From: scivw-faq@hitl.washington.edu
Subject: ADMIN: Reference FAQ
Date: September 13, 1995



From scivw-faq@hitl.washington.edu

Reference FAQ

Archive-name: faq/start-faq
Posting-frequency: every 30 days
Last-modified: Wednesday, Sept. 13, 1995

sci.virtual-worlds admin Frequently Asked Questions (FAQ)


The latest edition of this FAQ can always be retrieved from

<ftp.hitl.washington.edu/pub/scivw/faq/start-faq>


This starting points faq is meant to assist the VR newbie in finding
information on virtual reality.  Basic questions such as VR Books,
Magazines, online resources, and educational opportunities are covered. 

This FAQ is written as an introduction to the newsgroup
sci.virtual-worlds.  It is meant to be posted monthly on the 13th.  It is
therefore written to be short and informative regarding subscribing and
posting to the newsgroup

Questions, comments, or suggestions should be sent to:

	<scivw-faq@hitl.washington.edu>

Snail-mail may be sent to:

	Sci.virtual-worlds
	c/o Toni Emerson, HITLab
	University of Washington,
	Human Interface Technology Laboratory
	PO Box 352412
	Seattle, WA, 98195-2412
	USA


Topics covered in this FAQ:
---------------------------
-1-What are the related VR WWW pages?
-2-Are there electronic publications on VR?
-3- VR Books to get you started
-4- VR Magazines and Journals to get you started
-5-What are the related VR related newsgroups?
-6-What are the related VR related mailing lists?
-7-Credits
------------------------------

Subject: -1-What are the related VR WWW pages?
Date: 26 Jun 95 00:00:01 PST

There are quite a few VR WWW sites.  As a result, there are a number of 
excellent indices of VR sites available.  That's where you should begin:

3D Web Site: <http://www.lightside.com:80/3dsite/
Cardiff's VR Page:  <http://www.cm.cf.ac.uk/User/Andrew.Wilson/VR/>
Chris Hands VR Page: <http://www.cms.dmu.ac.uk/People/cph/vrstuff.html>
Chuck D's Killer Graphics & VR Sites:  
<http://www.xmission.com/~gastown/imaginative/Chuck.html>
Computer Graphics page at the UCSC Perceptual Science Laboratory:  
<http://mambo.ucsc.edu/psl/cg.html>
CyberWeb VR List: <http://WWW.Stars.com/Vlib/Providers/VR.html>
Dave Snowdon's VR Page: <http://www.crg.cs.nott.ac.uk/~dns/vr/>
Dermot Kelly's VR Page <http://www.dsg.cs.tcd.ie/dsg_people/dbkelly/vr.html>
Distributed VR Resource Page : <http://www.csh.rit.edu/~airwick/dist.html>
EInet Galaxy's Guide to VR: 
<http://galaxy.einet.net/galaxy/Engineering-and-Technology/Computer-Technology/Virtual-Reality.html>
Hot Virtual Reality Sites: <http://nemo.ncsl.nist.gov/~sressler/hotvr.html>
Jon Neill's VR Related World Wide Web Sites 
<http://www.vrasp.org/vrasp/jon/vrwww.htm>
Luke Sheneman's VR Home Page: 
<http://www.cs.uidaho.edu/lal/cyberspace/VR/VR.html>
Maddog's studio:<http://www.maddog.com/>
Meta Virtual Environments by Rob Kooper: 
<http://www.cc.gatech.edu/gvu/people/Masters/Rob.Kooper/Meta.VR.html>
Oliver McBryan's VR Page:  
<http://www.cs.colorado.edu/homes/mcbryan/public_html/bb/149/summary.html> 
SunSite Virtual Reality Archive : <http://sunsite.unc.edu/dbarberi/vr.html>
Virtual Reality Resource List: 
<http://enuxsa.eas.asu.edu/~rutledge/vrstuff.html>
Virtual Reality Web:  <http://tin.ssc.plym.ac.uk/vr.html>
Virtual Spaces MUD connections: <http://alpha.acast.nova.edu/v_spaces.html>
WebStar's VR Web Page :  <http://guinan.gsfc.nasa.gov/WebStars/VR.html>
Yahoo's Entertainment:  Virtual Reality 
<http://www.yahoo.com/Entertainment/Virtual_Reality>

--------------------------------

Subject: -2-Are there electronic publications on VR?
Date: 26 Jun 95 00:00:01 PST


Bethel, W.  (1994, Spring).  Chemical Flooding in a Virtual Environment : 
A Survivor's Guide to VR Development. 
<http://blondie.lbl.gov/publications/avs94/avs94.html>.

Choe, Norman.  (1995).  "No Crash and Burn Here: A Study of the Users of 
Virtual World Entertainment's BattleTech." 
<http://www.xensei.com/users/normanc/www/paper.html>.

