From: "Sci.Virtual-Worlds" <scivw@hitl.washington.edu>
Subject: sci.virtual-worlds Reference FAQ


Archive-name: virtual-worlds/reference-faq
Posting-frequency: monthly
Last-modified: 1996/01/12
URL: http://www.hitl.washington.edu/projects/knowledge_base/virtual-worlds/reference-faq.html

sci.virtual-worlds Reference Frequently Asked Questions (FAQ)

The latest edition of this FAQ can always be retrieved from
<ftp.hitl.washington.edu/pub/scivw/reference-faq>

This faq is meant to assist user in finding information on virtual
reality.  Basic questions such as VR Books, Magazines, and online
resources are covered.


Questions, comments, or suggestions should be sent to:

	<scivw-faq@hitl.washington.edu>

Snail-mail may be sent to:

	Sci.virtual-worlds
	c/o Toni Emerson, HITLab
	University of Washington,
	Human Interface Technology Laboratory
	PO Box 352412
	Seattle, WA, 98195-2412
	USA


Topics covered in this FAQ:
---------------------------
-1-What are the related VR WWW pages?
-2-Are there electronic publications on VR?
-3- VR Books to get you started
-4- VR Magazines and Journals to get you started
-5-What are the related VR related newsgroups?
-6-What are the related VR related mailing lists?
-7- Information on VRML
-8-Credits
------------------------------

Subject: -1-What are the related VR WWW pages?

There are quite a few VR WWW sites.  As a result, there are a number of 
excellent indices of VR sites available.  That's where you should begin:

3D Web Site: <http://www.3dsite.com/3dsite/>

Cardiff's VR Page:  <http://www.cm.cf.ac.uk/User/Andrew.Wilson/VR/>

Chris's VR Stuff: <http://www.cms.dmu.ac.uk/People/cph/vrstuff.html>

Computer Graphics page at the UCSC Perceptual Science Laboratory:  
<http://mambo.ucsc.edu/psl/cg.html>

CyberWeb VR List: <http://WWW.Stars.com/Vlib/Providers/VR.html>

Dave Snowdon's VR Page: <http://www.crg.cs.nott.ac.uk/~dns/vr/>

Distributed VR Resource Page : 
<http://www.csh.rit.edu/~airwick/dist.html>

EInet Galaxy's Guide to VR: <http://galaxy.einet.net/galaxy/Engineering-
and-Technology/Computer-Technology/Virtual-Reality.html>

Hot Virtual Reality Sites: <http://www.nist.gov/itl/div878/ovrt/hotvr.html>

Maddog's studio:<http://www.maddog.com/>

Meta Virtual Environments by Rob Kooper: <http://www.cc.gatech.edu/gvu/people/Masters/Rob.Kooper/Meta-VR/index.html>

On the Net: Information Resources in Virtual Reality
<http://www.hitl.washington.edu/projects/knowledge_base/onthenet.html>

Snowdon's VR page:
<http:// www.crg.cs.nott.ac.uk/~dns/vr/>

SunSite Virtual Reality Archive : <http://sunsite.unc.edu/dbarberi/software/vr/>

Virtual Reality Resource List: 
<http://enuxsa.eas.asu.edu/~rutledge/vrstuff.html>

Virtual Reality Web:  <http://tin.ssc.plym.ac.uk/vr.html>

Virtual Spaces MUD connections: 
<http://alpha.acast.nova.edu/v_spaces.html>

VR Resources:  <http://www.imaginative.com/VResources/>

Yahoo's Entertainment:  Virtual Reality 
<http://www.yahoo.com/Entertainment/Virtual_Reality>

--------------------------------

Subject: -2-Are there electronic publications on VR?

