From: scivw@hitl.washington.edu
Subject: ADMIN: sci.virtual-worlds reference FAQ
Organization: Human Interface Technology Laboratory, U of Washington, Seattle


Reference FAQ

Archive-name: virtual-worlds/reference-faq
Posting-frequency: every 30 days
Last-modified: Wednesday, December 13, 1995

sci.virtual-worlds Reference Frequently Asked Questions (FAQ)

The latest edition of this FAQ can always be retrieved from
<ftp.hitl.washington.edu/pub/scivw/reference-faq>

This faq is meant to assist user in finding information on virtual
reality.  Basic questions such as VR Books, Magazines, and online
resources are covered.

This FAQ is written as an introduction to the newsgroup
sci.virtual-worlds.  It is meant to be posted monthly on the 13th.  It
is therefore written to be short and informative regarding subscribing
and posting to the newsgroup

Questions, comments, or suggestions should be sent to:

	<scivw-faq@hitl.washington.edu>

Snail-mail may be sent to:

	Sci.virtual-worlds
	c/o Toni Emerson, HITLab
	University of Washington,
	Human Interface Technology Laboratory
	PO Box 352412
	Seattle, WA, 98195-2412
	USA


Topics covered in this FAQ:
---------------------------
-1-What are the related VR WWW pages?
-2-Are there electronic publications on VR?
-3- VR Books to get you started
-4- VR Magazines and Journals to get you started
-5-What are the related VR related newsgroups?
-6-What are the related VR related mailing lists?
-7- Information on VRML
-8-Credits
------------------------------

Subject: -1-What are the related VR WWW pages?

There are quite a few VR WWW sites.  As a result, there are a number
of excellent indices of VR sites available.  That's where you should
begin:

3D Web Site: <http://www.3dsite.com/3dsite/>

Cardiff's VR Page:  <http://www.cm.cf.ac.uk/User/Andrew.Wilson/VR/>

Chris's VR Stuff: <http://www.cms.dmu.ac.uk/People/cph/vrstuff.html>
Computer Graphics page at the UCSC Perceptual Science Laboratory:
<http://mambo.ucsc.edu/psl/cg.html>

CyberWeb VR List: <http://WWW.Stars.com/Vlib/Providers/VR.html>

Dave Snowdon's VR Page: <http://www.crg.cs.nott.ac.uk/~dns/vr/>

Distributed VR Resource Page :
<http://www.csh.rit.edu/~airwick/dist.html>

EInet Galaxy's Guide to VR:
<http://galaxy.einet.net/galaxy/Engineering-and-Technology/Computer-Technology/Virtual-Reality.html>

Hot Virtual Reality Sites:
<http://www.nist.gov/itl/div878/ovrt/hotvr.html>

Maddog's studio:<http://www.maddog.com/>

Meta Virtual Environments by Rob Kooper: <
http://www.cc.gatech.edu/gvu/people/Masters/Rob.Kooper/Meta-VR/index.html>

SunSite Virtual Reality Archive : <http://sunsite.unc.edu/dbarberi/vr.html>

Virtual Reality Resource List:
<http://enuxsa.eas.asu.edu/~rutledge/vrstuff.html>

Virtual Reality Web:  <http://tin.ssc.plym.ac.uk/vr.html>

Virtual Spaces MUD connections:
<http://alpha.acast.nova.edu/v_spaces.html>

VR Resources:  <http://www.xspot.com/IE/VResources/VResources.html>

Yahoo's Entertainment: Virtual Reality
<http://www.yahoo.com/Entertainment/Virtual_Reality>

--------------------------------

Subject: -2-Are there electronic publications on VR?

