
translucent screens. The effect was the appearance that the dancers
were eminating "pixie dust" (complex particle systems) or "silly
string" (variable persistance splines) from their fingertips. We also
showed work in progress that consisted of tracking 12 joints of a
dancer in real-time and projecting animated "markers" in sync and
coincident with the respective joints of the dancer. The desire is for
the ultimate in virtual costumes -- the stage performers wear white
reflective costumes and let the tracker/computer/projector do the
rest. Static textured costumes that move with the dancers, animated or
morphing textures that reflect the mood of the piece.....

We are also hoping to use this technology in a low cost motion
tracking system for the applications in athletic coaching aids,
biomechanics, 3D animations, dance, etc.

Hope you get as much enjoyment with creative applications of this
technology as we do!!

Michael Sinclair
Interactive Media Technology Laboratory
Georgia Tech
www.oip.gatech.edu/mmtltop.html
ms38@prism.gatech.edu