CyberEdge Electric, CyberEdge Journals WWW site:
<http://www.cyberedge.com/home/www/index.html>

Jones Multimedia Encyclopedia Update on VR:
http://www.digitalcentury.com/encyclo/update/vr.html

On the Net has a section on VR electronic documents:
<http://www.hitl.washington.edu/projects/knowledge_base/elec.html>

New Type Gaming has a VR section
http://www.newtype.com/NewType/index2.htm

Office of Technology Transfer - Virtual Reality:
http://www.sc.ist.ucf.edu/~OTT/1_3/1_3_13/index.htm

Virtualnomics: The Virtual Environments Special Interest Group 
Newsletter
<http://www.coe.neu.edu/~mourant/news1.html>

Sneiderman, B.  Virtual Reality and Telepresence (VRTP): 
<http://gimble.cs.umd.edu/vrtp/vrtp.html>.  VRTP is an result of an 
experimental course taught by Dr. Ben Schneiderman.  The course 
projects resulted in number of efforts--Journal of Virtual Environments 
(JOVE): <ftp://umd5.umd.edu/pub/vrtp/Jove/jove-main.html> and 
Encyclopedia of Virtual Environments (EVE) : 
<http://gimble.cs.umd.edu/vrtp/eve-main.html

------------------------------

Subject: -3- VR Books to get you started

Adams, L.  (1994).  Visualization & Virtual Reality--3D Programming
with Visual Basic for Windows.  New York, NY: WIndcrest/McGrawHill.

Aukstakalnis, S. and Blatner, D.  (1992).  Silicon Mirage: The Art &
Science of Virtual Reality.  Berkeley, CA: Peachpit Press.

Badler, N. I., Phillips, C. B., and Webber, B. L.  (1993).  Virtual
Humans and Simulated Agents.  New York, NY: Oxford University Press.

Barfield, W. and Furness, T. (Eds.).  (1995).  Virtual Environments
and Advanced Interface Design.  Oxford, UK: Oxford University Press.

Begault, D.  (1994).  3-D Sound for Virtual Reality and Multi-Media
Applications.  San Diego, CA: Academic Press.

Benedikt, M. L. (Ed.).  (1991).  Cyberspace: First Steps.  Cambridge,
MA: MIT Press.

Best, K.  (1994).  The Idiot's Guide to Virtual World Design.  Little
Star.

Biocca, F. and Levy, M. R. (Eds.).  (1994).  Communication in the Age
of Virtual Reality.  Hillsdale, NJ: Lawrence Erlbaum Associates.

Burdea, G. and Coiffet, P.  (1994).  Virtual Reality Technology.  New
York, NY: John Wiley and Sons.

Carr, K. and England, R. (Eds).  (1995).  Simulated and Virtual
Realities: Elements of Perception.  Hampshire, UK: Taylor and Francis.

Chorafas, D. N. and Steinmann, H. (1995).  Virtual Reality: Practical
Applications in Business and Industry.  Indianapolis, IN: Prentice
Hall.

Committee on Virtual Reality Research and Development, National
Reseach Council.  (1994).  Virtual Reality: Scientific and
Technological Challenges.  Washington, DC: National Academy Press.

Cooper, et al.  (1994).  Virtual Reality Tracking Technology.  San
Diego, CA: Academic Press.

Earnshaw, R., Jones, H. and Gigante, M.  (1993).  Virtual Reality
Systems.  Orlando, Fl: Academic Press.

Eddings, J. (1994).  How Virtual Reality Works.  Emeryville, CA:
Ziff-Davis Press.

Ellis, S. R.  (Ed.).  (1991).  Pictorial Communication in Virtual and
Real Environments (2nd ed).  London: Taylor and Francis.

Fishwick, P. (1995). Simulation Model Design & Execution: Building
Digital Worlds.  Indianapolis, IN: Prentice Hall.

Glassner, A. S. (1994).  Principles of Digital Image Synthesis.  San
Mateo, CA: Morgan-Kaufmann.

Gradecki, J.  (1994).  The Virtual Reality Construction Kit.  New
York, NY: John Wiley and Sons.

Gradecki, J.  (1994).  Virtual Reality Programmer's Kit.  New York,
NY: John Wiley and Sons

Heim, M.  (1993).  The Metaphysics of Virtual Reality.  New York:
Oxford University Press.

Helsel, S. K. and Roth, J. P. (Eds.).  (1990).  Virtual Reality
Practice, Theory, and Promise.  Westport, CT: Meckler Publishing.

Hollands, R. (1996, forthcoming). The Virtual Reality Homebrewer's
Handbook.  New York, NY: John Wiley & Sons.

Jacobson, L.  (1993).  Garage Virtual Reality.  Indianapolis, IN: Sams
Publishing.