CyberEdge Electric, CyberEdge Journals WWW site:
<http://www.cyberedge.com/home/www/index.html>

On the Net has a section on VR electronic documents:
<http://www.hitl.washington.edu/projects/knowledge_base/elec.html>

New Type Gaming has a VR section
<http://www.newtype.com/NewType/index2.htm>

VR in the Schools by Veronica Pantelidis:
<ftp://ftp.hitl.washington.edu/pub/scivw/pubs/VR-in-Schools.txt>

Virtualnomics: The Virtual Environments Special Interest Group Newsletter
<http://www.coe.neu.edu/~mourant/news1.html>

Virtual Interface Technology Bibliography
<http://www.hitl.washington.edu/projects/meta/>

Sneiderman, B.  Virtual Reality and Telepresence (VRTP):
<http://gimble.cs.umd.edu/vrtp/vrtp.html>.  VRTP is an result of an
experimental course taught by Dr. Ben Schneiderman.  The course
projects resulted in number of efforts--Journal of Virtual
Environments (JOVE): <ftp://umd5.umd.edu/pub/vrtp/Jove/jove-main.html>
and Encyclopedia of Virtual Environments (EVE) :
<http://gimble.cs.umd.edu/vrtp/eve-main.html>

------------------------------

Subject: -3- VR Books to get you started

Adams, L.  (1994).  Visualization & Virtual Reality--3D Programming
with Visual Basic for Windows.  New York, NY: WIndcrest/McGrawHill.

Adams, L. A.  (1993).  Windows Visualization Programming with C - C
++: Three-D Visualization, Simulation and Virtual Reality.  Blue
Ridge, PA: Tab Books.

Aukstakalnis, S. and Blatner, D.  (1992).  Silicon Mirage: The Art &
Science of Virtual Reality.  Berkeley, CA: Peachpit Press.

Badler, N. I., Phillips, C. B., and Webber, B. L.  (1993).  Virtual
Humans and Simulated Agents.  New York, NY: Oxford University Press.

Barfield, W. and Furness, T. (Eds.).  (1995).  Virtual Environments
and Advanced Interface Design.  Oxford, UK: Oxford University Press.

Begault, D.  (1994).  3-D Sound for Virtual Reality and Multi-Media
Applications.  San Diego, CA: Academic Press.

Benedikt, M. L. (Ed.).  (1991).  Cyberspace: First Steps.  Cambridge,
MA: MIT Press.

Best, K.  (1994).  The Idiot's Guide to Virtual World Design.  Little
Star.

Biocca, F. and Levy, M. R. (Eds.).  (1994).  Communication in the Age
of Virtual Reality.  Hillsdale, NJ: Lawrence Erlbaum Associates.

Boff, K. R., Kaufman, L. and Thomas, J. P. (Eds.).  (1986).  Handbook
of Human Perception and Human Performance.  New York, NY, USA: Wiley.

Burdea, G. and Coiffet, P.  (1994).  Virtual Reality Technology.  New
York, NY: John Wiley and Sons.

Carr, K. and England, R. (Eds).  (1995).  Simulated and Virtual
Realities: Elements of Perception.  Hampshire, UK: Taylor and Francis.

Cavazos, E. A. and Morin, G.  (1994).  Cyberspace and the Law: Your
Rights & Duties in the On-Line World.  MIT Press.

Chorafas, D. N. and Steinmann, H. (1995).  Virtual Reality: Practical
Applications in Business and Industry.  Indianapolis, IN: Prentice
Hall.

Committee on Virtual Reality Research and Development, National
Reseach Council.  (1994).  Virtual Reality: Scientific and
Technological Challenges.  Washington, DC: National Academy Press.

Cooper, et al.  (1994).  Virtual Reality Tracking Technology.  San
Diego, CA: Academic Press.

Cotton, B. and Oliver, R.  (1993).  Understanding Hypermedia: From
Multimedia to Virtual Reality.  London, UK: Phaidon Press.

Earnshaw, R., Jones, H. and Gigante, M.  (1993).  Virtual Reality
Systems.  Orlando, Fl: Academic Press.

Eddings, J. (1994).  How Virtual Reality Works.  Emeryville, CA:
Ziff-Davis Press.

Ellis, S. R.  (Ed.).  (1991).  Pictorial Communication in Virtual and
Real Environments (2nd ed).  London: Taylor and Francis.

