From: "Eugenia M. Kolasinski" <104550.2042@COMPUSERVE.COM>
Subject: HUMAN-FACTORS: Three things on simulator sickness
Date:         Sat, 3 Aug 1996 22:23:19 -0400
Message-ID:  <199608032223_MC1-822-A052@compuserve.com>


Hi all!

Three things for you:

(1) I am very proud to announce that this past May, I received my
Ph.D. in Human Factors Psychology from the University of Central
Florida.  My Dissertation - Prediction of Simulator Sickness in a
Virtual Environment - is available on the World Wide Web at
http://www.hitl.washington.edu/projects/vestibular/kolasinski/ .  Hard
copies are available through University Microfilms International at
1-800-521-0600x2157 (document No. 96-21485).  I have included the
abstract for the Dissertation at the end of this message after the
signature block for your perusal.  If you have any questions regarding
my research, please feel free to contact me.  BTW, even if you are not
interested in the Dissertation itself, the Web site is worth checking
out just to see the *fabulous* job Toni Emerson at HITL did with
putting it on the Web.  Thanks for the great work, Toni!

(2) A while ago, Toni was looking for studies on the effects of
long-term immersion in HMDs.  While doing the literature review for
the Dissertation, I did not come across any such research specific to
VR.  In flight simulators, pilots are often subjected to very long
exposures, usually about 2 hours.  To my knowledge, no studies have
been conducted to experimentally investigate the effects of long-term
immersion in HMD's.  I would also like to reiterate the point made by
Dr. Wann regarding the ethical issues which may be associated with
conducting such research.  I know that my own research underwent close
scrutiny before it received Human Subjects approval and many
precautions were taken to thoroughly ensure the safety of my
participants.  Furthermore, research involving long-term immersion may
be especially problematic because of the possible increased risk of
ataxia (i.e., postural instability) which may be associated with
longer exposures.  (For studies of ataxia with flight simulators, see
Fowlkes, Kennedy, & Lilienthal, 1987; and Kennedy, Fowlkes, &
Lilienthal, 1993.)

(3) Finally, Hartwig Distler posted a message a while ago concerning
possible simulator sickness issues associated with a simulation
environment he set up involving a modified bicycle.  He was
considering adding a vibration unit to the system with the logic that
it might "keep the vestibular system busy" and, possibly, alleviate
sickness.  It is interesting that you suggest this, Hartwig, because
that is exactly what was suggested should be added to early
fixed-based simulators to alleviate sickness.  Casali (1986) reviews
literature which found that, even with random vibration, sickness
still occurred so you probably should not expect any miracle cures in
your situation either.  Furthermore, research by Wendt and his
colleagues in the 1940's found that Very Low Frequency vertical
oscillation in the (approximate) range of 0.2-0.3 Hz is especially
nauseogenic for humans, so I would definitely recommend avoiding that
frequency (unless you wish to study the phenomenon of sickness, in
which case, please give me a call! :-) ) Thus, the motion itself could
actually cause true motion sickness.  Furthermore, Mark Draper posted
a reply warning that time lags and/or inaccuracies of the head
tracking system *might* combine with the vertical VOR and result in
problematic interactions.  My recommendation would be to study the
situations in which sickness is occurring.  Perhaps you can identify
some common aspects about the situations in which users are
experiencing discomfort.  Also, you didn't give any estimate for the
rate of occurrence of sickness.  Do most users experience ill effects
or is it fairly rare?  In any event, *PLEASE* take the time to
thoroughly document and share your findings - such information is
desperately needed if we are to gain any understanding at all about
simulator sickness as it occurs in virtual environments.

Here are my references:
     Casali, J.G.  (1986, August).  Vehicular simulation-induced sickness,
Volume 1:  An overview.  IEOR Technical Report No. 8501.  (NTSC TR 86-010).
 Orlando, FL:  Naval Training Systems Center.
     Fowlkes, J.E., Kennedy, R.S., & Lilienthal, M.G.  (1987).  Postural
disequilibrium following training flights.  Proceedings of the 31st Annual
Meeting of the Human Factors Society, 488-491.
     Kennedy, R.S., Fowlkes, J.E., & Lilienthal, M.G.  (1993).  Postural
and performance changes following exposures to flight simulators.
Aviation, Space, and Environmental Medicine, 64(10), 912-920.

Sorry it has taken me so long to reply to these posts.  Hope some of
this information helps!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Eugenia M. Kolasinski, Ph.D. - Human Factors Psychologist
  3048-F Whisper Lake Lane
  Winter Park, FL  32792
email:  104550.2042@CompuServe.com
Dissertation:
http://www.hitl.washington.edu/projects/vestibular/kolasinski/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


    Prediction Of Simulator Sickness In A Virtual Environment

                  Eugenia M. Kolasinski, Ph.D.


ABSTRACT


        Sickness induced by Virtual Reality (VR) devices poses a
genuine threat to the viability of this new technology and its
potential products.  If the occurrence or severity of sickness
could be successfully predicted based on characteristics of an
individual, at-risk users could be identified, properly warned,
and, perhaps, trained in some way to reduce their risk.
        A Personal Computer-based VR system was used to address
the prediction of simulator sickness.  Phase I investigated four
characteristics of an individual - age, gender, mental rotation
ability, and pre-exposure postural stability - which were
hypothesized to be predictive of sickness.  Sickness measured as a
function of the Total Severity score from the Simulator Sickness
Questionnaire (SSQ) was successfully modeled on these
characteristics using linear regression techniques, leading to
three major findings.
        First, sickness - as measured by the SSQ - did, in fact,
occur in association with exposure to VR.  For 35% of the
participants, this sickness involved lingering effects and/or
possible delayed after-effects.  Second, sickness was successfully
modeled on characteristics of the individual.  The developed model
indicated a complicated relationship between predicted sickness
and gender, age, mental rotation ability, and pre-exposure
postural stability.  Third, based on the model developed, sickness
is not predicted to differ for gender directly but, rather, gender
interacts with mental rotation ability in its effect on sickness.
        Phase II investigated the occurrence of ataxic decrements
in postural stability.  No such decrements were found to be
associated with the 20-minute exposure.  Thus, ataxic decrements
do not appear to be associated with short exposures to low-end VR.
This finding, however, may be limited to VR tasks of the type used
in this study.
        Practical implications and areas for future research are
discussed.



A Dissertation submitted in partial fulfillment of the requirements
              for the degree of Doctor of Philosophy
                 in the Department of Psychology
                 in the graduate studies program
               of the College of Arts and Sciences
                  University of Central Florida
                        Orlando, Florida

                        Spring Term 1996


          Major Professor:     Richard D. Gilson, Ph.D.

Committee:                          Advisors:
David W. Abbott, Ph.D.             Larry J. Hettinger, Ph.D.
Robert S. Kennedy, Ph.D.        Linda C. Malone, Ph.D.
Kay M. Stanney, Ph.D.              Thomas A. Stoffregen, Ph.D.