Jacobson, L. (Ed.).  (1992).  Cyberarts: Exploring Art & Technology.
San Francisco, CA: Miller Freeman, Inc.

Kalawsky, R.  (1993).  The Science of Virtual Reality and Virtual
Environments.  Reading, MA: Addison-Wesley.

Krueger, M.  (1991).  Artificial Reality II.  Reading, MA:
Addison-Wesley.

Latham, R., (1995).  The Dictionary of Computer Graphics and Virtual
Reality," New York: Springer-Verlag.

Laurel, B.  (1991).  Computers as Theatre.  Reading, MA: Addison-
Wesley.

Loeffler, C. E. and Anderson, T. (Eds.).  (1994).  The Virtual Reality
Casebook.  New York, NY: Van Nostrand Reinhold.

MacDonald, L. and Vince, J. (1993).  Interacting with Virtual
Environments.  New York, NY: John Wiley and Sons, Inc.

McAllister, D. F.  (Ed.).  (1993).  Stereo Computer Graphics and Other
True 3D Technologies.  Princeton, NY: Princeton University Press.

McLellan, H.  (1994).  Virtual Reality: Case Studies in Design for
Collaboration & Learning.  Westport, CT: Meckler Corp.

Perelman, B. (1993).  Virtual Reality.  New York, NY: Segue Books.

Pimentel, K. and Teixeira, K.  (1993).  Virtual Reality: Through the
New Looking Glass (2nd ed.).  New York, NY: Intel/Windcrest/McGraw
Hill.

Rheingold, H.  (1991).  Virtual Reality: Exploring the Brave New
Technologies.  New York, NY: Simon and Schuster Trade.

Roehl, B.  (1994).  Playing God, Creating Virtual Worlds.  Corte
Madera, CA: Waite Group Press.

Roehl, S., Bernie, R. and Eagan, J.  (1993).  Virtual Reality
Creations: Create & Program Virtual Worlds on Your PC.  Corte Madera,
CA: Waite Group Press.

Rothman, P.  (1994).  Intelligent Agents, Artificial Intelligence &
Virtual Reality.  Indianapolis, IN: Sams Publishing.

Sheridan, T. B.  (1992).  Telerobotics, Automation, and Human
Supervisory Control.  Cambridge, MA and London: The MIT Press.

Thalmann, N. and Thalmann, D.  (1991).  New Trends in Animation and
Visualization.  New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1993).  Virtual Worlds and Multimedia.
New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1994).  Artificial Life and Virtual
Reality.  New York, NY, USA: Wiley.

Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993).  Virtual Reality
in Engineering.  Piscataway, NJ: IEEE.

Wexelblat, A.  (1993).  Virtual Reality: Applications and
Explorations.  Orlando, FL: Academic Press.

Then, you can't forget science fiction! 

Besher, A. (1994).  "RIM: A Novel of Virtual Reality".  New York, NY:
HarperCollins West.

Card, Orson Scott.  (1991).  "Ender's Game."  New York, NY: Tom
Doherty Associates. ISBN: 0-812-51349-5.

Gibson, William. (1984). "Neuromancer."  New York, NY: ACE Science
Fiction. ISBN: 0-553-28174-7.

Gibson, William. (1993). "Virtual Light."  New York: Bantam
Books. ISBN: 0-553-07499-7.

Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual
Reality."  New York, NY: Citadel Press.

Stephenson, Neal. (1992). "Snow Crash."  New York: Bantam Books.

Vinge, Vernor. (1987). "True Names...and Other Dangers."  New York,
NY: Baen.

------------------------------

Subject: -4- VR Magazines and Journals to get you started

Cadence: The World's Largest Independent AutoCAD Magazine.  
Published monthly by Miller Freeman, 600 Harrison St., San Francisco, 
CA, 94107.  ISSN 0887-9141

Collaborative Computing.
Collaborative Computing is a new international quarterly journal which
covers the areas of group work, collaborative systems,
telecommunications, computing and distributed systems.
<http://www.crg.cs.nott.ac.uk/~oklee/collab_computing.html>

Communications of the ACM.  Published monthly by the Association of 
Computing Machinery.  ISSN 0001-0782.

Computer Graphics Forum:  Journal of the European Association for 
Computer Graphics.  Amsterdam : North Holland.  ISSN 0167-7055.

