From: bm@cs.columbia.edu (Blair MacIntyre)
Subject: Re: APPS: VR as Programming Aid
Date: 19 Aug 1996 13:58:12 -0400
Message-ID: <xn13f1jcl3f.fsf@renoir.cs.columbia.edu>
Organization: Columbia University


>>>>> On Thu, 15 Aug 1996 12:23:09 EDT, Jerry Isdale
>>>>> <isdale@ILLUSIONINC.COM> said:

>> What I'd really like to see from in VR development is a simple (ha ha)
>> extention to the viewing area of the CRT.  A set of goggles,
>> obviously.  It would be WONDERFUL if I could have a 180 degree (or so)
>> spherical VR display where I could lay out 3 dozen or more pages of
>> software and simply turn my head to look at them.  The mouse would
>> still work of course and, idealy, a corneal-reflective targeting
>> subsystem to replace the mouse would be even nicer.  Combine this with
>> some vocal recognition and the programming environment would be a
>> whole new, much more efficient world.

Jerry> Check out the work by Steve Feiner, Blair McIntyre, et al at
Jerry> http://www.cs.columbia.edu/graphics/projects/wotw/wotw.html
Jerry> They built a see through HMD that provides a full X-windows
Jerry> overlay on the real world.

And wonderful work it is. :-)

Seriously, we are still working on this sort of thing.  Part of my
disertation interest is in integrating multiple displays and creating
a hybrid virtual/real environment aimed at helping with just this sort
of problem.

For the time being, I think that hybrid approaches like ours, in which
high quality desktop displays are embedded in the virtual world, are
the way to go: the quality of both the tracking systems and the
displays are sufficiently poor that it is still a good idea to use a
desktop, wall-mounted or hand-held display whenever possible.  --
Blair MacIntyre (bm@cs.columbia.edu), Graduate Student (Graphics and
UI Lab)

smail: Dept. of Computer Science, 1214 Amsterdam Ave, Mail Code 0401
       Columbia University, New York, NY 10027-7003
