From: hayden.mp.nsy@gnet.gov.uk (Hayden Sutherland)
Subject: APPS: Modelling Human Attributes in VR
Date: August 16, 1995


I am currently conducting some research into the representation of
human beings within Virtual Environments.  I am only at the early
stages and wanted to ask a few questions of contributors to the group.

Does anyone know of any work done on the "science of human modelling in VR"
or similar ? By this, I mean:

systems for measuring facial expressions, posture etc.

systems for quantifying body movements (eg - arm in position x means
stretched out etc.)

I am sure I have heard from somewhere that various systems exist but my
memory fails me!

Thanks in advance

(apols if you get this message twice, I have posted it to different lists
and groups to get a greater number of replies)

Hayden
INTERACTIVE TRAINING OFFICER                   hayden.mp.nsy@gnet.gov.uk  
METROPOLITAN POLICE SERVICE                    Tel. +44 (0) 171 230 4989
Room 731  NEW SCOTLAND YARD
LONDON   SW1H 0BG   ENGLAND
http://www.open.gov.uk/metpol/co11/inter.htm

               

[Citations:

Achorn, B. and Badler, N.  (1993). A Virtual Training Environment with
Simulated Agents. In Proceedings of the 1993 Conference on Intelligent
Computer-Aided Training and Virtual Environment Technology,
(pp. 65-68). Houston, TX: NASA.

Badler, N. I.  (1988).  JACK: a Toolkit for Manipulating Articulated
Figures.  In Proceedings of the ACM SIGGRAPH Symposium on User
Interface Software .  (pp. 221-229).  New York, NY: ACM.

Badler, N. I.  (1993). Graphical Behaviors and Animated
Agents. Computer Graphics Forum - Eurographics '93 Conference
Proceedings, 12 (3), C:513.

Badler, N. I., Hollick, M. J. and Granieri, J. P.  (1993).  Real-Time
Control of a Virtual Human Using Minimal Sensors.  Presence:
Teleoperators and Virtual Environments.  1 (1), 82-86.

Badler, N. I., Metaxas, D., Webber, B. and Steedman, M.  (1995,
Winter).  The Center for Human Modeling and Simulation.  Presence:
Teleoperators and Virtual Environments, 4(1), 81-96.

Sanso, R. M. and Thalmann, D.  (1994).  A Hand Control and Automatic
Grasping System for Synthetic Actors.  In M. Daehlen and L. Kjelldahl
(Eds.).  Eurographics '94.  Blackwell Publishers.

Books:

Badler, N. I., Phillips, C. B. and Webber, B. L.  (1993).  Virtual
Humans and Simulated Agents.  New York, NY: Oxford University Press.

Thalmann, N. and Thalmann, D.  (1993).  Virtual Worlds and Multimedia.
New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1994).  Artificial Life and Virtual
Reality.  New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1991).  New Trends in Animation and
Visualization.  New York, NY, USA: Wiley.

Online:

The Computer Graphics Lab (LIG) at the Swiss Federal Institute of
Technology (EPFL):

http://ligwww.epfl.ch/~thalmann/research.html


Center for Human Modeling and Simulation, University of Pennsylvania:

http://www.cis.upenn.edu/~hms/home.html



-T.E.]
