From: vanevery@blarg.net (Brandon J. Van Every)
Subject: Re: DESIGN: Linux and VR Development
Date: 11 Feb 1996 04:49:06 GMT
Message-ID: <4fjsg2$nb6@guysmiley.blarg.net>
Organization: Blarg! Online Services   206/441-9109



King Under The Hill (antell@rintintin.colorado.edu) wrote:
: Hello VR people.

: I post this message in hopes that I can hook up with others who are
: using linux as a VR development platform for the PC.  Linux is a far
: more powerful 32bit OS for the PC than DOS or WINDOZE.  For those of
: you who have not heard of it, it is a public domain Unix OS for the PC
: and it aims at POSIX compliance.

How do you justify the statement that Linux is "more powerful" in the
VR arena, when there are hardly any general-purpose 3d tools or
libraries supported on the Linux platform?

You might be interested in my Free3d project.  It seeks to change all
of that.  Also, it is not a Linux-specific project, as I have
stringent efficiency/portability goals.  If you wanted to make your VR
drivers work with Free3d, that would be a very interesting
proposition.  Read my web pages for details about the Free3d project.

: I have been able to port everything to Linux as well using
: Mesa(OpenGL).

Just so you know, Free3d is not an OpenGL support project.  Its
primary design criteria are: speed, speed, SPEED, 100% efficiency, and
100% portability.  From a software-only standpoint, OpenGL does not
fit the bill IMHO.  At any rate, I'm not going to debate that point
here, as these issues are clearly delineated in my web pages.  (Nor do
I wish to engage in any e-mail debates on the matter, I have no time
for it.)  I just thought I'd let you know in advance what Free3d is
aiming at.

Cheers,
-- 
Brandon J. Van Every   |  I am looking for work in the Seattle area.
                       |  Check out ZDEMO, my 100% efficient, 100% portable
3d Computer Graphics   |  3d lib, at <http://www.blarg.net/~vanevery>.
C++  UNIX  X11  Motif  |  E-mail: vanevery@blarg.net
