From: schiniot@ccr.jussieu.fr (Constantin Schiniotakis)
Subject: Re: DESIGN: 3D computing vs. virtual reality:  what's the difference?
Date: Tue, 12 Dec 1995 17:50:35 +0200
Message-ID: <schiniot-1212951750350001@physpc4.cicrp.jussieu.fr>
Organization: Universite Paris VII (Denis Diderot)


In article (Dans l'article)
<199512110105.MAA29280@mozart.ph.unimelb.EDU.AU>, John Costella
<jpc@physics.unimelb.EDU.AU> wrote (écrivait) :

> There will be widespread disagreement on what the various terms
> mean.

The discussion of ISO/CEI SC1 WD 2382-33 "Hypermedia and Multimedia"
which also includes the terms related to VR agrees with what you tell
us

> VIRTUAL WORLDS
> ==============
> In my mind, "virtual worlds" is the most general, encompassing 
> term covering the sort of stuff we discuss here on sci-vw. In 
> my lexicon, *any* constructed or simulated system that is a 
> metaphor for an *action* in the real world, is a virtual world. 
> 

Would you mind defining the concepts of metaphor, action, real world,
and/or system please ?


>  Arcade and 
> computer games present, on the whole, a more sophisticated virtual
> world.  Nevertheless, they are good
> virtual worlds.

I agree especially concerning some arcade games which simulate even
accelerations.


> And then we have all of the "higher lifeforms" of virtual worlds,
> such as what most people here are working with or on.

I agree with you that good Virtual Worlds doesn't mean "realistic"
Virtual Worlds.

I agree also on the interaction part of your Virtual world definition.
 
I don't agree on the classification used. It seems to me that a
credible Virtual World is NOT a "realistic" one, and I dont know what
a "better" Virtual World may be.  What I know is that I try to make
Virtual worlds which show in a credible fashion what they must show,
and this in a low budget and short schedule.

What I've remarked is that audio rendering and good staging of objects
often help to make a realistic world out of a poor visual rendering virtual
world,

> 
> 
> VIRTUAL REALITY
> ===============

> Note that my "VR", in itself, is devoid of content. it should be proclaimed
> and preached throughout the land! VR *IS* a toy ... until you
> connect it to an interesting virtual world. 

What do you think about my definition ?
 VR is the reality as experienced by a participant in a Virtual World.

> 
> 
> 
> 3D COMPUTING
> ============
> 
> In my opinion, once you have the ability to manipulate the
> objects in your 3D system, you have a 3D virtual world. 

In mine you can't have a Virtual world unless you have added some
behaviour to your 3D objects and perhaps a kind of behaviour on your
Virtual World also.

> 
> MULTIMEDIA
> ==========
> This is a difficult concept to deal with at the moment, 
> since large sums of money have been
> allocated to Multimedia. It has skewed the organisation and
> implementation of VR.

Same thing happened on VR vocabulary in the above mentioned paper.

-- 
===============================================
C. Schiniotakis 
e-mail : schiniot@ccr.jussieu.fr
s-mail : 3, rue des Ecoles, 75005 Paris France
===============================================