Fishwick, P. (1995). Simulation Model Design & Execution: Building
Digital Worlds.  Indianapolis, IN: Prentice Hall.

Glassner, A. S. (1994).  Principles of Digital Image Synthesis.  San
Mateo, CA: Morgan-Kaufmann.

Gradecki, J.  (1994).  The Virtual Reality Construction Kit.  New
York, NY: John Wiley and Sons.

Gradecki, J.  (1994).  Virtual Reality Programmer's Kit.  New York,
NY: John Wiley and Sons

Heim, M.  (1993).  The Metaphysics of Virtual Reality.  New York:
Oxford University Press.

Hollands, R. (1996, forthcoming). The Virtual Reality Homebrewer's
Handbook.  New York, NY: John Wiley & Sons.

Jacobson, L.  (1993).  Garage Virtual Reality.  Indianapolis, IN: Sams
Publishing.

Jacobson, L. (Ed.).  (1992).  Cyberarts: Exploring Art & Technology.
San Francisco, CA: Miller Freeman, Inc.

Kalawsky, R.  (1993).  The Science of Virtual Reality and Virtual
Environments.  Reading, MA: Addison-Wesley.

Krueger, M.  (1991).  Artificial Reality II.  Reading, MA:
Addison-Wesley.

Lampton, C.  (1993).  Flights of Fantasy, Programming 3-D Video Games
in C++.  Corte Madera, CA: Waite Group Press.

Langdell, T. (1994).  Virtual Reality Beyond Imagination.
Indianapolis, IN: Sams Publishing.

Latham, R., (1995).  The Dictionary of Computer Graphics and Virtual
Reality," New York: Springer-Verlag.

Laurel, B.  (1991).  Computers as Theatre.  Reading, MA:
Addison-Wesley.

Laurel, B. (Ed.).  (1990).  The Art of Human-Computer Interface
Design.  Reading, MA: Addison- Wesley Pub. Co.

Levy, J. R.  (1994).  Create Your Own Virtual Reality System.  New
York, NY: McGraw.

Loeffler, C. E. and Anderson, T. (Eds.).  (1994).  The Virtual Reality
Casebook.  New York, NY: Van Nostrand Reinhold.

MacDonald, L. and Vince, J. (1993).  Interacting with Virtual
Environments.  New York, NY: John Wiley and Sons, Inc.

McAllister, D. F.  (Ed.).  (1993).  Stereo Computer Graphics and Other
True 3D Technologies.  Princeton, NY: Princeton University Press.

McLellan, H.  (1994).  Virtual Reality: Case Studies in Design for
Collaboration & Learning.  Westport, CT: Meckler Corp.

Pimentel, K. and Teixeira, K.  (1993).  Virtual Reality: Through the
New Looking Glass (2nd ed.).  New York, NY: Intel/Windcrest/McGraw
Hill.

Rheingold, H.  (1991).  Virtual Reality: Exploring the Brave New
Technologies.  New York, NY: Simon and Schuster Trade.

Roehl, B.  (1994).  Playing God, Creating Virtual Worlds.  Corte
Madera, CA: Waite Group Press.

Roehl, S., Bernie, R. and Eagan, J.  (1993).  Virtual Reality
Creations: Create & Program Virtual Worlds on Your PC.  Corte Madera,
CA: Waite Group Press.

Rothman, P.  (1994).  Intelligent Agents, Artificial Intelligence &
Virtual Reality.  Indianapolis, IN: Sams Publishing.

Sheridan, T. B.  (1992).  Telerobotics, Automation, and Human
Supervisory Control.  Cambridge, MA and London: The MIT Press.

Summit, P. and Summit, M.  (1994).  VR Basic: The Virtual Reality
World Maker.  Waite Group Press.

Thalmann, N. and Thalmann, D.  (1991).  New Trends in Animation and
Visualization.  New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1993).  Virtual Worlds and Multimedia.
New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1994).  Artificial Life and Virtual
Reality.  New York, NY, USA: Wiley.

Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993).  Virtual Reality
in Engineering.  Piscataway, NJ: IEEE.

Watkins, C. and Marenka, S.  (1994).  Virtual Reality Excursions: With
Programs in C.  San Diego, CA: Academic Press.

Wexelblat, A.  (1993).  Virtual Reality: Applications and
Explorations.  Orlando, FL: Academic Press.

Woolley, B.  (1992).  Virtual Worlds: A Journey in Hype and
Hyperreality.  Oxford, UK: Blackwell Publishers.

Then, you can't forget science fiction! 

Besher, A. (1994).  RIM: A Novel of Virtual Reality.  New York, NY:
HarperCollins West.

Card, Orson Scott.  (1991).  "Ender's Game."  New York, NY: Tom
Doherty Associates. ISBN: 0-812-51349-5.

Gibson, William. (1984). "Neuromancer."  New York, NY: ACE Science
Fiction. ISBN: 0-553-28174-7.

Gibson, William. (1993). "Virtual Light."  New York: Bantam
Books. ISBN: 0-553-07499-7.

Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual
Reality."  New York, NY: Citadel Press.

Stephenson, Neal. (1992). "Snow Crash."  New York: Bantam Books.  

Vinge, Vernor. (1987). "True Names...and Other Dangers."  New York,
NY: Baen.

------------------------------

Subject: -4- VR Magazines and Journals to get you started

Aerospace America.  Published monthly by the American Institute of
Aeronautics and Astronautics, 370 L'Enfant Promenade, SW, Washington.,
D.C. 20024.  Tel: 202-646-7471O.  ISSN 0740-722X.

Cadence: The World's Largest Independent AutoCAD Magazine.  Published
monthly by Miller Freeman, 600 Harrison St., San Francisco, CA, 94107.
ISSN 0887-9141

Communications of the ACM.  Published monthly by the Association of
Computing Machinery.  ISSN 0001-0782.

Computer Graphics Forum: Journal of the European Association for
Computer Graphics.  Amsterdam : North Holland.  ISSN 0167-7055.

Computer Graphics World.  Published monthly by PennWell Publishing
Company. Subscription inquiries: 918-835-3161.  ISSN 0271-4159.

Computer Graphics.  Published by the Special Interest Group on
Computer Graphics of the Association for Computing Machinery.  ISSN
0097- 8930.

Computers & Graphics: An International Journal of Systems &
Applications in Computer Graphics.  J. L. Encarnacao, Editor in Chief.
New York: Pergamon Press.  ISSN 0097-8493.  (Vol. 17, No. 6, 1993,
special issue on Virtual Reality).

CSERIAC Gateway.  Published by the Crew System Ergonomics Information
Analysis Center, Wright Patterson Air Force Base, Ohio, 45433-6573,
Internet: cseriac@falcon.aamrl.wpafb.af.mil, Tel:
513-255-4842. <http://www.dtic.dla.mil/iac/cseriac/IAC.HTML>

CyberEdge Journal's Virtual Reality Products.  Published six times
yearly.  Ben Delaney, editor.

CyberEdge Journal: The World's Leading Newsletter of Virtual Reality.
Published six times yearly.  Ben Delaney, editor.  The Delaney
Companies, #1 Gate Six Road, Suite G, Sausalito, CA, 94965.  Tel:
415-331-EDGE (3343).  <http://www.cyberedge.com/home/www/index.html>

Displays: Technology and Applications.  Butterworth Heinemann, Oxford,
UK.  ISSN 0141-9382.

Feedback: Virtual Reality Society Newsletter.  Bi-monthly publication
by the VRS.  Informs of VRS developments, as well as the general VR
industry.  Human Factors.  Journal of the Human Factors and Ergonomics
Society.  ISSN 0018-7208.

IEEE Computer Graphics and Applications.  Los Alamitos, CA: IEEE
Computer Society. ISSN 0272-1716.

IEEE Engineering in Medicine and Biology Magazine.  Published monthly
by the Engineering in Medicine and Biology Society.  ISSN 0739-5175.

