From: "Your VE info source" <infobahn@cs.nps.navy.mil> 
Subject: CFP: Latest InfoBahn Calls for Participation ...
Date: Wed, 29 Nov 1995 15:26:04 -0700


From: "Your VE info source" <infobahn@cs.nps.navy.mil> 

The following are some of the latest Infobahn
     Calls for Participation:

--> Computer Animation '96
    --> Call for Participation: Call Date: 1 December 95

--> 3rd Eurographics Workshop on Virtual Environments
    --> Call for Participation: Call Date: 20 November 95

--> CHI '96 Workshop on Psychological Issues of Virtual Environment Interfaces
    --> Call for Participation: Call Date: 16 Feb 96

--> "Internet 2001"
    IEEE Computer Society Press Call for Papers (for a special topic book)
    IEEE Computer Companion Issue Call for Papers
    --> Call Date: 8 January 1996

--> A tenure track position in Computer Science specializing in VR!
    --> See job ad at back for position at NPS.



****************************************************
*              Computer Animation '96              *
*               Geneva, Switzerland                *
*                 June 3-5, 1996                   *
****************************************************

The Computer Graphics Society  (CGS) is pleased to announce COMPUTER
ANIMATION'96 in Geneva. This eighth conference on Computer Animation is
organized jointly by the University of Geneva, the Swiss Federal
Institute of Technology and CGS.


                        Call for Papers
                        ---------------

Contributions are solicited describing original research results
and applications experience to the following areas of computer animation:

  - Paint systems                 - Animation for scientific visualization
  - Motion control                - Animation in engineering
  - Keyframe animation            - Motion blur and temporal antialiasing
  - Path planning                 - A.I.-based animation
  - Mechanics-based animation     - Robotics and animation
  - Synthetic actors              - Virtual reality
  - Image rendering in animation  - Autonomous characters
  - Animation languages/systems   - Sound and speech synchronization
  - Behavioral animation          - Special hardware for animation
  - Artificial Life               - Recording techniques

Four copies of full papers in English are due December 1, 1995.
Authors will be notified by January 10, 1996. Camera-ready papers are
due by February 10, 1996. All accepted papers will appear in a book
published by IEEE Computer Society Press.


Conference cochairs: Nadia Magnenat Thalmann, Daniel Thalmann (Switzerland)

Program Committee: Norman Badler (USA), Tat-Seng Chua (Singapore),
                   Michael Cohen (USA), David Haumann (USA),
                   Tosiyasu L. Kunii (Japan), Gavin Miller (USA),
                   Nadia Magnenat Thalmann (Switzerland), Fred Parke
                   (USA), Alex Pentland (USA), Larry Rosenblum (USA),
                   Sung Yong Shin (Korea), Peter Stucki (Switzerland),
                   Yasuhito Suenaga (Japan), Demetri Terzopoulos (Canada),
                   Daniel Thalmann (Switzerland), Lance Williams (USA)


                Call for Computer-Generated Films
                ---------------------------------

The Ninth Computer-Generated Film Festival of Geneva will contain a
selection of outstanding computer graphic animation.

Submit your latest work in computer animation by February 28, 1996.
Selected films will be shown on public screening. Several awards
including the Award of the City of Geneva will be decerned by an
international panel of judges. Films should be submitted in video
VHS or preferably UMATIC (PAL or NTSC) or Betacam (PAL only). Please
include film credits and complete description of the work.

Send papers, films and requests for information to:

        Professor Nadia Magnenat Thalmann
        MIRALab, CUI
        24 rue du General-Dufour
        CH-1211 Geneva 4, Switzerland
        tel: +41-22-705-7769   fax: +41-22-705-7780
        Email: thalmann@cui.unige.ch


========================================================================

                  3rd EUROGRAPHICS WORKSHOP

                            on

          V I R T U A L  E N V I R O N M E N T S

         Coexistence, Communication & Collaboration

-----------------------------------------------------------------------
                   Call for contributions
-----------------------------------------------------------------------

                    February 19-20th, 1996

                     Monte Carlo, Monaco


AIMS AND SCOPE:
---------------
The Eurographics Workshop on Virtual Environments has become an
international forum of high quality for exchanging experience and
knowledge between people representing the Virtual Reality (VR) / Virtual
Environment (VE) communities.

Following the initial Workshop on VEs in Barcelona (Sept.93) and the second
in Monte Carlo (Jan.95), Eurographics is now organizing the third one which
is going to take place together with the annual IMAGINA Conference.

