From: Christian Greuel <greuel@xian.com>
Subject: Re: TECH: "Reality" in VR
Date: 9 Oct 1995 19:40:55 GMT
Message-ID: <45bts7$kcl@shellx.best.com>
Organization: Fakespace, Inc.



>>Also, can VR glasses be used to play back a 360 degree video?  
>>I.e., can you use the head-tracking capabilities to view a video 
>>shot in 360 degrees, in the same way as you could watch a normal 
>>video shot with a standard FOV on a 2D screen?
>
>That answer to this is yes. There's a company called Dodeca which
>seamlessly joins the video streams from 6 cameras placed around a
>dodecahedron to produce a hemispheric video that can be viewed in VR
>glasses with headtracking. It's very impressive. The had a demo at
>SIGGRAPH of a basketball game. When you put on the VR glasses you were
>in the centre of the action but you could look in any direction and
>have the view change accordingly. Pretty neat considering this was
>video NOT computer graphics.

Warp California (http://www.warp.com/) also demonstrated 360 degree
video at Siggraph at the Virtual I/O booth. Oddly enough, they also
placed the viewer in the middle of a basketball game. (Are you sure
this is not the same demo?) The difference here is that Warp uses a
single fisheye lens camera to shoot the original video. Cool stuff!

__________________________________________________________

Christian Greuel   415-462-5830 vox   greuel@xian.com
Fakespace, Inc.    415-688-1949 fax   http://www.xian.com/