Cruz-Neira, C., Sandin, D. J., DeFanti, T. A.  Surround-Screen 
Projection-Based Virtual Reality:  The Design and Implementation of the 
CAVE <http://www.eecs.uic.edu/~ccruznei/sig93.paper.html> 

Dykstra, P.  (1994).  X11 in Virtual Environments:  Combining Computer 
Interaction Methodologies <http://info.arl.army.mil/~phil/xvr/index.html>

Emerson, T. C., HITL Knowledge Base Technical Reports:  Guides to VR 
Literature and Applications 
<http://www.hitl.washington.edu/projects/knowledge_base/>

Esposito, C. and Paley, W. Bradford.  (1995).  Of Mice and Monkeys:  A 
Specialized Input Device for Virtual Body. 
<http://found.cs.nyu.edu/didi/current/m_paper.html>

Fishwick, P.  (1995).  Simulation Model Design and Execution: Building 
Digital Worlds.   <http://www.cis.ufl.edu/~fishwick>

Grafica Obscura: Collected Computer Graphics Hacks. 
<http://www.sgi.com/grafica/>

Isdale, J. What is Virtual Reality? A Homebrew Introduction. [This is an 
excellent guide written by the moderator of the Compuserve GraphDev, VR 
Forum.]
<ftp://sunsite.unc.edu/pub/academic/computer-science/virtual-reality/papers/whatisvr.txt>

Journal of Computer-Mediated Communication, Special Issue on 
Communications and the Design of Virtual Environments.

Leonardo, 27, No. 4.  (1994).  special VR section. Virtual Reality: Venus 
Return or Vanishing Point:  
<http://www-mitpress.mit.edu/Leonardo/isast/journal/fric274.html>

Loeffler, C. E. Distributed Virtual Reality :Applications for education, 
entertainment and 
industry.<http://www.nta.no/telektronikk/4.93.dir/Loeffler_C_E.html>

Office of Technology Assessment Combat Simulation Report :  
<ftp://otabbs.ota.gov/pub/vr.military/hypertext/contents.htm> 

Psotka, J.  (1994). Immersive Tutoring Systems:  Virtual Reality and 
Education and Training. <a href="http://198.97.199.60/its.html>

Pstoka, J. Memory in VR and Augmented VR.   
<http://alex-immersion.army.mil/serial.html">

Rosenblum, L. Realization Reports ONR European Office Computer Science 
Newsletter that reports on data visualization and virtual reality.  
<http://www.itd.nrl.navy.mil/rwd/onr_ffo_html/rosenblum.welcome.html> 

Roy, T. M., Cruz-Neira, C., DeFanti, T.  (1994).  Cosmic Worm in the 
CAVE: Steering a High Performance Computing Application from a Virtual 
Environment.<http://www.eecs.uic.edu/~ccruznei/presence.paper.html>

Sneiderman, B.  Virtual Reality and Telepresence (VRTP): 
<http://gimble.cs.umd.edu/vrtp/vrtp.html>.  VRTP is an result of an 
experimental course taught by Dr. Ben Schneiderman.  The course projects 
resulted in number of efforts--Journal of Virtual Environments (JOVE): 
<ftp://umd5.umd.edu/pub/vrtp/Jove/jove-main.html> and Encyclopedia of 
Virtual Environments (EVE) : <http://gimble.cs.umd.edu/vrtp/eve-main.html>

Snowdon, D. Populated Information Terrains 
<http://www.crg.cs.nott.ac.uk/crg/pits/pits.html">

Stereographics Corp.  A Virtual Environment for Automotive Design: 
<http://infolane.com/infolane/stereog/gmvr.html>

Supercomputing '93: Experiential Science in the Virtual Reality 
Theater:   <http://www.ncsa.uiuc.edu/EVL/docs/html/supercomp93.html>

------------------------------

Subject: -3- VR Books to get you started
Date: 26 Jun 95 00:00:01 PST

Adams, L.  (1994).  Visualization & VIrtual Reality--3D Programming with 
Visual Basic for Windows.  New York, NY: WIndcrest/McGrawHill.

Adams, L. A.  (1993).  Windows Visualization Programming with C - C ++: 
Three-D Visualization, Simulation and Virtual Reality.  Blue Ridge, PA: 
Tab Books.

Aukstakalnis, S. and Blatner, D.  (1992).  Silicon Mirage:  The Art & 
Science of Virtual Reality.  Berkeley, CA:  Peachpit Press.

Badler, N. I., Phillips, C. B., and Webber, B. L.  (1993).  Virtual 
Humans and Simulated Agents.  New York, NY: Oxford University Press.

Barfield, W. and Furness, T. (Eds.).  (1995).  Virtual Environments and 
Advanced Interface Design.  Oxford, UK:  Oxford University Press.

