From: Pierre duPont <pierre.dupont@DIVISION.CO.UK>
Subject: APPS: USAF Virtual AWACS with Division Software
Date:         Tue, 2 Apr 1996 16:40:53 +-100


Virtual AWACS Trains Controllers in Real-World Airborne Situations

U.S. Air Force uses Division VR to develop trainees' spatial awareness

SAN DIEGO, Calif., March 27, 1996 -- A virtual reality (VR) system
from Division is giving future U.S. Air Force weapons controllers the
spatial awareness skills they need to operate airborne radar systems.

The U.S. Air Force's Armstrong Lab (San Diego, Calif.) uses Division's
VR technology for its "Virtual AWACS Training System," which simulates
the real-world experiences of controllers onboard the E-3 Sentry, a
Boeing 707 aircraft modified with an airborne warning and control
system (AWACS).  The E-3 Sentry provides all-weather surveillance and
command, control and communications (C3) capabilities used by
commanders of U.S. and NATO air defense forces.  Division's VR
technology immerses trainees in a realistic 3D virtual world while
they read and interpret 2D radar displays.

"Virtual AWACS" simulates mission-critical situations and updates
airborne locations of all combatants at the rate of a single radar
scan.  Two interactive models can be used for surveillance of vast
amounts of virtual airspace: For close-range simulations, the operator
uses a head-mounted display (HMD) to visualize combat aircraft from a
variety of viewpoints.  For global surveillance, the operator can fly
through the vast 3D world using the HMD with a hand-held input device
that provides six degrees of navigational freedom.

Simple color-coded icons represent friendly and hostile aircraft in
the virtual world.  Aircraft movement in the virtual world corresponds
to the real-time movements of the simulated aircraft.  To monitor the
activity of a single hostile aircraft relative to a friendly fighter,
the controller can "hook" a target icon.  Upon acquiring a hook, a
vector connects the two aircraft and indicates the target's relative
position and heading.

Additional information can be displayed for each friendly and hostile
aircraft in the virtual environment.  Other trainees can view the
operator's performance in the virtual world on a large-screen monitor
or projection screen.

"This type of training simulation requires a very large virtual world
with high-fidelity images, complete immersion for the user, and
real-time interactivity," says Mike Harrison, vice president of sales
for Division.  "It's the kind of professional VR application in which
Division systems excel."

Division develops and markets virtual reality systems for professional
applications such as product design prototyping and training
simulation.  The company has U.S. headquarters in Redwood City,
Calif. and world-wide headquarters in Bristol, UK.  Division also has
U.S. offices in Chapel Hill, NC, San Diego, Calif., Detroit, Mich.,
Buffalo, NY, and Atlanta, Georgia, as well as offices and distributors
worldwide.  Division customers include Ford Motor Co., Bechtel,
McDonnell Douglas, NASA, EDS, ABB, British Aerospace, US DoD, Nynex,
Glaxo Wellcome, and Sandia National Labs.

###

Images available upon request.

USA Press Contact:      Bob Cramblitt
                        Cramblitt & Company
                        Tel: 919-481-4599; Fax: 919-481-4639
                        E-Mail: cramco@interpath.com

European Press Contact: Pierre duPont
                        Division Limited
                        Tel: +44 1454 615554; Fax: +44 1454 615532
                        E-Mail: pierre.dupont@division.co.uk

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