Virtual Environments are a significant step in Man Machine Communication.
Easy-to-understand audio-visual presentations and intuitive interaction with
computer generated worlds have been demonstrated and evaluated during the last
years. Today, the World Wide Information Highways encourage experimentation in
physically distributed but virtually shared virtual environments and
application scenarios are showing up in training, assembly and medical
research.

The aim of this workshop is to provide a forum for a scientific and technical
discussion on coexistence, communication and collaboration issues in shared
Virtual Environments. The main topics of the workshop include:

       - real time rendering and simulation,
       - physical based modeling,
       - audio-visual effects and synchronization
       - haptic feedback,
       - navigation, interaction, cooperation,
       - synthetic actors and behaviour,
       - facial expressions,
       - guestures and languages,
       - interaction paradigms for collaboration,
       - system architecture, data consistency & interfaces,
       - distributed hw/sw systems and experience,
       - multi user experiments and acceptance,
       - telecommunication requirements and experience.


CONTRIBUTIONS:
-------------
Authors are invited to send an extended abstract (about 4-5 pages) to the
workshop secretariat (see below for relevant deadlines). Abstracts submitted
after the deadline will still be considered, but will have a lower priority
for inclusion in the programme.


SCHEDULE:
---------
Nov 20th, 95:      deadline for extended abstract
Dec 10th, 95       notification of acceptance / draft programme
Feb 10th, 96:      full papers
Feb 19-20th, 96:   workshop


VENUE and FEE:
--------------
The workshop will be held in Monte Carlo together with the annual IMAGINA
Conference and Exhibition (21-23 Feb. 1996, http://www.ina.fr/INA/Imagina/).
Workshop participants may register to IMAGINA for reduced fee.

Participation to the workshop will be limited to 60 persons to encourage
discussion after each session and interaction between participants. Selection
of participants will take place on the basis of extended abstracts reviewed by
the programme committee. Participation without submitting an abstract may be
possible based on an expression of interest (EOI).

Full versions of all accepted papers will be published as EUROGRAPHICS
Technical Report and distributed among the participants as workshop
proceedings. It is also intended to publish the workshop proceedings.
Invitations to submit a revised version of the full papers will depend
on the quality of the distribution.

Attendance fees will cover the meeting facilities, coffee breaks and the
workshop proceedings. The fee will be about 180 ECU for EG members and 250
ECU for non-EG members.


INTERNATIONAL PROGRAMME COMMITTEE:
----------------------------------
Peter Astheimer (DE)
Frank Bagiana (NL)
Jean Francis Balaguer (CH)
Klaus-Peter Beier (US)
Massimo Bergamasco (IT)
David Boyd (UK)
Steve Bryson (US)
Lennart Fahlen (SE)
Monika Fleischmann (DE)
Micheal Gervautz (AT)
Simon Gibbs (DE)
Michitaka Hirose (JP)
Bob Jacobson (US)
Hans Jense (NL)
Heedong Ko (KR)
Bowen Loftin (US)
Junji Nomura (JP)
Xavier Pueyo (ES)
Philippe Queau (FR)
Mel Slater (UK)
Jose Teixeira (PT)
Danile Thalmann (CH)
Rolf Ziegler (DE)


WORKSHOP CoCHAIRPERSONS
-----------------------
Jaques David (FR), Martin Goebel (DE)


SEND EXTENDED ABSTRACTS (preferably by email) to
------------------------------------------------
MARTIN GOEBEL
Fraunhofer Institute for Computer Graphics (IGD)
The Virtual Reality Demonstration Centre
Wilhelminenstr. 7
D-64283 Darmstadt
+49 6151 155-450; fax: +49 6151 155-199
email: goebel@igd.fhg.de





----------------------------------------------------------------
                        CALL FOR PARTICIPATION

                          CHI'96 Workshop on
        Psychological Issues of Virtual Environment Interfaces

                         April 14 & 15, 1996
              ( Submission deadline February 16, 1996 )

      Organizers:   Casey Boyd,  University of Colorado, Boulder
                    Rudy Darken, Naval Research Laboratory

 This workshop provides a common ground for the diverse research on
 the psychology of virtual environments (VEs).  It encompasses an
 intersection of 1) psychological issues, 2) designing and evaluating
 for usability, and 3) VE interfaces.  The central questions are: What
 are the components - of human, task, and system - that are relevant to
 usability and how are their roles understood?  Topics include:

   o spatial orientation and wayfinding in VEs,
   o designing VEs to leverage on human perceptual abilities,
   o affordances for navigating and acting in VEs,
   o designing the controlling inputs to take advantage of human
        physical abilities and adapt to disabilities,
   o evaluating 3D interfaces, experiences with usability testing of
        whole systems,
   o the interdependence between task features and interfaces.

