From: Marc Bernatchez <mbernat@gel.ulaval.ca>
Subject: TECH:  [VR TERM] Transport Delay
Date: Fri, 29 Nov 1996 14:59:35 -0500


At 14:45 96-11-17 -0500, someone wrote:
>Transport Delay -
>
>A term used in flight simulation development.   The delay time between the
>control input by the user (e.g., a pilot) and the result of that input as
>presented by the visual system.  This is the time taken in the input
>processing pipeline to manifest the result of that input back to the user's
>senses.  
>
>Example, a head-mounted VR display system.  The instant the user first begins
>to rotate his/her head from a stationary state, start your timer.  When the
>visual system displays its first rasterscan field with the scene shifted,
>stop your timer.   That's your transport delay.  
>
>Transport delay of up to 100ms is tolerable.  

I got this submission from someone and wanted to know what the VR community
thinks of it before I go on and add it or not to the "VR term" database.

Is "transport delay" a term that is widely used in the VR field?

I'm not sure if I want to add yet an other term linked to "lag" and "latency".

You can post or e-mail me your opinions.

Thanks for your help


 Marc Bernatchez             |  E-mail: mbernat@gel.ulaval.ca
 C.O.P.L. (local plt-00307)  |============================================    
 Dep. Genie electrique       |  http://www.gel.ulaval.ca/~mbernat
 Universite LAVAL            |  http://www.imaginative.com/VResources
 Quebec, Canada              |============================================
 G1K 7P4                     | Virtual Reality is the future of computers
==========================================================================