Computer Graphics World.  Published monthly by PennWell Publishing 
Company. Subscription inquiries: 918-835-3161.  ISSN 0271-4159.

Computer Graphics.  Published by the Special Interest Group on 
Computer Graphics of the Association for Computing Machinery.  ISSN 
0097- 8930.

Computers & Graphics: An International Journal of Systems & 
Applications in Computer Graphics.  J. L. Encarnacao, Editor in Chief.  
New York: Pergamon Press.  ISSN 0097-8493.  (Vol. 17, No. 6, 1993, 
special issue on Virtual Reality).

CyberEdge Journal's Virtual Reality Products.  Published six times 
yearly.  Ben Delaney, editor. 
CyberEdge Journal: The World's Leading Newsletter of Virtual Reality.  
Published six times yearly.  Ben Delaney, editor.  The Delaney 
Companies, #1 Gate Six Road, Suite G, Sausalito, CA, 94965.  Tel: 415-
331-EDGE (3343).   <http://www.cyberedge.com/home/www/index.html>

Displays: Technology and Applications.  Butterworth Heinemann, Oxford, 
UK.  ISSN  0141-9382.

Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and 
Entertainment Marketing.  Emerging Media Report, Subscription Dept., 
250 Mercer Street, #B1303, New York, NY, 10012.  Tel: 212 388-0842

Feedback:  Virtual Reality Society Newsletter.  Bi-monthly publication by 
the VRS.  Informs of VRS developments, as well as the general VR 
industry.

Human Factors.  Journal of the Human Factors and Ergonomics Society.  
ISSN 0018-7208.

IEEE Computer Graphics and Applications.  Los Alamitos, CA:  IEEE 
Computer Society. ISSN 0272-1716.

IEEE Engineering in Medicine and Biology Magazine.  Published 
monthly by the Engineering in Medicine and Biology Society.  ISSN 
0739-5175.

IEEE Spectrum Magazine.  Published month by The Institute of Electrical 
and Electronic Engineers.  ISSN 0018-9235.  

Image and Vision Computing.  Butterworth Heinemann, Oxford, UK.  
ISSN 0262-8856.

Insight: The Visual Performance Technical Group Newsletter.  Visual 
Performance Technical Group, Human Factors Society.

International Journal of Virtual Reality .  Editorial Office Richard A. Blade. 
Ph.D., Editor-in-Chief 2608 North Cascade Avenue, Colorado Springs, 
Colorado 80907  Phone/FAX: 800/333-0220  Email: 
rblade@serf.uccs.edu  Business Office J. Fred Henderson, Ed.D., 
Managing Editor P.O. Box 925, Leadville, CO 80461 Phone: 800/474-
4587 (800/IPI-IJVR)  FAX: 719/486-3652 Email: ijvr@usa.net

Interactive Update.  Published bimonthly by Alexander and Associates.  
Alexander and Assoc. is a market research business planning firm 
specializing in entertainment.  Contact Alexander and Assoc., 38 E. 29th 
St., 10th Fl., New York, NY, 10016.  Tel:  212-684-2333, Fax:  212-684-
0291.

IRIS Universe: The Magazine of Visual Computing.  Published quarterly 
by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 
415, Mountain View, CA  94039-7311.  Subscriptions are available to 
qualified users.  ISSN 1061-6608.

Journal of Medicine and Virtual Reality.  Publication of the International 
TeleSurgery Society (ITS).  For subscription information contact:  Stanley 
Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First Avenue, 
Suite 286, New York, NY 10028.  Telephone: 212-517-3995 Fax:  212-
861-0588/89.

Journal of the Audio Engineering Society:  Audio/Acoustics/Applications.  
Audio Engineering Society (AES), New York, NY.  ISSN 0004-7554
Journal of Visualization and Computer Animation.  Published quarterly 
by John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158, 
USA.  ISSN 1049-8907.

Optical Engineering.  Published monthly by the Society of Photo-optical 
Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286. 
PIX-elation.  Bi-monthly publication of VRASP (Virtual Reality Alliance of 
Students and Professionals. Contact: VRASP PO Box 4139, Highland 
Park, NJ 08904-4139.

