From: Marc de Groot <marc@immersive.com>
Subject: ONLINE: A virtual squirrel
Date: Thu, 30 Nov 1995 09:57:00 -0800
Message-ID: <30BDF06C.2C8@immersive.com>
Organization: Immersive Systems, Inc.


From: Marc de Groot <marc@immersive.com>

For some time, the example of an acorn-munching squirrel has been a
staple of conversation on the VRML mailing lists.  The squirrel, its
behavior, and its relationship to the objects around it are excellent
starting points for thinking about distributed VR and the issues it
presents.

A talented virtual world designer has implemented an example of the
squirrel, and it can be seen on the Web.

I posted the message below to the VRML mailing list earlier today.  It
seemed appropriate that I preface it with a brief explanation before
posting it on sci.virtual-worlds.  Enjoy!

----------------

The Squirrel LIVES!

The all-singing all-dancing Canonical Virtual Squirrel has been let
out of his cage.  Once confined to the musings and debates of an
animated, interactive band of special-interest enthusiasts, the
Squirrel has taken on a virtual life of his own, right here in our
little corner of the Global Village.

He hops!  He looks back and forth!  He hunts down acorns and devours
them with his mighty incisors!  All while savoring his carefree
virtual existence in a charming and restful grove of oak trees near
(0, 0, 0).

Come watch the Squirrel and his community of cloned siblings romp and
frolic on a polygonal plane as they fill their cheek pouches with the
bounty of the virtual canopy.

You can experience the Canonical Virtual Squirrel for yourself on the
World-Wide Web.  Go to http://www.immersive.com and follow the
directions on the home page.

The Canonical Virtual Squirrel is a VR applet written by Hakan "Mr. Zap"
Andersson.  This applet implements many of the features of the Squirrel
"thought experiment" as discussed on the VRML mailing lists over the last
several months.

Mr. Zap implemented the Canonical Virtual Squirrel using Immersive Systems'
Meme(tm) Development System.  The Squirrel embodies the first practical
example of a number of proposed mechanisms that have, until now, only existed
as conjecture.  The brain-engine duality proposed by Mr. Zap
(http://sf.www.lysator.liu.se/~zap/vr_prop.html) and discussed by Bernie
Roehl (http://sunee.uwaterloo.ca/~broehl/behav.html) has been implemented in
preliminary form, and clock time is used to determine intervals over which
various behaviors and conditions persist.

Mr. Zap's work is buttressed by the powerful dynamic object model in
Meme, and makes use of the inter-object messaging technology to
mediate communications among the components of the virtual world.
Each object in the Squirrel applet is autonomous, containing its own
description and rules of behavior.  The conceptual elegance of the
Meme object model frees the designer from the distraction of
considering the overall program, and allows undivided attention to be
paid to the individual object and its relationships.

Mr. Zap and Immersive Systems welcome any comments or suggestions
regarding the Canonical Virtual Squirrel.  Send e-mail for Mr. Zap to
zap@lysator.liu.se.  Questions regarding Meme can be sent to
meme-info@immersive.com.

Immersive Systems, Inc. is based in San Francisco.  The company is
committed to the development of an open architecture for distributed
virtual reality on the Internet.  Why live in a marked-up world?  Meme
is Worlds Better.


-- 
----
Marc de Groot          <marc@immersive.com>
Immersive Systems, Inc.
San Francisco