Begault, D.  (1994).  3-D Sound for Virtual Reality and Multi-Media 
Applications.  San Diego, CA:  Academic Press.

Benedikt, M. L. (Ed.).  (1991).  Cyberspace:  First Steps.  Cambridge, 
MA:  MIT Press.

Best, K.  (1994).  The Idiot's Guide to Virtual World Design.  Little Star.

Biocca, F. and Levy, M. R. (Eds.).  (1994).  Communication in the Age of 
Virtual Reality.   Hillsdale, NJ: Lawrence Erlbaum Associates.

Boff, K. R., Kaufman, L. and Thomas, J. P. (Eds.).  (1986).  Handbook of 
Human Perception and Human Performance.  New York, NY, USA:  Wiley.

Burdea, G. and Coiffet, P.  (1994).  Virtual Reality Technology.  New 
York, NY:  John Wiley and Sons.

Carr, K. and England, R. (Eds).  (1995).  Simulated and Virtual 
Realities:  Elements of Perception.  Hampshire, UK: Taylor and Francis.

Cavazos, E. A. and Morin, G.  (1994).  Cyberspace and the Law:  Your 
Rights & Duties in the On-Line World.  MIT Press.

Chorafas, D. N. and Steinmann, H. (1995).  Virtual Reality:  Practical 
Applications in Business and Industry.  Indianapolis, IN: Prentice Hall.

Committee on Virtual Reality Research and Development, National Reseach 
Council.  (1994).  Virtual Reality: Scientific and Technological 
Challenges.  Washington, DC: National Academy Press.

Cooper, et al.  (1994).  Virtual Reality Tracking Technology.  San Diego, 
CA: Academic Press.

Cotton, B. and Oliver, R.  (1993).  Understanding Hypermedia: From 
Multimedia to Virtual Reality.  London, UK: Phaidon Press.

Earnshaw, R., Jones, H. and Gigante, M.  (1993).  Virtual Reality 
Systems.  Orlando, Fl:  Academic Press. 

Eddings, J. (1994).  How Virtual Reality Works.  Emeryville, CA: 
Ziff-Davis Press.

Ellis, S. R.  (Ed.).  (1991).  Pictorial Communication in Virtual and 
Real Environments (2nd ed).  London:  Taylor and Francis.

Fishwick, P. (1995). Simulation Model Design & Execution: Building 
Digital Worlds.  Indianapolis, IN: Prentice Hall.

Glassner, A. S. (1994).  Principles of Digital Image Synthesis.  San 
Mateo, CA: Morgan-Kaufmann.

Gradecki, J.  (1994).  The Virtual Reality Construction Kit.  New York, 
NY: John Wiley and Sons.

Gradecki, J.  (1994).  Virtual Reality Programmer's Kit.  New York, NY: 
John Wiley and Sons

Hamit, F.  (1993).  Virtual Reality:  An Exploration of Cyberspace.  
Carmel, Indiana:  Howard W. Sams/Prentice-Hall Publishers.

Hayward, T.  (1993).  Adventures in Virtual Reality.  Carmel, IN:  Que.
Heim, M.  (1993).  The Metaphysics of Virtual Reality.  New York:  Oxford 
University Press.

Helsel, S. K. and Roth, J. P. (Eds.).  (1990).  Virtual Reality Practice, 
Theory, and Promise.  Westport, CT:  Meckler Publishing.

Hollands, R. (1996, forthcoming). The Virtual Reality Homebrewer's 
Handbook.  New York, NY:  John Wiley & Sons.

Jacobson, L.  (1993).  Garage Virtual Reality.  Indianapolis, IN: Sams 
Publishing.

Jacobson, L. (Ed.).  (1992).  Cyberarts:  Exploring Art & Technology.  
San Francisco, CA:  Miller Freeman, Inc.

Kalawsky, R.  (1993).  The Science of Virtual Reality and Virtual 
Environments.  Reading, MA:  Addison-Wesley.

Krueger, M.  (1991).  Artificial Reality II.  Reading,   MA: Addison-Wesley.

Lampton, C.  (1993).  Flights of Fantasy, Programming 3-D Video Games in 
C++.  Corte Madera, CA: Waite Group Press.

Langdell, T. (1994).  Virtual Reality Beyond Imagination.  Indianapolis, 
IN: Sams Publishing.

Larijani, L. C.  (1993).  The Virtual Reality Primer.  New York, NY: 
McGraw-Hill.

Latham, R., (1995).  The Dictionary of Computer Graphics and Virtual 
Reality," New York:  Springer-Verlag.

Laurel, B.  (1991).  Computers as Theatre.  Reading, MA: Addison-Wesley.

Laurel, B. (Ed.).  (1990).  The Art of Human-Computer Interface Design.  
Reading, MA: Addison- Wesley Pub. Co.