Presence: Teleoperators and Virtual Environments.  Published quarterly 
by the MIT Press, Cambridge, MA 02142.    ISSN 1054-7460.  
Subscription requests should be addressed MIT Press Journals 55 
Hayward Street Cambridge, Massachusetts 02142-1399 (617) 253-2889 
(617) 258-6779 (fax) E-mail: journals-orders@.mit.edu.  WWW link: 
http://www-mitpress.mit.edu/jrnls-catalog/presence.html

Real Time Graphics.  The Newsletter of Virtual Environment 
Technologies and Markets, 10/yr, CGSD Corporation [2483 Old 
Middlefield Way #140, Mt. View, CA, 94043] 415-903-4924, fax 415-967-
5252, e-mail  <rtg@cgsd.com>, URL <http://www.cgsd.com>

Real-Time Imaging.  The first issue will be published the first quarter of 
1995 by Academic Press, London, UK.  Sample copies are available 
from Marketing Department,  Academic Press,  24-28 Oval Road, London 
NW1 7DX,  UK.  Fax: 44-71-2670362,  or by email, with your full address 
to: <rti@apuk.co.uk>. 

Realta' Virtuale.  [Italian].  Diego Montefusco, editor.  Via Rombon 11, 
20134 Milano, Italy.  6 issues/year.  Tel: +39 02-26412898/Fax: +39 02-
26413279.  E-mail: <montefus@ghost.dsi.unimi.it>.

Simulation.  Published monthly by Simulation Councils, Inc. Editorial and 
Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, 
San Diego, California 92177.  Tel:619-277-3888. ISSN 0037-5497.

Virtualnomics, The Virtual Environments Special Interest Group 
Newsletter.  Available online, WWW: 
<http://www.coe.neu.edu/~mourant/news1.html>

Virtual Reality Monthly.   Joe Dysart, Editor and Publisher,  Email:  
dysart@delphi.com.  Voice:  (805) 498-2013/Fax:  (805) 499-7014
Virtual Reality Special Report.  Published bimonthly by Miller Freeman 
Inc., 600 Harrison St., San Francisco, CA  94107, Tel: 415-905-2200.  
ISSN 1074-1038.

Virtual Reality Update.  Toni Emerson, editor.  [On-line].  This is an 
electronic publication published quarterly on the Usenet newsgroup 
sci.virtual-worlds.  VRU contains new articles, conference papers and 
electronic sources that will be added to the comprehensive bibliography, 
Virtual Interface Technology: Selected Citations to the Literature.  
Available on the HITL WWW site: 
<http://www.hitl.washington.edu/projects/knowledge_base/vru/>

Virtual Reality: Research, Development and Application:  The Journal of 
the Virtual Reality Society.  This journal is an official publication of the 
Virtual Reality Society. There are different subscription rates for the 
journal, with members receiving the journal at a discounted rate. The 
rates are as follows:   non-members and institutions: UKP175/US$350 
and members of the VRS: UKP95/US$190  To subscribe to the journal, 
contact:  Journal Subscription Department, The Virtual Reality Society, 
PO Box 316, Haywards,  HeathWest Sussex, RH17 5YA, UK.  Available 
on WWW: <http://www.enc.hull.ac.uk:80/VRS/Journal.html>

Virtual: Mensile di Realita Virtuale e Immagini di Sintesi.  [Italian] Contact: 
Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel: 
02/48010171 - 4987826. Fax" -24092-09, email: 
<virtual@relay1.iunet.it>.  

Visual Computer: International Journal of Computer Graphics.  Official 
journal of the Computer Graphics Society.  Published by Springer 
International, Berlin.  ISSN 0178-2789.

VR News - The Virtual Realty Newsletter.  Mike Bevan, editor.  Published 
ten times per year.  Cydata Limited, PO Box 2515, London N4 4JW, 
England; Tel and Fax: (44) 81-292-1498.  WWW page: 
<ftp://ftp.netcom.com/pub/hi/hitchner/vrnews.html>

------------------------------

Subject: -5-What are the VR related newsgroups?

There are many Usenet newsgroups which contain information
relevant to various aspects of the diverse virtual-worlds community.

