From: iant@aladdin.co.uk (Ian Tomkins)
Subject: Re: TECH: "Reality" in VR
Date: Sun, 08 Oct 1995 17:58:55 GMT
Message-ID: <4593j3$kfi@alpha.aladdin.co.uk>
Organization: SoNet - The first Internet provider on the south coast


From: iant@aladdin.co.uk (Ian Tomkins)

Mark Billinghurst <grof@u.washington.edu> wrote:

>>Also, can VR glasses be used to play back a 360 degree video?  
>>I.e., can you use the head-tracking capabilities to view a video 
>>shot in 360 degrees, in the same way as you could watch a normal 
>>video shot with a standard FOV on a 2D screen?
>
>That answer to this is yes. There's a company called Dodeca which
>seamlessly joins the video streams from 6 cameras placed around a
>dodecahedron to produce a hemispheric video that can be viewed in VR
>glasses with headtracking. It's very impressive. The had a demo at
>SIGGRAPH of a basketball game. When you put on the VR glasses you were
>in the centre of the action but you could look in any direction and
>have the view change accordingly. Pretty neat considering this was
>video NOT computer graphics..

Am I correct in assuming that even though wearing VR glasses the image
was still 2D but with an unresticted field of vision?

Also any idea how the video was stitched?


Ian Tomkins
Southampton Institute
iant@aladdin.co.uk
tomkins_i@solent.ac.uk

