From: am450@freenet.carleton.ca (Andrew Smith)
Subject: Re: TECH: Game design problems
Date: September 18, 1995
Message-ID: <DEv33K.8I6@freenet.carleton.ca>
Organization: The National Capital FreeNet


From am450@freenet.carleton.ca (Andrew Smith)

> From besmith@uncc.edu (Brian E Smith)
> I've been thinking about creating a multi-player rendered game.  First,
> I'm wondering how games like Doom can build a reliable protocol on top of
> Netware IPX, since I've looked at that and it seems not too reliable. 


I would recommend developing in a Windows (5 environment, getting
Visual Basic or whatever and programming it there, because your OS
takes care of Sound/MIDI/ 3D acceleration, Networking (IPX or TCP/IP)
etc. all built in to the OS...  why bother reinventing the wheel??

by the time your game comes out Win95 will be on most computers.

Also check the VRML Interactive HTML stuff
that http://www.chaco.com /pueblo is working on..
that enhances MUDs and stuff with VR and music and images.

IMHO.
Andrew

--
--
|Andrew R. D. Smith   -   Carleton University Computer Science
|mailto:am450@freenet.carleton.ca          + Cognitive Science 
|http://chat.carleton.ca/~asmith http://www.ncf.carleton.ca/~am450