IEEE Spectrum Magazine.  Published month by The Institute of
Electrical and Electronic Engineers.  ISSN 0018-9235.

Image and Vision Computing.  Butterworth Heinemann, Oxford, UK.  ISSN
0262-8856.

Insight: The Visual Performance Technical Group Newsletter.  Visual
Performance Technical Group, Human Factors Society.

International Journal of Virtual Reality .  Editorial Office Richard
A. Blade. Ph.D., Editor-in-Chief 2608 North Cascade Avenue, Colorado
Springs, Colorado 80907 Phone/FAX: 800/333-0220 Email:
rblade@serf.uccs.edu Business Office J. Fred Henderson, Ed.D.,
Managing Editor P.O. Box 925, Leadville, CO 80461 Phone: 800/474-4587
(800/IPI-IJVR) FAX: 719/486-3652 Email: ijvr@usa.net

Interactive Update.  Published bimonthly by Alexander and Associates.
Alexander and Assoc. is a market research business planning firm
specializing in entertainment.  Contact Alexander and Assoc., 38
E. 29th St., 10th Fl., New York, NY, 10016.  Tel: 212-684-2333, Fax:
212-684-0291.

IRIS Universe: The Magazine of Visual Computing.  Published quarterly
by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop
415, Mountain View, CA 94039-7311.  Subscriptions are available to
qualified users.  ISSN 1061-6608.

Journal of Medicine and Virtual Reality.  Publication of the
International TeleSurgery Society (ITS).  For subscription information
contact: Stanley Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First
Avenue, Suite 286, New York, NY 10028.  Telephone: 212-517-3995 Fax:
212-861-0588/89.

Journal of the Audio Engineering Society:
Audio/Acoustics/Applications.  Audio Engineering Society (AES), New
York, NY.  ISSN 0004-7554

Journal of Visualization and Computer Animation.  Published quarterly
by John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158,
USA.  ISSN 1049-8907.

OE Reports.  Rich Donnelly, managing editor. Published monthly by SPIE
- International Society for Optical Engineering, news and commentary
for the international optoelectronics industry.  ISSN 1048-6879.

Optical Engineering.  Published monthly by the Society of
Photo-optical Instrumentation Engineers (Bellingham, WA: SPIE). ISSN
0091-3286.

PIX-elation.  Bi-monthly publication of VRASP (Virtual Reality
Alliance of Students and Professionals. Contact: VRASP PO Box 4139,
Highland Park, NJ 08904-4139.
<http://192.246.120.217/vrasp/UGLOBE/PIX/LOD3-PIX.HTML>

Presence: Teleoperators and Virtual Environments.  Published quarterly
by the MIT Press, Cambridge, MA 02142.  ISSN 1054-7460.  Subscription
requests should be addressed MIT Press Journals 55 Hayward Street
Cambridge, Massachusetts 02142-1399 (617) 253-2889 (617) 258-6779
(fax) E-mail: journals-orders@.mit.edu.  WWW link:
http://www-mitpress.mit.edu/jrnls-catalog/presence.html

Real Time Graphics.  The Newsletter of Virtual Environment
Technologies and Markets, 10/yr, CGSD Corporation [2483 Old
Middlefield Way #140, Mt. View, CA, 94043] 415-903-4924, fax
415-967-5252, e-mail <rtg@cgsd.com>, URL <http://www.cgsd.com>

Real-Time Imaging.  The first issue will be published the first
quarter of 1995 by Academic Press, London, UK.  Sample copies are
available from Marketing Department, Academic Press, 24-28 Oval Road,
London NW1 7DX, UK.  Fax: 44-71-2670362, or by email, with your full
address to: <rti@apuk.co.uk>.

Realta' Virtuale.  [Italian].  Diego Montefusco, editor.  Via Rombon
11, 20134 Milano, Italy.  6 issues/year.  Tel: +39 02-26412898/Fax:
+39 02-26413279.  E-mail: <montefus@ghost.dsi.unimi.it>.

