From: brownw@atc.boeing.com (William J Brown)
Subject: Re: PHIL: virtual-worlds ethics
Date: Wed, 15 Nov 1995 16:30:22 GMT
Organization: Boeing Computer Services


From: brownw@atc.boeing.com (William J Brown)

In article <484p95$hp6@cville-srv.wam.umd.edu>, weyker@wam.umd.edu (Shayne Weyker) writes:
<...deletion>
> How do the exclusion of certain aspects of real-life in a simulation
> of some part of real-life (for technical, instructional, or
> entertainment reasons) shape, and perhaps distort, people's
> understanding of the real-world events being represented to them
> through VR?
<...deletion> 

These are really interesting questions. I'm sure Fred Brooks and James
Coggins at UNC would have a lot more to say about this than me but....

First of all, this is very similar to the debate already going on
in the field of Medical Imaging. "How do I know I can trust a digital
image as opposed to an X-ray?", "How do I know what processing has been
done and what the effects are?"

Ethically, it seems to me we have a responsibility to represent what
we can represent as accurately as possible and, of course, not try to
deliberately mislead. I think we also have a responsibility to know
what the most important sensory (not just visual) cues are and work
down a prioritized list rather than just focus on what's easiest. This
last part is, in general, not being done.

Bill

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