Lavroff, N.  (1993).  Virtual Reality Playhouse: Explore Artificial 
Worlds on Your PC.  Corte Madera, CA: Waite Group Press.

Levy, J. R.  (1994).  Create Your Own Virtual Reality System.  New York, 
NY: McGraw.

Loeffler, C. E. and Anderson, T. (Eds.).  (1994).  The Virtual Reality 
Casebook.  New York, NY: Van Nostrand Reinhold.

MacDonald, L. and Vince, J. (1993).  Interacting with Virtual 
Environments.  New York, NY: John Wiley and Sons, Inc.

McAllister, D. F.  (Ed.).  (1993).  Stereo Computer Graphics and Other 
True 3D Technologies.  Princeton, NY: Princeton University Press.

McLellan, H.  (1994).  Virtual Reality:  Case Studies in Design for 
Collaboration & Learning.  Westport, CT: Meckler Corp.

Perelman, B. (1993).  Virtual Reality.  New York, NY: Segue Books.

Pimentel, K. and Teixeira, K.  (1993).  Virtual Reality: Through the New 
Looking Glass (2nd ed.).  New York, NY: Intel/Windcrest/McGraw Hill.

Rheingold, H.  (1991).  Virtual Reality:  Exploring the Brave New 
Technologies.  New York, NY:  Simon and Schuster Trade.

Roehl, B.  (1994).  Playing God, Creating Virtual Worlds.  Corte Madera, 
CA: Waite Group Press.

Roehl, S., Bernie, R. and Eagan, J.  (1993).  Virtual Reality Creations: 
Create & Program Virtual Worlds on Your PC.  Corte Madera, CA: Waite 
Group Press. 

Rothman, P.  (1994).  Intelligent Agents, Artificial Intelligence & 
Virtual Reality.  Indianapolis, IN: Sams Publishing.

Salvendy, G. (Ed.).  (1987).  Handbook of Human Factors.  New York, 
NY,USA: Wiley.

Salvendy, G. and Smith, M. J.  (1993).  Human-Computer Interaction: 
Software and Hardware Interfaces.  New York, NY,USA: Elsevier.

Shafer, R.  (1993).  Creating Virtual Reality:  The Affordable Way to 
Explore Cyberspace.  Indianapolis, IN: Sams Publishing.

Sheridan, T. B.  (1992).  Telerobotics, Automation, and Human Supervisory 
Control.  Cambridge, MA and London: The MIT Press.

Summit, P. and Summit, M.  (1994).  VR Basic: The Virtual Reality World 
Maker.  Waite Group Press.

Thalmann, N. and Thalmann, D.   (1991).  New Trends in Animation and 
Visualization.  New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1993).  Virtual Worlds and Multimedia.  
New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1994).  Artificial Life and Virtual 
Reality.  New York, NY, USA: Wiley.

Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993).  Virtual Reality in 
Engineering.  Piscataway, NJ: IEEE.

Watkins, C. and Marenka, S.  (1994).  Virtual Reality Excursions: With 
Programs in C.  San Diego, CA:  Academic Press.

Wexelblat, A.  (1993).  Virtual Reality:  Applications and Explorations.  
Orlando, FL: Academic Press. 

Wodaski, R. (1993).  Virtual Reality Madness.  Indianapolis, IN: Sams 
Publishing.

Woolley, B.  (1992).  Virtual Worlds:  A Journey in Hype and 
Hyperreality.  Oxford, UK:  Blackwell Publishers.

Then, you can't forget science fiction! 

Card, Orson Scott.  (1991).  "Ender's Game."  New York, NY: Tom Doherty 
Associates. ISBN: 0-812-51349-5.  

Gibson, William. (1984). "Neuromancer."  New York, NY: ACE Science 
Fiction. ISBN: 0-553-28174-7.  

Gibson, William. (1993). "Virtual Light."  New York: Bantam Books. ISBN: 
0-553-07499-7.  

Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual 
Reality."  New York, NY: Citadel Press.  

Stephenson, Neal. (1992). "Snow Crash."  New York: Bantam Books.  

Vinge, Vernor. (1987). "True Names...and Other     Dangers."  New York, 
NY: Baen.  

------------------------------

Subject: -4- VR Magazines and Journals to get you started
Date: 26 Jun 95 00:00:01 PST

Aerospace America.  Published monthly by the American Institute of 
Aeronautics and Astronautics, 370 L'Enfant Promenade, SW, Washington., 
D.C. 20024.  Tel:  202-646-7471O.  ISSN 0740-722X.

Cadence: The World's Largest Independent AutoCAD Magazine.   Published 
monthly by Miller Freeman, 600 Harrison St., San Francisco, CA, 94107.  
ISSN 0887-9141

Communications of the ACM.  Published monthly by the Association of 
Computing Machinery.  ISSN 0001-0782.