Simulation.  Published monthly by Simulation Councils, Inc. Editorial
and Circulation: Society for Computer Simulation (SCS) P.O. Box 17900,
San Diego, California 92177.  Tel:619-277-3888. ISSN 0037-5497.

Virtualnomics, The Virtual Environments Special Interest Group
Newsletter.  Available online, WWW:
<http://www.coe.neu.edu/~mourant/news1.html>

Virtual Reality Monthly.  Joe Dysart, Editor and Publisher, Email:
dysart@delphi.com.  Voice: (805) 498-2013/Fax: (805) 499-7014

Virtual Reality Special Report.  Published bimonthly by Miller Freeman
Inc., 600 Harrison St., San Francisco, CA 94107, Tel: 415-905-2200.
ISSN 1074-1038.

Virtual Reality Update.  Toni Emerson, editor.  [On-line].  This is an
electronic publication published quarterly on the Usenet newsgroup
sci.virtual-worlds.  VRU contains new articles, conference papers and
electronic sources that will be added to the comprehensive
bibliography, Virtual Interface Technology: Selected Citations to the
Literature.  Available on the HITL WWW site:
<http://www.hitl.washington.edu/projects/knowledge_base/vru/>

Virtual Reality: Research, Development and Application: The Journal of
the Virtual Reality Society.  This journal is an official publication
of the Virtual Reality Society. There are different subscription rates
for the journal, with members receiving the journal at a discounted
rate. The rates are as follows: non-members and institutions:
UKP175/US$350 and members of the VRS: UKP95/US$190 To subscribe to the
journal, contact: Journal Subscription Department, The Virtual Reality
Society, PO Box 316, Haywards, HeathWest Sussex, RH17 5YA, UK.
Available on WWW: <http://www.enc.hull.ac.uk:80/VRS/Journal.html>

Virtual: Mensile di Realita Virtuale e Immagini di Sintesi.  [Italian]
Contact: Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano,
Italy. Tel: 02/48010171 - 4987826. Fax" -24092-09, email:
<virtual@relay1.iunet.it>.

Visual Computer: International Journal of Computer Graphics.  Official
journal of the Computer Graphics Society.  Published by Springer
International, Berlin.  ISSN 0178-2789.

VR News - The Virtual Realty Newsletter.  Mike Bevan, editor.
Published ten times per year.  Cydata Limited, PO Box 2515, London N4
4JW, England; Tel and Fax: (44) 81-292-1498.  WWW page:
<ftp://ftp.netcom.com/pub/hi/hitchner/vrnews.html>

------------------------------

Subject: -5-What are the VR related newsgroups?

There are many Usenet newsgroups which contain information
relevant to various aspects of the diverse virtual-worlds community.

Newsgroup:	Description:

comp.graphics	Computer graphics, art, animation, image processing.
comp.human-factors	Issues related to human-computer interaction (HCI). 
comp.multimedia	Interactive multimedia technologies of all kinds.
comp.realtime	Issues related to real-time computing.
comp.research.japan	The nature of research in Japan. (Mod)
comp.robotics	All aspects of robots and their applications.
comp.simulation	Simulation methods, problems, uses. (Mod)
comp.sys.sgi.graphics	Graphics packages and issues on SGI machines.
comp.theory.dynamic-sys 	Theory of dynamic systems.
sci.cognitive	Perception, memory, judgement and reasoning.
sci.med.telemedicine	Clinical consulting through computer networks.
sci.optics	Discussion relating to the science of optics.
sci.research	Research methods, funding, ethics, and whatever.
sci.virtual-worlds	Virtual Reality technology and culture. (Mod)


------------------------------

Subject: -6-What are the related VR related mailing lists?