Newsgroup:	Description:

comp.graphics hierarchy
Computer graphics, art, animation, image processing.
comp.human-factors	Issues related to human-computer interaction 
(HCI). 
comp.multimedia	Interactive multimedia technologies of all kinds.
comp.realtime	Issues related to real-time computing.
comp.research.japan	The nature of research in Japan. (Mod)
comp.robotics	All aspects of robots and their applications.
comp.simulation	Simulation methods, problems, uses. (Mod)
comp.sys.sgi.graphics	Graphics packages and issues on SGI 
machines.
comp.theory.dynamic-sys 	Theory of dynamic systems.
sci.cognitive	Perception, memory, judgement and reasoning.
sci.med.telemedicine	Clinical consulting through computer 
networks.
sci.optics	Discussion relating to the science of optics.
sci.research	Research methods, funding, ethics, and whatever.
sci.virtual-worlds	Virtual Reality technology and culture. (Mod)

------------------------------

Subject: -6-What are the related VR related mailing lists?

BattleTech VR Mailing List 
 "Fan" page dedicated to, but not sponsored by, the VR games
"BattleTech" and "Red Planet" put out by Virtual World Entertainment.
Run by Norman "Beaver-1" Choe and Charlotte "Freya" Henkle, the list
offers pilots hints, tips, rumors and stories with pilots around the
world, including the international Virtual World sites in Japan and
Australia.  Representatives from VWE are present on the list, though
not in any official fashion. For subscription information, send email
to btech- request@world.std.com, and an automated reply will be sent
to you.
        To receive a copy of the FAQ (one is sent when joining the
list), send the words "info btech" in the body of a message to
"majordomo@world.std.com". The FAQ is also available online by ftp and
www.  <ftp://ftp.xensei.com/pub/users/normanc/btech/faq.*>
<http://http.bsd.uchicago.edu/~c-henkle/> CBNVEE at
mcmuse.mc.maricopa.edu Subject: Building Educational Environments
Using Networked Virtual Reality Software.  Purpose: A place for those
building educational environments using networked virtual reality
software such as MUSE, TinyMUSH and Moo to pool knowledge and discuss
issues.  E-mail subscription request to
<cbnvee@mcmuse.mc.maricopa.edu> with an informal message to subscribe.
CyberMaxx BBS: Tel: 708-267-0041

Distributed Interactive Simulation Protocol and NPS software
implementation, DIS-List: E-mail subscription request to
<dis-maint@taurus.cs.nps.navy.mil> .  The Distributed VR Mailing List:
email distributed-vr@mail.csh.rit.edu.  To subscribe: mail to
<distributed-vr-request@mail.csh.rit.>, with subject: subscribe.

DIVE Mailing List:
A list for users of the DIVE VR system.  The list is called
"divers@sics.se.  Mail sent to this address will be sent to all
members.  To subscribe to this list send e-mail to <majordomo@sics.se>
with "subscribe divers" in the body of the message.

Glove List
The glove-list was created in 1991 to provide a rapid communication
channel to hackers adapting the Power Glove for use in low-cost VR
systems. J. Eric Townsend, jet@well.sf.ca.us, was the administrator
for this list.  The actual PowerGlove Mailing list is nonactive. To
quote the administrator, "The PowerGlove mailing list is dead. (It
fell on its head)."  However, there is a great HTML doc available on
the WWW: <http://www.spies.com/jet/vr/faq-0.3.html>

Homebrew-vr:
Non-commercial list server for those interested in "low-cost" virtual
reality devices.  To join, send e-mail:
<homebrew-vr-request@acm.uiuc.edu> with subject of "subscribe."  The
Homebrew guys have an excellent FAQ on the WWW: <
http://www.acm.uiuc.edu/homebrew/faq.html>

Iris On-Line:
This is a mailing list based on the SGI monthly news magazine.  The 
types of articles published are: SGI press releases, SGI and related 
product announcements, technical articles, training course schedules 
and general information regarding SGI products and services.  To 
subscribe, E-mail: <list-manager@sgi.comm> and put the message 
"subscribe nyn-emag".