Computer Graphics Forum:  Journal of the European Association for 

Computer Graphics.  Amsterdam : North Holland.  ISSN 0167-7055.

Computer Graphics World.  Published monthly by PennWell Publishing 
Company. Subscription inquiries: 918-835-3161.  ISSN 0271-4159.

Computer Graphics.  Published by the Special Interest Group on Computer 
Graphics of the Association for Computing Machinery.  ISSN 0097- 8930.

Computers & Graphics: An International Journal of Systems & Applications 
in Computer Graphics.  J. L. Encarnacao, Editor in Chief.  New York: 
Pergamon Press.  ISSN 0097-8493.  (Vol. 17, No. 6, 1993, special issue on 
Virtual Reality).

CSERIAC Gateway.  Published by the Crew System Ergonomics Information 
Analysis Center, Wright Patterson Air Force Base, Ohio, 45433-6573, 
Internet: cseriac@falcon.aamrl.wpafb.af.mil, Tel: 513-255-4842. 
<http://www.dtic.dla.mil/iac/cseriac/IAC.HTML>

CyberEdge Journal's Virtual Reality Products.  Published six times 
yearly.  Ben Delaney, editor. 
CyberEdge Journal: The World's Leading Newsletter of Virtual Reality.  
Published six times yearly.  Ben Delaney, editor.  The Delaney Companies, 
#1 Gate Six Road, Suite G, Sausalito, CA, 94965.  Tel: 415-331-EDGE (3343).
<http://www.cyberedge.com/home/www/index.html>

Displays: Technology and Applications.  Butterworth Heinemann, Oxford, 
UK.  ISSN  0141-9382.

Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and 
Entertainment Marketing.  Emerging Media Report, Subscription Dept., 250 
Mercer Street, #B1303, New York, NY, 10012.  Tel: 212 388-0842

Feedback:  Virtual Reality Society Newsletter.  Bi-monthly publication by 
the VRS.  Informs of VRS developments, as well as the general VR industry.
Human Factors.  Journal of the Human Factors and Ergonomics Society.  
ISSN 0018-7208.

IEEE Computer Graphics and Applications.  Los Alamitos, CA:  IEEE 
Computer Society. ISSN 0272-1716.

IEEE Engineering in Medicine and Biology Magazine.  Published monthly by 
the Engineering in Medicine and Biology Society.  ISSN 0739-5175.

IEEE Spectrum Magazine.  Published month by The Institute of Electrical 
and Electronic Engineers.  ISSN 0018-9235.  

Image and Vision Computing.  Butterworth Heinemann, Oxford, UK.  ISSN 
0262-8856.

Insight: The Visual Performance Technical Group Newsletter.  Visual 
Performance Technical Group, Human Factors Society.

International Journal of Virtual Reality .  Editorial Office Richard A. 
Blade. Ph.D., Editor-in-Chief 2608 North Cascade Avenue, Colorado 
Springs, Colorado 80907  Phone/FAX: 800/333-0220  Email: 
rblade@serf.uccs.edu  Business Office J. Fred Henderson, Ed.D., Managing 
Editor P.O. Box 925, Leadville, CO 80461 Phone: 800/474-4587 
(800/IPI-IJVR)  FAX: 719/486-3652 Email: ijvr@usa.net

Interactive Update.  Published bimonthly by Alexander and Associates.  
Alexander and Assoc. is a market research business planning firm 
specializing in entertainment.  Contact Alexander and Assoc., 38 E. 29th 
St., 10th Fl., New York, NY, 10016.  Tel:  212-684-2333, Fax:  212-684-0291.

IRIS Universe: The Magazine of Visual Computing.  Published quarterly by 
Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 415, 
Mountain View, CA  94039-7311.  Subscriptions are available to qualified 
users.  ISSN 1061-6608.

Journal of Medicine and Virtual Reality.  Publication of the 
International TeleSurgery Society (ITS).  For subscription information 
contact:  Stanley Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First 
Avenue, Suite 286, New York, NY 10028.  Telephone: 212-517-3995 Fax:  
212-861-0588/89.

Journal of the Audio Engineering Society:  Audio/Acoustics/Applications.  
Audio Engineering Society (AES), New York, NY.  ISSN 0004-7554

Journal of Visualization and Computer Animation.  Published quarterly by 
John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158, USA.  
ISSN 1049-8907.

OE Reports.   Rich Donnelly, managing editor. Published monthly by SPIE - 
International Society for Optical Engineering, news and commentary for 
the international optoelectronics industry.  ISSN 1048-6879.

Optical Engineering.  Published monthly by the Society of Photo-optical 
Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286. 