BattleTech VR Mailing List 

 "Fan" page dedicated to, but not sponsored by, the VR games
        "BattleTech" and "Red Planet" put out by Virtual World
        Entertainment. Run by Norman "Beaver-1" Choe and Charlotte
        "Freya" Henkle, the list offers pilots hints, tips, rumors and
        stories with pilots around the world, including the
        international Virtual World sites in Japan and
        Australia. Representatives from VWE are present on the list,
        though not in any official fashion. For subscription
        information, send email to btech-request@world.std.com, and an
        automated reply will be sent to you.  To receive a copy of the
        FAQ (one is sent when joining the list), send the words "info
        btech" in the body of a message to
        "majordomo@world.std.com". The FAQ is also available online by
        ftp and www.
        <ftp://ftp.xensei.com/pub/users/normanc/btech/faq.*>
        <http://http.bsd.uchicago.edu/~c-henkle/>

CBNVEE at mcmuse.mc.maricopa.edu 
Subject: Building Educational Environments Using Networked Virtual
Reality Software.  Purpose: A place for those building educational
environments using networked virtual reality software such as MUSE,
TinyMUSH and Moo to pool knowledge and discuss issues.  E-mail
subscription request to <cbnvee@mcmuse.mc.maricopa.edu> with an
informal message to subscribe.  

CyberMaxx BBS: Tel: 708-267-0041

Distributed Interactive Simulation Protocol and NPS software
implementation, DIS-List: E-mail subscription request to
<dis-maint@taurus.cs.nps.navy.mil> .  The Distributed VR Mailing List:
email distributed-vr@mail.csh.rit.edu.  To subscribe: mail to
<distributed-vr-request@mail.csh.rit.>, with subject: subscribe.

DIVE Mailing List:
A list for users of the DIVE VR system.  The list is called
"divers@sics.se.  Mail sent to this address will be sent to all
members.  To subscribe to this list send e-mail to <majordomo@sics.se>
with "subscribe divers" in the body of the message.

Glove List

The glove-list was created in 1991 to provide a rapid communication
channel to hackers adapting the Power Glove for use in low-cost VR
systems. J. Eric Townsend, jet@well.sf.ca.us, was the administrator
for this list.  The actual PowerGlove Mailing list is nonactive. To
quote the administrator, "The PowerGlove mailing list is dead. (It
fell on its head)." However, there is a great HTML doc available on
the WWW: <http://www.spies.com/jet/vr/faq-0.3.html>

Homebrew-vr
Non-commercial list server for those interested in "low-cost" virtual
reality devices.  To join, send e-mail:
<homebrew-vr-request@acm.uiuc.edu> with subject of "subscribe."  The
Homebrew guys have an excellent FAQ on the WWW: <
http://www.acm.uiuc.edu/homebrew/faq.html>

Iris On-Line
This is a mailing list based on the SGI monthly news magazine.  The
types of articles published are: SGI press releases, SGI and related
product announcements, technical articles, training course schedules
and general information regarding SGI products and services.  To
subscribe, E-mail: <list-manager@sgi.comm> and put the message
"subscribe nyn-emag".

IRIS Performer List.  
IRIS Performer is an object-oriented 3D graphics toolkit that supports
programmers developing applications that need to achieve high graphics
performance across Silicon Graphics product line.  This list is an
unmoderated technical forum to discuss the toolkit and its use in
applications.
Subscriptions:  <info-performer-request@sgi.com>
List Archive:  < ftp://sgigate.sgi.com/pub/Performer/monthly-archives>
Web Page:      < http://www.sgi.com/Technology/extreme_tech.html>

PowerGlove Serial Interface (PGSI)
Send mail to <pgsi@uiuc.edu>

REND386

This list is moderated by the creators of REND386, Dave Stampe and Bernie Roehl.  All subscription and unsubscription requests should now be sent to majordomo@sunee.uwaterloo.ca instead of rend386-request@sunee.uwaterloo.ca, and are of the following form:  "subscribe rend386-announce" and  "subscribe rend386-discuss". 
These will add you to the announcement and discussion lists, respectively.
You're probably already on both lists, so you probably shouldn't need to
subscribe.  To unsubscribe to either list, just use "unsubscribe" instead of "subscribe".  If you like, you can also send the following messages to majordomo: "which", "info rend386-announce", or "info rend386-discuss".  The 'which' command tells you which of the lists you're on.  The 'info'
commands will mail you a copy of the "welcome to the list" messages.