IRIS Performer List:  
IRIS Performer is an object-oriented 3D graphics toolkit that supports 
programmers developing applications that need to achieve high graphics 
performance across Silicon Graphics product line.  This list is an 
unmoderated technical forum to discuss the toolkit and its use in 
applications.
Subscriptions:  <info-performer-request@sgi.com>
List Archive:  < ftp://sgigate.sgi.com/pub/Performer/monthly-archives>
Web Page:      < http://www.sgi.com/Technology/extreme_tech.html>
PowerGlove Serial Interface (PGSI)
Send mail to <pgsi@uiuc.edu>

RenderWare List:
ftp site ftp.canon.co.uk A mailing list for
information about RenderWare If you want to join the list send mail to
listproc@canon.co.uk with the first line: "subscribe RW-LIST <Full
Name>.  There is also an ftp site at ftp.canon.co.uk.

VeRGe-Events:
To subscribe to the VeRGe-Events mailing list, send a message to:  " 
verge-events-request@cyberworks.com " with the message: "subscribe 
verge-events- " in the body of the message.

VIRTPSY - Virtual Reality Psychology:
VIRTPSY is open to researchers, practitioners, and students of 
psychology who are interested in the social contracts and interactions 
within the enviroments known as Virtual Reality.  It shall explore the 
impacts of both text and graphic based enviroments on these new 
avenues of interpersonal relations. VIRTPSY is available by free 
subscription.  To subscribe, send an email message to:   
LISTSERV@SJUVM.BITNET or LISTSERV@SJUVM.STJOHNS.EDU  
No subject heading is needed.  In the BODY of the message write the 
following:  SUBSCRIBE VIRTPSY First Name Last Name  

VIRTU-L
The Mailing List, sci.virtual-worlds is bounced off a BITNET site,
UIUCVMD at the University of Illinois at Urbana- Champaign.  To sign
on this list, send a mail message to listserv@listserv.uiuc.edu or
listserv@postoffice.cso.uiuc.edu

The body of the message should read: <subscribe virtu-l yourname>.
Put your full name as a replacement for <yourname>, of course.  Greg
Newby is the administrator for virtu-l.  To post messages send to:
virtu-l@listserv.uiuc.edu or virtu-l@postoffice.cso.uiuc.edu Any
questions about the list should be directed to him at:
gbnewby@uiuc.edu.

vworlds-list
The vworlds-list is an unmoderated list with the charter to discuss the 
aesthetic and artistic aspects of virtual worlds freed from technical 
constraints.  To subscribe, send mail to vworlds-list-
request@netcom.com for instructions. List Owner: Kevin Goldsmith 
(kevin@unitcircle.org).

VRML Mailing List: 
To join the VRML standards discussion, please subscribe to the www-
vrml mailing list. Send mail to:  majordomo@wired.com     No subject, 
message body:  subscribe www-vrml your-email-address 

VR Net:
Mailing List for VR Professionals.
Posting address:  <vr-net@mtn.org>
Administrative Address:  <vrpa@mtn.org> (VR Professional Association)

WTK - World ToolKit SIG
If you would like to join, send email to sig-wtk-
request@artemis.arc.nasa.gov
with in the body of the message the text "subscribe".
Maintained by NASA Ames Research Center, to submit postings email:  
sig-wtk@artemis.arc.nasa.gov.

------------------------------
Subject: -7-Information on VRML

usenet group: alt.lang.vrml
mailing list: VRML

For an uptodate listing of the VRML WWW sites that _I_ know about,
please check my "On the Net" document:
http://www.hitl.washington.edu/projects/knowledge_base/vrm.html

_Online VRML Publicatons_
VRML Review
http://www.imaginative.com/Chuck/vrml/

New Type Magazine has a VRML section:
<http://Web.Actwin.Com:80/NewType/vr/vrml/index.htm>

_VRML Books and Magazines_

VRML Browsing and Building Cyberspace by Mark Pesce
http://www.mcp.com/general/news7/vrml2.html

VRML Sourcebook by Ames, Nadeau and Moreland.
http://www.wiley.com/compbooks/k26.html

VRML World Magazine by MecklerMedia
http://www.mecklerweb.com/vrml/current/vrml.htm


------------------------------
Subject: -8-Credits


  Comments about, suggestions about or corrections to this posting are 
welcomed.  If you would like to ask me to change this posting in 
someway, the method I appreciate most is for you to email me the 
proposed change.  Make sure to indicate the section; preferably 
attaching the original "text" that you propose to change as well.

  The following people assisted in the creation of this article:

Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.

This article was originally written by:
        Toni Emerson, <temerson@hitl.washington.edu>.