PIX-elation.  Bi-monthly publication of VRASP (Virtual Reality Alliance 
of Students and Professionals. Contact: VRASP PO Box 4139, Highland Park, 
NJ 08904-4139.

Presence: Teleoperators and Virtual Environments.  Published quarterly by 
the MIT Press, Cambridge, MA 02142.    ISSN 1054-7460.  Subscription 
requests should be addressed MIT Press Journals 55 Hayward Street 
Cambridge, Massachusetts 02142-1399 (617) 253-2889 (617) 258-6779 (fax) 
E-mail: journals-orders@.mit.edu.  WWW link: 
http://www-mitpress.mit.edu/jrnls-catalog/presence.html

Real Time Graphics.  The Newsletter of Virtual Environment Technologies 
and Markets, 10/yr, CGSD Corporation [2483 Old Middlefield Way #140, Mt. 
View, CA, 94043] 415-903-4924, fax 415-967-5252, e-mail  <rtg@cgsd.com>, 
URL <http://www.cgsd.com>

Real-Time Imaging.  The first issue will be published the first quarter 
of 1995 by Academic Press, London, UK.  Sample copies are available from 
Marketing Department,  Academic Press,  24-28 Oval Road, London NW1 7DX,  
UK.  Fax: 44-71-2670362,  or by email, with your full address to: 
<rti@apuk.co.uk>. 

Realta' Virtuale.  [Italian].  Diego Montefusco, editor.  Via Rombon 11, 
20134 Milano, Italy.  6 issues/year.  Tel: +39 02-26412898/Fax: +39 
02-26413279.  E-mail: <montefus@ghost.dsi.unimi.it>.

Simulation.  Published monthly by Simulation Councils, Inc. Editorial and 
Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, San 
Diego, California 92177.  Tel:619-277-3888. ISSN 0037-5497.

Virtualnomics, The Virtual Environments Special Interest Group 
Newsletter.  Available online, WWW: 
<http://www.coe.neu.edu/~mourant/news1.html>

Virtual Reality Monthly.   Joe Dysart, Editor and Publisher,  Email:  
dysart@delphi.com.  Voice:  (805) 498-2013/Fax:  (805) 499-7014

Virtual Reality Special Report.  Published bimonthly by Miller Freeman 
Inc., 600 Harrison St., San Francisco, CA  94107, Tel: 415-905-2200.  
ISSN 1074-1038.

Virtual Reality Update.  Toni Emerson, editor.  [On-line].  This is an 
electronic publication published quarterly on the Usenet newsgroup 
sci.virtual-worlds.  VRU contains new articles, conference papers and 
electronic sources that will be added to the comprehensive bibliography, 
Virtual Interface Technology: Selected Citations to the Literature.  
Available on the HITL WWW site: 
<http://www.hitl.washington.edu/projects/knowledge_base/vru/>

Virtual Reality: Research, Development and Application:  The Journal of 
the Virtual Reality Society.  This journal is an official publication of 
the Virtual Reality Society. There are different subscription rates for 
the journal, with members receiving the journal at a discounted rate. The 
rates are as follows:   non-members and institutions: UKP175/US$350 and 
members of the VRS: UKP95/US$190  To subscribe to the journal, contact:  
Journal Subscription Department, The Virtual Reality Society, PO Box 316, 
Haywards,  HeathWest Sussex, RH17 5YA, UK.  Available on WWW: 
<http://www.enc.hull.ac.uk:80/VRS/Journal.html>

Virtual: Mensile di Realita Virtuale e Immagini di Sintesi.  [Italian] 
Contact: Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel: 
02/48010171 - 4987826. Fax" -24092-09, email: <virtual@relay1.iunet.it>.  

Virtuoso.  Mike Bevan, editor.  Bi-monthly newsletter.  UK and Ireland 
subscriptions: Cydata Limited, PO Box 2515, London N4 4JW, England.  Tel: 
+44(0)81-292-1498/Fax: +44(0)81-292-1346.

Visual Computer: International Journal of Computer Graphics.  Official 
journal of the Computer Graphics Society.  Published by Springer 
International, Berlin.  ISSN 0178-2789.

VR News - The Virtual Realty Newsletter.  Mike Bevan, editor.  Published 
ten times per year.  Cydata Limited, PO Box 2515, London N4 4JW, England; 
Tel and Fax: (44) 81-292-1498.  WWW page: 
<ftp://ftp.netcom.com/pub/hi/hitchner/vrnews.html>

------------------------------

Subject: -5-What are the VR related newsgroups?
Date: 20 June 95

There are many Usenet newsgroups which contain information
relevant to various aspects of the diverse virtual-worlds community.