 We invite the participation of researchers and practitioners whose
 work is on these topics (though possibly not all working directly with
 VE systems), from perspectives including Computer Science, Cognitive
 Psychology, Perceptual and Ecological Psychology, Urban Planning and
 Architecture, and Industrial Engineering.

 Interested persons should submit a short (2-4 page) position statement
 describing their research or practice experiences related to the topic
 and the contribution they would make to the workshop, and a brief
 description of their background, including past experience with CHI
 and other workshops. Participants will be chosen on the basis of the
 relevance of their research, quality of their proposal, and balance of
 approaches.

 Submissions must be received by February 16.  Participants will be
 notified by March 11.

 This two-day workshop is limited to 15 participants.  The registration
 fee is $100.

 For more information about the workshop, see:

    http://www.cs.colorado.edu/~cboyd/chi96/workshop.html

( For more information about CHI'96, see:
     http://www.acm.org/sigchi/chi96/ )

 Contact:                              or:
  Casey Boyd                               Rudy Darken, Code 5707
  Dept. of Computer Science, CB 430        Naval Research Laboratory
  University of Colorado                   4555 Overlook Ave. SW
  Boulder, CO 80309-0430 USA               Washington, D.C. 20375
  E-mail: cboyd@cs.colorado.edu            Email: darken@enews.nrl.navy.mil
  Phone: +1-303-492-4800
  Fax: +1-303-492-2844



************* "INTERNET 2001" CALL FOR PAPERS *********************************

                          *** CALL FOR PAPERS ***

                      Book: IEEE COMPUTER SOCIETY PRESS
                     Focus Issue: IEEE COMPUTER MAGAZINE

                              [Internet 2001]

            Editors: Don Brutzman, Mike Macedonia and Mike Zyda
                   Advisors: Steve Deering and Ted Lewis

           Computer Science Department, Naval Postgraduate School
                     Monterey California 93943-5000 USA
       408.656.2149/401.453.6363/408.656.2903 voice, 408.656.3679 fax

   brutzman@nps.navy.mil, mmacedon@crcg.edu, zyda@trouble.cs.nps.navy.mil

Internet 2001 will be the theme of the August 1996 issue of IEEE COMPUTER
and a companion IEEE Computer Society Press book. Internet 2001 will provide
a comprehensive forward-looking overview of the rapidly evolving global
network of networks. Many articles and books currently discuss the current
state of the Internet. None describe the Internet at the turn of the
century. This special issue and book will provide a road map to the future,
showing where everything is going and the likely paths to get there. In the
special focus issue of IEEE COMPUTER we expect to print two to three dozen
single page extended abstracts, each focused on a single area of interest
identified in the accompanying table. Simultaneously we plan to edit and
publish full-length versions of submitted papers in a companion book through
the IEEE Computer Society Press.

The review process is likely to be highly competitive. We hope to attract
papers of the highest caliber which present crucial concepts and defining
issues. We expect this reference to enjoy wide distribution and provide
value for years to come.

----------------------------------------------------------------------------

   *  Internet Size, Connectivity, Bandwidth and Access
        o  Who pays, who controls, who can connect, who can't
        o  Topology and network management, local and global
        o  Ubiquitous computing, distributed systems, latency
        o  Digital convergence: computer networking, cable television,
          telephony
        o  Satellite coverage, new technologies, perceived limits to growth
        o  Connecting everyone to everything
   *  Routing and Protocols
        o  Internet Protocol version 6 (IPv6) and beyond
        o  Low-level protocols, new transmission media
        o  Wireless networks
        o  Multicast
        o  Entity/Application-Layer communication protocols
        o  High performance networking: B-ISDN, ATM, SONET, etc.
   *  Information Content and Context: the World-Wide Web (WWW)
        o  HyperText Markup Language (html)
        o  HyperText Transfer Protocol (http)
        o  Virtual Reality Modeling Language (vrml)
        o  Global databases and digital libraries
        o  Electronic publishing, content indexing, searching
   *  Applications in Cyberspace
        o  Agents and Artificial Intelligence (AI)
        o  Cooperative workspaces
        o  Information appliances, robots, teleoperation
        o  Virtual environments (VEs)
   *  Commerce
        o  Paying money over the network
        o  Entertainment
        o  Enterprise networking
        o  Virtual corporations
        o  Information economies
   *  Security, Privacy and Authentication
        o  Encryption and Digital Signatures
        o  Hacking and cracking: individual and global vulnerabilities
   *  Global and National Information Infrastructure
        o  Internationalization and connecting the third world
        o  Education and distance learning
        o  Conduct of scientific research
        o  Governmental and social change, democratization and empowerment
        o  Public health and medicine
   *  Standards and Internet Development
        o  Professional societies and standards organizations
        o  Internet Engineering Task Force (IETF)