RenderWare List
ftp site ftp.canon.co.uk
A mailing list for information about RenderWare  If you want to join the list send mail to listproc@canon.co.uk with
the first line: "subscribe RW-LIST <Full Name>.  There is also an ftp site at ftp.canon.co.uk.

VeRGe-Events
To subscribe to the VeRGe-Events mailing list, send a message to:  " verge-events-request@cyberworks.com " with the message: "subscribe verge-events- " in the body of the message.

VIRTPSY - Virtual Reality Psychology
VIRTPSY is open to researchers, practitioners, and students of
psychology who are interested in the social contracts and interactions
within the enviroments known as Virtual Reality.  It shall explore the
impacts of both text and graphic based enviroments on these new
avenues of interpersonal relations. VIRTPSY is available by free
subscription.  To subscribe, send an email message to:
LISTSERV@SJUVM.BITNET or LISTSERV@SJUVM.STJOHNS.EDU No subject heading
is needed.  In the BODY of the message write the following: SUBSCRIBE
VIRTPSY First Name Last Name

VIRTU-L
The Mailing List, sci.virtual-worlds is mirrored by the mailing list
VIRTU-L.  To sign on this list, send a mail message to
listserv@uiucvmd.bitnet (or whatever the appropriate manner for
sending mail to bitnet might be at your site). The body of the message
should read: <subscribe virtu-l yourname>.  Put your full name as a
replacement for <yourname>, of course.  Greg Newby is the
administrator for virtu-l.  Any questions about the list should be
directed to him at: gbnewby@alexia.lis.uiuc.edu.

vworlds-list
The vworlds-list is an unmoderated list with the charter to discuss
the aesthetic and artistic aspects of virtual worlds freed from
technical constraints.  To subscribe, send mail to
vworlds-list-request@netcom.com for instructions. List Owner: Kevin
Goldsmith (kevin@unitcircle.org).

VRML Mailing List: 
To join the VRML standards discussion, please subscribe to the
www-vrml mailing list. Send mail to: majordomo@wired.com No subject,
message body: subscribe www-vrml your-email-address

VR Net:

Mailing List for VR Professionals.  Posting address: <vr-net@mtn.org>
Administrative Address: <vrpa@mtn.org> (VR Professional Association)

WTK - World ToolKit SIG

If you would like to join, send email to
sig-wtk-request@artemis.arc.nasa.gov with in the body of the message
the text "subscribe".  Maintained by NASA Ames Research Center, to
submit postings email: sig-wtk@artemis.arc.nasa.gov.

------------------------------
Subject: -7-Information on VRML

For an uptodate listing of the VRML WWW sites that _I_ know about,
please check my "On the Net" document:
http://www.hitl.washington.edu/projects/knowledge_base/vrm.html

_Online VRML Publicatons_

VRML Review
http://www.imaginative.com/Chuck/vrml/

New Type Magazine has a VRML section:
<http://Web.Actwin.Com:80/NewType/vr/vrml/index.htm>

_VRML Books and Magazines_

VRML Browsing and Building Cyberspace by Mark Pesce
http://www.mcp.com/general/news7/vrml2.html

VRML Sourcebook by Ames, Nadeau and Moreland.
http://www.wiley.com/compbooks/k26.html

VRML World Magazine by MecklerMedia
http://www.mecklerweb.com/vrml/current/vrml.htm


------------------------------
Subject: -8-Credits

Comments about, suggestions about or corrections to this posting are
welcomed.  If you would like to ask me to change this posting in
someway, the method I appreciate most is for you to email me the
proposed change.  Make sure to indicate the section; preferably
attaching the original "text" that you propose to change as well.


  The following people assisted in the creation of this article:

Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.

This article was originally written by:
        Toni Emerson, <temerson@hitl.washington.edu>.