Newsgroup:	Description:

comp.graphics	Computer graphics, art, animation, image processing.
comp.human-factors	Issues related to human-computer interaction 
(HCI). 
comp.multimedia	Interactive multimedia technologies of all kinds.
comp.realtime	Issues related to real-time computing.
comp.research.japan	The nature of research in Japan. (Mod)
comp.robotics	All aspects of robots and their applications.
comp.simulation	Simulation methods, problems, uses. (Mod)
comp.sys.sgi.graphics	Graphics packages and issues on SGI machines.
comp.theory.dynamic-sys 	Theory of dynamic systems.
sci.cognitive	Perception, memory, judgement and reasoning.
sci.med.telemedicine	Clinical consulting through computer networks.
sci.optics	Discussion relating to the science of optics.
sci.research	Research methods, funding, ethics, and whatever.
sci.virtual-worlds	Virtual Reality technology and culture. (Mod)


------------------------------

Subject: -6-What are the related VR related mailing lists?
Date:  20 June 95   

BattleTech VR Mailing List 
 "Fan" page dedicated to, but not sponsored by, the VR games "BattleTech" 
and "Red Planet" put out by Virtual World Entertainment. Run by Norman 
"Beaver-1" Choe and Charlotte "Freya" Henkle, the list offers pilots 
hints, tips, rumors and stories with pilots around the world, including 
the international Virtual World sites in Japan and Australia. 
Representatives from VWE are present on the list, though not in any 
official fashion. For subscription information, send email to 
btech-request@world.std.com, and an automated reply will be sent to you.
        To receive a copy of the FAQ (one is sent when joining the list), 
send the words "info btech" in the body of a message to 
"majordomo@world.std.com". The FAQ is also available online by ftp and 
www.  <ftp://ftp.xensei.com/pub/users/normanc/btech/faq.*>
<http://http.bsd.uchicago.edu/~c-henkle/>
CBNVEE at mcmuse.mc.maricopa.edu
Subject: Building Educational Environments Using Networked Virtual 
Reality Software.
Purpose: A place for those building educational environments using 
networked virtual reality software such as MUSE, TinyMUSH and Moo to pool 
knowledge and discuss issues.
E-mail subscription request to <cbnvee@mcmuse.mc.maricopa.edu>  with an 
informal message to subscribe.
CyberMaxx BBS:
Tel: 708-267-0041

