From: ROY RUDDLE <saprar@THOR.CF.AC.UK>
Subject: DESIGN: FOV Reference
Date:         Tue, 9 Jan 1996 08:46:52 +0000



I know that the 'normal' FOV used in visualisation + simulation
applications, which are displayed on a single monitor, is 45-50
deg. Can anyone anyone give me a reference which explains/demonstrates
why this FOV is a good, general purpose compromise (eg. an experiment
which compares users' perceptions of the distortion of the same object
when displayed on a monitor and the real world?)

cheers

roy