----------------------------------------------------------------------------
Authors are asked to identify driving forces, key bottlenecks, notable
failures and open challenges in specific subject areas. Each article will be
organized to describe one aspect of the present-day Internet, where we want
it to be in the year 2001, and how we might get there. Perceived limits to
growth and the ability to scale up indefinitely are of particular interest.

The deadline for papers is January 8, 1996. Referees are also encouraged to
volunteer. Both short (1 magazine page, 900-1000 words) and long (6-8
manuscript pages, 3300-4400 words) versions of each paper must be submitted
for review. Color figures will be accepted and reproduced as appropriate.

For complete information and to submit papers, contact Don Brutzman
(brutzman@nps.navy.mil), Mike Macedonia (mmacedon@crcg.edu) or Mike Zyda
(zyda@trouble.cs.nps.navy.mil), Computer Science Department, Naval
Postgraduate School, Monterey California 93943-5000 USA,
408.656.2149/401.453.6363/408.656.2903 voice, 408.656.3679 fax.

Sage advice and adult supervision are provided by Steve Deering
(deering@parc.xerox.com) and Ted Lewis (lewis@cs.nps.navy.mil).

The IEEE COMPUTER Web page for author information is
http://info.computer.org:80/pubs/computer/edguide.htm. Note that this style
guide applies to the one-page summary version. We will put a pointer to the
Computer Society Press style guide when it is online.

Information on the next-generation Internet Protocol (IPng, IPv6) is
available at http://playground.sun.com/pub/ipng/html/ipng-main.html

This call for papers is at http://www.stl.nps.navy.mil/~brutzman/2001

We look forward to receiving your paper submission.

Last update: 28 OCT 95



******************************************************************************

Position in Computer Science at the Naval Postgraduate School

The Computer Science Department invites applications for tenure-track
faculty at all ranks.  Applicants should have a Ph.D. in Computer Science
or a closely related field and be committed to high-quality teaching and
research.  Of particular interest are the fields of Image Understanding,
Computer Networks, Formal Methods in Software Engineering and Computer
Graphics/Virtual Reality.

Outstanding applicants in other research areas will also be considered.
Senior applicants must have distinguished research records.  Applicants for
short-term faculty positions will also be considered.

The Department consists of 29 full-time faculty and offers M.S. and Ph.D.
degrees in Computer Science.  Students are highly motivated military
officers or civilian employees of the U.S. Department of Defense and allied
countries, and are fully supported by their sponsoring organizations during
their studies. The Department plays a very active role in DoD research in
artificial intelligence/robotics, computer communications, computer
graphics/virtual reality, computer security, computer systems/architecture,
databases/ data engineering, parallel computing, and software
engineering/real-time systems with a growing research budget that exceeded
three million dollars in FY94.

Departmental facilities (supported by ten full-time computer professionals)
include seven research and instructional laboratories equipped with
extensive state-of-the-art workstations including multi-processor SGI and
Sun machines.

The Computer Science Department has the inherent advantage of having an
intimate relationship with military and governmental sponsors.  In
addition, NPS has industrial and non-government research sponsors.  The
School has easy access to Silicon Valley companies, and Monterey Peninsula
area provides a pleasant coastal. climate.

Send full resume and an abstract of a 45 minute talk to Prof.  Yutaka
Kanayama Chair, Faculty Search Committee, Computer Science Department, Code
CS, Naval Postgraduate School Monterey, CA. 93943-5118

Telephone:  408-656-2449/2095
Fax:        408-656-2814

E-mail: kanayama@cs.nps.navy.mil

The Naval Postgraduate School is an Equal Opportunity/Affirmative Action
Employer.


