From: Niels Hilbrink <Hilbrink@nlr.nl>
Subject: Re: INDUSTRY:  Successful VR Apps
Date: Wed, 04 Dec 1996 11:39:58 +0100
Organization: National Aerospace Laboratory



Marc Bernatchez wrote:
> Yes, there are some very successful applications in these branches of
> development. Especially the ones at NASA. I don't know if the wind
> tunnel is commercially used but it's well done.
> 
> Yet a best example of success, their desktop VR system they used to
> fix the Hubble telescope. It really saved the day. They had forgot a
> flaw in the design and found it soon enough with the VR
> simulation. Without it, they could have shipped a flawed fixing
> apparatus to the sky and find the problem only when swapping the
> mirror elements on the telescope...hard to begin fixing such precision
> devices with the astronaut suit!
> 
> There is also the design of the 777 Boeing plane that was built a bit
> every where on the planet by separate teams... their only link was a
> CAD/pseudo-VR(don't know how much VR it was) system that let them
> virtually put it all in one piece all along the development time.

Well sure, there all great apps, nut no killer apps ! I think thats
what Mark (Mine) is asking for.

This is a discussion which surfaces time and time again and no
definite answer has yet been given. Most application suffer from, in
my opinion, a to narrow target public. Not that that is a bad thing at
all, but it limits the succes for VR, succes rated with the common
succes scale (price, numerber soled, etc.). I mean the HST repair
mission was great, a lot of good data came from those runs, still it's
a one time event.

The thing we are working on right now (Robot arm trainer) is a pretty
good project as far as VR is concerned but only 3 complete sets are
ever going to be build, so no big bucks for us ;). But VR is the only
way in which we can do simulations/training runs, no WET (Weightless
Environment Training = neutral buoyancy tank) model is available, like
in the case of the HST (which was just to big to fit, together with
the shuttle that is, into a tank)

I think it was sikorsky (helicopter man) in an interview said something
like:

reporter: Can it (the helicopter) fly faster than a plane ?
Sikorsky: No !

reporter: can it fly more efficient?
Sikorsky: No !

reporter: Can it carry more cargo than a plane ?
Sikorsky: No !

reporter: Well than whats the use of the helicopter ?
Sikorsky: it can do things no airplane or automobile can do 

And he was right. The helicopter never conquered the world like the
aeroplane although some people thought it would. I remember seeing
pictures in which futerists predicted that every one would have a
helicopter. Well that didn't come true, did it?

I think its the same with VR, it will never counquer the world like the
desktop computer has but it will be able to do things no other
technology can do. So in order to measure succes one should not look at
quantaty or cost price. Though they are important, they are only
important when comparing VR-technologies with other VR-technologies.

For instance  using telepresence apps to work on a kaput satelites in
geo-stationary orbit. It is not possible to send an astronaut up to fix
it. So if you want to fix it virtual presence is the only option. Same
with VR surgery, if you don't want to cut a live or dead patient use a
'living' synthetic one, there are no alernatives. But how do you measure
succes on these apps ? I mean these app suffer from no quantaty, hugh
costs ! Maybe you could consider the mortality rate amongst people
operated by a rookie surgeon as a succes parameter, or the life
expectancy of a fixed satelite. Either way it won't be the common
perfomance measures that decide the succes of a VR-app.

Best regards,
	Nils Hilbrink

A good measure of succes would be the  
-- 
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    Niels Hilbrink (RS NOP)     National Aerospace Laboratory (NLR)
    mailto:Hilbrink@nlr.nl      Voorsterweg  31,  8316 PR Marknesse
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	http://www.xs4all.nl/~ripley/Niels/niels.html