Distributed Interactive Simulation Protocol and NPS software 
implementation, DIS-List:
E-mail subscription request to <dis-maint@taurus.cs.nps.navy.mil> .
The Distributed VR Mailing List: email  
distributed-vr@mail.csh.rit.edu.   To subscribe: mail to 
<distributed-vr-request@mail.csh.rit.>,  with subject: subscribe.
DIVE Mailing List:
A list for users of the DIVE VR system.  The list is called 
"divers@sics.se.  Mail sent to this address will be sent to all members.  
To subscribe to this list send e-mail to <majordomo@sics.se> with 
"subscribe divers" in the body of the message.
Glove List
The glove-list was created in 1991 to provide a rapid communication 
channel to hackers adapting the Power Glove for use in low-cost VR 
systems. J. Eric Townsend, jet@well.sf.ca.us, was the administrator for 
this list.   The actual PowerGlove Mailing list is nonactive. To quote 
the administrator, "The PowerGlove mailing list is dead. (It fell on its 
head)." However, there is a great HTML doc available on the WWW: 
<http://www.spies.com/jet/vr/faq-0.3.html>
Homebrew-vr
Non-commercial list server for those interested in "low-cost" virtual 
reality devices.  To join, send e-mail:  
<homebrew-vr-request@acm.uiuc.edu>   with  subject of "subscribe."  The 
Homebrew guys have an excellent FAQ on the WWW: < 
http://www.acm.uiuc.edu/homebrew/faq.html>
HOTT  - electronic magazine
Hot Off The Tree -- is a FREE monthly electronic newsletter featuring the 
latest advances in computer, communications, and electronics 
technologies.  Each issue provides article summaries on new and emerging 
technologies, including VR (virtual reality), neural networks, PDAs 
(personal digital assistants), GUIs (graphical user interfaces), 
intelligent agents, ubiquitous computing, genetic and evolutionary 
programming, wireless networks, smart cards, video phones, set-top boxes, 
nanotechnology, and massively parallel processing.
To subscribe send e-mail to: <listserv@ucsd.edu> and leave the "Subject" 
line blank.  In the body of the message input:  SUBSCRIBE HOTT-LIST.  If 
at any time you choose to cancel your subscription input:  UNSUBSCRIBE 
HOTT-LIST
Iris On-Line
This is a mailing list based on the SGI monthly news magazine.  The types 
of articles published are: SGI press releases, SGI and related product 
announcements, technical articles, training course schedules and general 
information regarding SGI products and services.  To subscribe, E-mail: 
<list-manager@sgi.comm> and put the message "subscribe nyn-emag".
IRIS Performer List.  
IRIS Performer is an object-oriented 3D graphics toolkit that supports 
programmers developing applications that need to achieve high graphics 
performance across Silicon Graphics product line.  This list is an 
unmoderated technical forum to discuss the toolkit and its use in 
applications.
Subscriptions:  <info-performer-request@sgi.com>
List Archive:  < ftp://sgigate.sgi.com/pub/Performer/monthly-archives>
Web Page:      < http://www.sgi.com/Technology/extreme_tech.html>
PowerGlove Serial Interface (PGSI)
Send mail to <pgsi@uiuc.edu>
REND386
This list is moderated by the creators of REND386, Dave Stampe and Bernie 
Roehl.  All subscription and unsubscription requests should now be sent 
to majordomo@sunee.uwaterloo.ca instead of 
rend386-request@sunee.uwaterloo.ca, and are of the following form:  
"subscribe rend386-announce" and  "subscribe rend386-discuss". 
These will add you to the announcement and discussion lists, respectively.
You're probably already on both lists, so you probably shouldn't need to
subscribe.  To unsubscribe to either list, just use "unsubscribe" instead 
of "subscribe".  If you like, you can also send the following messages to 
majordomo: "which", "info rend386-announce", or "info rend386-discuss".  
The 'which' command tells you which of the lists you're on.  The 'info'
commands will mail you a copy of the "welcome to the list" messages.
RenderWare List
ftp site ftp.canon.co.uk
A mailing list for information about RenderWare  If you want to join the 
list send mail to listproc@canon.co.uk with
the first line: "subscribe RW-LIST <Full Name>.  There is also an ftp 
site at ftp.canon.co.uk.
VeRGe-Events
To subscribe to the VeRGe-Events mailing list, send a message to:  " 
verge-events-request@cyberworks.com " with the message: "subscribe 
verge-events- " in the body of the message.
VIGIS-L   
Moderator: Thomas Edwards.  New newsgroup for discussion of uses of VR 
interfaces for Geographic Information Systems (GIS) and spatial 
information support systems.  To subscribe e-mail <listserv@uwavm.bitnet> 
with message <Subscribe VIGIS-L (yourname)>.
VIRTPSY - Virtual Reality Psychology
VIRTPSY is open to researchers, practitioners, and students of psychology 
who are interested in the social contracts and interactions within the 
enviroments known as Virtual Reality.  It shall explore the impacts of 
both text and graphic based enviroments on these new avenues of 
interpersonal relations. VIRTPSY is available by free subscription.  To 
subscribe, send an email message to:   LISTSERV@SJUVM.BITNET or 
LISTSERV@SJUVM.STJOHNS.EDU  No subject heading is needed.  In the BODY of 
the message write the following:  SUBSCRIBE VIRTPSY First Name Last Name  
VIRTU-L
The Mailing List, sci.virtual-worlds is bounced off a BITNET site, 
UIUCVMD at the University of Illinois at Urbana- Champaign.  To sign on 
this list, send a mail message to listserv@uiucvmd.bitnet (or whatever 
the appropriate manner for sending mail to bitnet might be at your site). 
The body of the message should read: <subscribe virtu-l yourname>.  Put 
your full name as a replacement for <yourname>, of course.  Greg Newby is 
the administrator for virtu-l.  Any questions about the list should be 
directed to him at: gbnewby@alexia.lis.uiuc.edu.
vworlds-list
The vworlds-list is an unmoderated list with the charter to discuss the 
aesthetic and artistic aspects of virtual worlds freed from technical 
constraints.  To subscribe, send mail to vworlds-list-request@netcom.com 
for instructions. List Owner: Kevin Goldsmith (kevin@unitcircle.org).
VRML Mailing List: 
To join the VRML standards discussion, please subscribe to the www-vrml 
mailing list. Send mail to:  majordomo@wired.com     No subject, message 
body:  subscribe www-vrml your-email-address 

VR Net:
Mailing List for VR Professionals.
Posting address:  <vr-net@mtn.org>
Administrative Address:  <vrpa@mtn.org> (VR Professional Association)

WTK - World ToolKit SIG
If you would like to join, send email to sig-wtk-request@artemis.arc.nasa.gov
with in the body of the message the text "subscribe".
Maintained by NASA Ames Research Center, to submit postings email:  
sig-wtk@artemis.arc.nasa.gov.

------------------------------
Subject: -7-Credits
Date: 26 Jun 95 00:00:01 PST


  Comments about, suggestions about or corrections to this posting are 
welcomed.  If you would like to ask me to change this posting in someway, 
the method I appreciate most is for you to email me the proposed change.  
Make sure to indicate the section; preferably attaching the original 
"text" that you propose to change as well.

  The following people assisted in the creation of this article:

Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.

This article was originally written by:
        Toni Emerson, <temerson@hitl.washington.edu>.



